return TF->EvalBinOp(*this, Op, cast<NonLVal>(L), cast<NonLVal>(R));
}
+ void EvalBinOp(ExplodedNodeSet<ValueState>& Dst, Expr* E,
+ BinaryOperator::Opcode Op,
+ NonLVal L, NonLVal R, ExplodedNode<ValueState>* Pred);
+
void EvalCall(NodeSet& Dst, CallExpr* CE, RVal L, NodeTy* Pred) {
assert (Builder && "GRStmtNodeBuilder must be defined.");
TF->EvalCall(Dst, *this, *Builder, CE, L, Pred);
// Binary Operators.
virtual RVal EvalBinOp(GRExprEngine& Engine, BinaryOperator::Opcode Op,
- NonLVal L, NonLVal R) = 0;
+ NonLVal L, NonLVal R) {
+ return UnknownVal();
+ }
+
+ virtual void EvalBinOpNN(ExplodedNodeSet<ValueState>& Dst,
+ GRExprEngine& Engine,
+ GRStmtNodeBuilder<ValueState>& Builder,
+ BinaryOperator::Opcode Op, Expr* Ex,
+ NonLVal L, NonLVal R,
+ ExplodedNode<ValueState>* Pred);
virtual RVal EvalBinOp(GRExprEngine& Engine, BinaryOperator::Opcode Op,
LVal L, LVal R) = 0;
class ValueStateManager {
+ friend class GRExprEngine;
private:
EnvironmentManager EnvMgr;
/// This vector is persistent because it is reused over and over.
StoreManager::DeclRootsTy DRoots;
+ /// CurrentStmt - The block-level statement currently being visited. This
+ /// is set by GRExprEngine.
+ Stmt* CurrentStmt;
+
+ /// cfg - The CFG for the analyzed function/method.
+ CFG& cfg;
+
private:
Environment RemoveBlkExpr(const Environment& Env, Expr* E) {
public:
ValueStateManager(ASTContext& Ctx, StoreManager* stmgr,
- llvm::BumpPtrAllocator& alloc)
+ llvm::BumpPtrAllocator& alloc, CFG& c)
: EnvMgr(alloc),
StMgr(stmgr),
ISetFactory(alloc),
CEFactory(alloc),
BasicVals(Ctx, alloc),
SymMgr(alloc),
- Alloc(alloc) {}
+ Alloc(alloc),
+ cfg(c) {}
const ValueState* getInitialState();
NewSt.Env = NewEnv;
return getPersistentState(NewSt);
}
+
+ const ValueState* SetRVal(const ValueState* St, Expr* Ex, RVal V) {
+
+ bool isBlkExpr = false;
+
+ if (Ex == CurrentStmt) {
+ isBlkExpr = cfg.isBlkExpr(Ex);
+
+ if (!isBlkExpr)
+ return St;
+ }
+
+ return SetRVal(St, Ex, V, isBlkExpr, true);
+ }
// Methods that query & manipulate the Store.
Liveness(L),
Builder(NULL),
StateMgr(G.getContext(), CreateBasicStoreManager(G.getAllocator()),
- G.getAllocator()),
+ G.getAllocator(), G.getCFG()),
BasicVals(StateMgr.getBasicValueFactory()),
TF(NULL), // FIXME
SymMgr(StateMgr.getSymbolManager()),
Builder = &builder;
EntryNode = builder.getLastNode();
+
+ // FIXME: Consolidate.
CurrentStmt = S;
+ StateMgr.CurrentStmt = S;
// Set up our simple checks.
if (BatchAuditor)
// NULL out these variables to cleanup.
CleanedState = NULL;
EntryNode = NULL;
- CurrentStmt = NULL;
+
+ // FIXME: Consolidate.
+ StateMgr.CurrentStmt = 0;
+ CurrentStmt = 0;
+
Builder = NULL;
}
}
else {
nonlval::ConcreteInt X(BasicVals.getValue(0, Ex->getType()));
+#if 0
RVal Result = EvalBinOp(BinaryOperator::EQ, cast<NonLVal>(V), X);
St = SetRVal(St, U, Result);
+#else
+ EvalBinOp(Dst, U, BinaryOperator::EQ, cast<NonLVal>(V), X, *I);
+ continue;
+#endif
}
break;
}
}
+//===----------------------------------------------------------------------===//
+// Transfer-function Helpers.
+//===----------------------------------------------------------------------===//
+
+void GRExprEngine::EvalBinOp(ExplodedNodeSet<ValueState>& Dst, Expr* Ex,
+ BinaryOperator::Opcode Op,
+ NonLVal L, NonLVal R,
+ ExplodedNode<ValueState>* Pred) {
+
+ if (!R.isValid()) {
+ MakeNode(Dst, Ex, Pred, SetRVal(GetState(Pred), Ex, R));
+ return;
+ }
+
+ assert (Builder && "GRStmtNodeBuilder must be defined.");
+ unsigned size = Dst.size();
+ SaveOr OldHasGen(Builder->HasGeneratedNode);
+
+ TF->EvalBinOpNN(Dst, *this, *Builder, Op, Ex, L, R, Pred);
+
+ if (!Builder->BuildSinks && Dst.size() == size &&
+ !Builder->HasGeneratedNode)
+ MakeNode(Dst, Ex, Pred, GetState(Pred));
+}
+
//===----------------------------------------------------------------------===//
// "Assume" logic.
//===----------------------------------------------------------------------===//
Builder.MakeNode(Dst, E, Pred,
Eng.getStateManager().SetRVal(St, cast<LVal>(TargetLV), Val));
}
+
+void GRTransferFuncs::EvalBinOpNN(ExplodedNodeSet<ValueState>& Dst,
+ GRExprEngine& Engine,
+ GRStmtNodeBuilder<ValueState>& Builder,
+ BinaryOperator::Opcode Op,
+ Expr* Ex,
+ NonLVal L, NonLVal R,
+ ExplodedNode<ValueState>* Pred) {
+
+ ValueStateManager& StateMgr = Engine.getStateManager();
+ const ValueState* St = Builder.GetState(Pred);
+
+ RVal Result = EvalBinOp(Engine, Op, L, R);
+ Builder.MakeNode(Dst, Ex, Pred, StateMgr.SetRVal(St, Ex, Result));
+}