^X == show attributes including intrinsic attributes.
#levelchange == change experience level
-#light sources == show mobile light sources
-#monpoly_control == control monster polymorphs
+#lightsources == show mobile light sources
+#monpolycontrol == control monster polymorphs
#panic == panic test
#poly == polymorph self
#seenv == show seen vectors
won't be displayed in this case
document "sound" option in Guidebook
destroy traps that are buried by boulders dropped in water
+renamed debug commands: light sources -> lightsources,
+ monpoly_control -> monpolycontrol
Platform- and/or Interface-Specific Fixes
#if defined(WIZARD)
static const struct ext_func_tab debug_extcmdlist[] = {
{"levelchange", "change experience level", wiz_level_change, TRUE},
- {"light sources", "show mobile light sources", wiz_light_sources, TRUE},
- {"monpoly_control", "control monster polymorphs", wiz_mon_polycontrol, TRUE},
+ {"lightsources", "show mobile light sources", wiz_light_sources, TRUE},
+ {"monpolycontrol", "control monster polymorphs", wiz_mon_polycontrol, TRUE},
{"panic", "test panic routine (fatal to game)", wiz_panic, TRUE},
{"poly", "polymorph self", wiz_polyself, TRUE},
{"seenv", "show seen vectors", wiz_show_seenv, TRUE},