Timer CodeGenerationTime;
- mutable FunctionPassManager *CodeGenPasses;
+ mutable PassManager *CodeGenPasses;
mutable PassManager *PerModulePasses;
mutable FunctionPassManager *PerFunctionPasses;
private:
- FunctionPassManager *getCodeGenPasses() const {
+ PassManager *getCodeGenPasses() const {
if (!CodeGenPasses) {
- CodeGenPasses = new FunctionPassManager(TheModule);
+ CodeGenPasses = new PassManager();
CodeGenPasses->add(new TargetData(TheModule));
}
return CodeGenPasses;
TM->setMCRelaxAll(true);
// Create the code generator passes.
- FunctionPassManager *PM = getCodeGenPasses();
+ PassManager *PM = getCodeGenPasses();
CodeGenOpt::Level OptLevel = CodeGenOpt::Default;
switch (CodeGenOpts.OptimizationLevel) {
if (CodeGenPasses) {
PrettyStackTraceString CrashInfo("Code generation");
-
- CodeGenPasses->doInitialization();
- for (Module::iterator I = TheModule->begin(),
- E = TheModule->end(); I != E; ++I)
- if (!I->isDeclaration())
- CodeGenPasses->run(*I);
- CodeGenPasses->doFinalization();
+ CodeGenPasses->run(*TheModule);
}
}