#if defined(PixelCacheThreshold)
memory=PixelCacheThreshold;
#endif
- (void) SetMagickResourceLimit(AreaResource,2*memory);
+ (void) SetMagickResourceLimit(WidthResource,resource_info.width_limit);
limit=GetEnvironmentValue("MAGICK_WIDTH_LIMIT");
if (limit != (char *) NULL)
{
100.0));
limit=DestroyString(limit);
}
+ (void) SetMagickResourceLimit(HeightResource,resource_info.height_limit);
limit=GetEnvironmentValue("MAGICK_HEIGHT_LIMIT");
if (limit != (char *) NULL)
{
100.0));
limit=DestroyString(limit);
}
+ (void) SetMagickResourceLimit(AreaResource,2*memory);
limit=GetEnvironmentValue("MAGICK_AREA_LIMIT");
if (limit != (char *) NULL)
{