-# NetHack 3.6 knox.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.9 $
+# NetHack 3.6 knox.des $NHDT-Date: 1547262478 2019/01/12 03:07:58 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.12 $
# Copyright (c) 1989 by Jean-Christophe Collet
# Copyright (c) 1992 by Izchak Miller
# NetHack may be freely redistributed. See license for details.
# arrival chamber; needs to be a real room to control migrating monsters,
# and `unfilled' is a kludge to force an ordinary room to remain a room
REGION:(06,15,09,16),unlit,"ordinary",unfilled
+
+# Run away! Or at least look away!
+#
+# Due to a quirk in how lit regions work, entering the arrival chamber
+# with a lit candle reveals the left and left-top walls even though
+# they're beyond the range of a candle's light, but the closer upper-right
+# corner shows as blank (legitmately since that spot two steps away
+# diagonally is beyond candle radius). Explicity lighting the problematic
+# spot hides that quirk. Without a light source, it doesn't become mapped
+# until you move next to it; with one, it becomes mapped when the spot
+# adjacent to it becomes lit, matching the observable behavior of the rest
+# of the entry chamber.
+REGION:(10,14,10,14),lit,"ordinary"
+# Unfortunately, a single lit spot actually lights a 3x3 area around that
+# spot, resulting in the wall corner showing even without a candle and
+# making some unexpected lit spots on that other side of the wall.
+# Making an explicitly unlit box around the lit spot hides _that_ quirk.
+REGION:(09,13,09,15),unlit,"ordinary"
+REGION:(09,13,11,13),unlit,"ordinary"
+REGION:(11,13,11,15),unlit,"ordinary"
+# (We don't need to close the box across the bottom.)
+#REGION:(09,15,11,15),unlit,"ordinary"
+# [Note: expanding unlit arrival region to (05,14,09,16) did not solve this
+# issue in other direction, to make the walls unlit and obey candle radius.]
+# We now take you back to your regularly scheduled level description....
+
# Barracks
REGION:(62,03,71,04),lit,"barracks",filled,irregular
# Doors
-$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.226 $ $NHDT-Date: 1547118629 2019/01/10 11:10:29 $
+$NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.227 $ $NHDT-Date: 1547262477 2019/01/12 03:07:57 $
This fixes36.2 file is here to capture information about updates in the 3.6.x
lineage following the release of 3.6.1 in April 2018. Please note, however,
with 'Z') possible after forgetting the spellbook due to amnesia
setting SEDUCE=0 made all succubus and incubus attacks be described as
smiling engagingly or seductively rather than hitting or missing
+entering Ft.Ludios with a lit candle lit up the entire entry room except for
+ one corner spot; that corner is beyond candle radius but other spots
+ even further away were being shown; add a hack to knox.des to make
+ that corner show up too, although a proper fix should make the other
+ walls not be seen until approached
Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository