From a bug report. Add missing !Blind check.
don't see objects or read engraving when hero changes location (random
teleport) or position (levitation timeout) while asleep or fainted
polymorphed spellbooks may turn blank or be too faint to read
+avoid inappropriate message when using a cursed lamp while blind
Platform- and/or Interface-Specific Fixes
return;
}
if (obj->cursed && !rn2(2)) {
+ if (!Blind)
pline("%s for a moment, then %s.",
Tobjnam(obj, "flicker"), otense(obj, "die"));
} else {