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<H1>Creating standalone applications with Python</H1>
-<HR>
-With the <EM>macfreeze</EM> script you can <i>freeze</i> a Python
-script: create a fullblown Macintosh application that is completely
-self-contained. A frozen application is similar to an applet (see <a
-href="example2.html">Example 2</a> for information on creating applets),
-but where an applet depends on an existing Python installation for its
-standard modules and interpreter core, a frozen program does not,
-because it incorporates everything in a single binary. This means you
-can copy a frozen program to a machine that does not have Python
-installed and it will work, which is not true for an applet. <p>
-
-There are two ways to create a frozen application: through the
-CodeWarrior development environment or without any development
-environment. The former method is more versatile and may result in
-smaller binaries, because you can better customize what is included in
-your eventual application. The latter method builds an application by
-glueing together the various <em>.slb</em> shared libraries that come
-with a binary Python installation into a single file. This method of
-freezing, which does not require you to spend money on a development
-environment, is unique to MacPython, incidentally, on other platforms
-you will always need a C compiler and linker. <p>
-
-<h2>Common steps</h2>
-
-The two processes have a number of steps in common. When you start
+
+With <a href="example2.html#applet">BuildApplet</a> you can build a standalone
+Python application that works like
+any other Mac application: you can double-click it, run it while the
+Python interpreter is running other scripts, drop files on it, etc. It is, however,
+still dependent on the whole Python installation on your machine: the PythonCore
+engine, the plugin modules and the various Lib folders.<p>
+
+In some cases you may want to create a true application, for instance because
+you want to send it off to people who may not have Python installed on their
+machine, or because you the application is important and you do not want changes
+in your Python installation like new versions to influence it.
+
+<H2>The easy way</H2>
+
+The easiest way to create an application from a Python script is simply by dropping
+it on the <code>BuildApplication</code> applet in the main Python folder.
+BuildApplication has a similar interface as BuildApplet: you drop a script on
+it and it will process it, along with an optional <code>.rsrc</code> file.
+It does ask one extra question: whether you want to build your application for
+PPC macs only, 68K macs or any Mac.<P>
+
+What BuildApplication does, however, is very different. It parses your script,
+recursively looking for all modules you use, bundles the compiled code for
+all these modules in PYC resources, adds the executable machine code for the
+PythonCore engine, any dynamically loaded modules you use and a main program, combines
+all this into a single file and adds a few preference resources (which you
+can inspect with <code>EditPythonPrefs</code>, incidentally) to isolate the
+new program from the existing Python installation.<P>
+
+Usually you do not need to worry about all this, but occasionally you may have
+to exercise some control over the process, for instance because your
+program imports modules that don't exist (which can happen if your script
+is multi-platform and those modules will never be used on the Mac). See
+the section on <a href="#directives">directives</a> below for details.
+If you get strange error messages about missing modules it may also be worthwhile
+to run macfreeze in report mode on your program, see below.
+<P>
+
+<H2>Doing it the hard way</H2>
+
+With the <EM>macfreeze</EM> script, for which BuildApplication is a simple
+wrapper, you can go a step further and create CodeWarrior projects and
+sourcefiles which can then be used to build your final application. While
+BuildApplication is good enough for 90% of the use cases there are situations
+where you need macfreeze itself, mainly if you want to embed your frozen Python
+script into an existing C application, or when you need the extra bit of speed:
+the resulting application will start up a bit quicker than one generated
+with BuildApplication. <p>
+
+When you start
<code>Mac:Tools:macfreeze:macfreeze.py</code> you are asked for the
script file, and you can select which type of freeze to do. The first
time you should always choose <em>report only</em>, which will produce a
process. If it does try again with a higher debug value, this should
show you where it crashes. <p>
+<h2><a name="directives">Directives</a></h2>
+
For more elaborate programs you will often see that freeze includes
modules you don't need (because they are for a different platform, for
instance) or that it cannot find all your modules (because you modify
freeze deems the module necessary it will not be included in the
application.
