<WholeProgramOptimization>false</WholeProgramOptimization>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
</ClCompile>
+ <ClCompile Condition="$(ICCBuild) == 'true'">
+ <FloatingPointModel>Strict</FloatingPointModel>
+ </ClCompile>
<Link>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
Give a default for BasePlatformToolset as well, it's used by ICC and ignored otherwise
-->
<BasePlatformToolset Condition="'$(BasePlatformToolset)' == '' and '$(PlatformToolset)' != 'v90'">v90</BasePlatformToolset>
+ <ICCBuild>false</ICCBuild>
+ <ICCBuild Condition="$(PlatformToolset.StartsWith('Intel C++ Compiler'))">true</ICCBuild>
<!--
Convincing MSVC/MSBuild to prefer our platform names is too difficult,
so we define our own constant ArchName and use wherever we need it.