break;
case WEAPON_CLASS:
- if (is_art(otmp, ART_FIRE_BRAND))
- type = BURN;
- else if (is_blade(otmp)) {
+ if (is_art(otmp, ART_FIRE_BRAND)) {
+ type = BURN; /* doesn't dull weapon */
+ } else if (is_blade(otmp)) {
if ((int) otmp->spe > -3)
type = ENGRAVE;
else
|| g.context.engraving.type == HEADSTONE);
boolean dulling_wep, marker;
char *endc; /* points at character 1 beyond the last character to engrave
- this action */
+ * this action */
int i, space_left;
if (g.context.engraving.pos.x != u.ux
/* to support '#stats' wizard-mode command */
void
-engr_stats(const char *hdrfmt, char *hdrbuf, long *count, long *size)
+engr_stats(
+ const char *hdrfmt,
+ char *hdrbuf,
+ long *count,
+ long *size)
{
struct engr *ep;