Report raises two issues:
1) if you perform magic mapping while engulfed (or underwater) the
map got updated and player could view it with cursor+autodescribe,
but when done viewing it did not switch back to the limited engulfed
(or underwater) display.
2) when picking a teleport destination while engulfed/underwater you
have to pick the spot while seeing only the limited view of the map
that is shown while engulfed/underwater.
This fixes #1. I'm inclined to classify #2 as traditional behavior
and am not going to try to figure out a fix for it.
Fixes #483
of a random monster instead when 'record' was empty; could result in
statues of non-stonable creatures in cockatrice nests
homemade tin of very low nutrition corpse gave more nutrition than the corpse
+magic mapping performed while engulfed or underwater would display whole map
+ but then not switch back to the engulfed or underwater restricted view
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
/* browse_map() instead of display_nhwindow(WIN_MAP, TRUE) */
browse_map(TER_DETECT | TER_MAP | TER_TRP | TER_OBJ,
"anything of interest");
- docrt();
+ map_redisplay(); /* calls reconstrain_map() and docrt() */
+ } else {
+ /* we only get here when unconstrained is False, so reconstrain_map
+ will be a no-op; call it anyway */
+ reconstrain_map();
}
- reconstrain_map();
exercise(A_WIS, TRUE);
}