when an unseen monster picks up an item that the hero knows some
things about. That's intentional, but vision is turned off while
engulfed so throwing or dropping something while swallowed always
treated it as being handled by an unseen monster.
If hero is swallowed or held by a monster or poly'd and holding a
monster, behave as it the monster can 'seen' by touch when items are
added to its inventory.
Closes #586
still be emitting light witout being worn when bones got loaded
if an invisible monster put on or took off armor while out of hero's sight
spurious message "Suddenly you cannot see it" would be given
+an item thrown or dropped while swallowed was treated as being picked up by an
+ unseen monster so object fields {known, dknown, bknown} got cleared
curses: 'msg_window' option wasn't functional for curses unless the binary
also included tty support
otmp->no_charge = 0;
/* if monster is unseen, info hero knows about this object becomes lost;
continual pickup and drop by pets makes this too annoying if it is
- applied to them */
- if (!mtmp->mtame && !canseemon(mtmp))
+ applied to them; when engulfed (where monster can't be seen because
+ vision is disabled), or when held (or poly'd and holding) while blind,
+ behave as if the monster can be 'seen' by touch */
+ if (!mtmp->mtame && !(canseemon(mtmp) || mtmp == u.ustuck))
unknow_object(otmp);
/* Must do carrying effects on object prior to add_to_minv() */
carry_obj_effects(otmp);