+<DT> <code>optional</code>
+<DD> Include a module if it can be found, but don't complain if it can't.
+
</DL>
There is actually a fourth way that macfreeze can operate: it can be used
<code>frozenmodules.rsrc</code> file but not the project and bundle
files. This is probably what you want: if you modify your python sources
you have to re-freeze, but you may have changed the project and bundle
-files, so you don't want to regenrate them. <p>
+files, so you don't want to regenerate them. <p>
An alternative is to leave the build folder where it is, but then you
have to adapt the search path in the project. <p>
to <code>$(APPLICATION)</code> only. This means that all modules will only
be looked for in PYC resources in your application. <p>
-<h2>Freezing without CodeWarrior</h2>
-
-This does not work yet.
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+++ /dev/null
-<HTML><HEAD><TITLE>Creating true standalone applications in Python</TITLE></HEAD>
-<BODY>
-<H1>Creating true standalone applications in Python</H1>
-<HR>
-<EM>NOTE</EM> This document is obsolete. See <A HREF="freezing.html">Freezing Python
-scripts</A> for a more up-to-date treatise. <p>
-</HR>
-You can use Python to create true standalone macintosh applications: applications
-that you can distribute to other people as a single file, without dependencies
-on Python being installed, etc. The process is not easy, however, and at the
-moment you need a source distribution (and a C development environment, CodeWarrior
-most preferred). You should first familiarize yourself with the sections
-<a href="building.html">building Python from source</a> and
-<a href="example2.html">building applets</a>. <p>
-
-The application we are going to build will contain a complete interpreter,
-plus <code>'PYC '</code> resources for all the Python modules the program uses.
-We start by creating a resource file that contains all the modules we need,
-in PYC-resource form. There are two ways to do this:
-<UL>
-<LI> Modify the standard <code>freeze.py</code> module to print the names of
-all modules used. Copy these to a single folder, run <code>compileall.py</code>
-on that folder and then run <code>PackLibDir.py</code> from the scripts folder
-to create the resourcefile. This has one disadvantage: freeze finds the modules
-used by parsing your Python code, so modules you don't use (for instance because
-they are system-dependent and not used on the mac) are also included. You
-may also have problems with dynamically loaded modules. You will also have to rename
-your main module to __main__.py.
-
-<LI> Another way to find the modules used is by option-starting your script
-and setting the "interactive mode after script" flag. Exercise every corner of
-your program so all your modules have been imported, and when you exit your
-program and get back to the interpreter use <code>findmodulefiles.findmodulefiles</code>
-to get a list of all modules used. You can now use
-<code>findmodulefiles.mkpycresourcefile</code> to create your resourcefile.
-</UL>
-
-Next we create the application project. Copy the <code>PythonStandalone.prj</code>
-project, replace <code>macapplication.c</code> by <code>macapplet.c</code> and
-replace <code>bundle.rsrc</code> by <code>appletbundle.rsrc</code>. Also
-add the PYC resource file you made in the previous step and any other resource
-files you need. Set the target output file names (for all three of ppc/68k/fat).
-Build your application. <p>
-
-Finally we have to give the application the right <code>sys.path</code> initialisation.
-We do this by dropping the application on <code>EditPythonPrefs</code> and removing
-all path components replacing them with a single <code>$(APPLICATION)</code>. You
-may have to use ResEdit after this step to remove an "alis" resource from your application,
-I am not sure why this is sometimes created. <p>
-
-If you want to get fancy you may be able to make your application smaller by removing
-all unused builtin modules. If you used the findmodulefiles method above to find
-your modules you can start a standalone interpreter and use
-<code>findmodulefiles.findunusedbuiltins</code> to get the names of all builtin
-modules your program doesn't use. You can then create a private copy of
-<code>config.c</code> from which you remove all unused modules.
-
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