// clean. Some of them require two CSELs to implement.
AArch64CC::CondCode CC1, CC2;
changeFPCCToAArch64CC(CC, CC1, CC2);
+
+ if (DAG.getTarget().Options.UnsafeFPMath) {
+ // Transform "a == 0.0 ? 0.0 : x" to "a == 0.0 ? a : x" and
+ // "a != 0.0 ? x : 0.0" to "a != 0.0 ? x : a" to avoid materializing 0.0.
+ ConstantFPSDNode *RHSVal = dyn_cast<ConstantFPSDNode>(RHS);
+ if (RHSVal && RHSVal->isZero()) {
+ ConstantFPSDNode *CFVal = dyn_cast<ConstantFPSDNode>(FVal);
+ ConstantFPSDNode *CTVal = dyn_cast<ConstantFPSDNode>(TVal);
+
+ if ((CC == ISD::SETEQ || CC == ISD::SETOEQ || CC == ISD::SETUEQ) &&
+ CTVal && CTVal->isZero())
+ TVal = LHS;
+ else if ((CC == ISD::SETNE || CC == ISD::SETONE || CC == ISD::SETUNE) &&
+ CFVal && CFVal->isZero())
+ FVal = LHS;
+ }
+ }
+
+ // Emit first, and possibly only, CSEL.
SDValue CC1Val = DAG.getConstant(CC1, dl, MVT::i32);
SDValue CS1 = DAG.getNode(AArch64ISD::CSEL, dl, VT, TVal, FVal, CC1Val, Cmp);
--- /dev/null
+; Check that 0.0 is not materialized for CSEL when comparing against it.
+
+; RUN: llc -mtriple=aarch64 -o - < %s | FileCheck %s
+
+define float @foeq(float %a, float %b) #0 {
+ %t = fcmp oeq float %a, 0.0
+ %v = select i1 %t, float 0.0, float %b
+ ret float %v
+; CHECK-LABEL: foeq
+; CHECK: fcmp [[R:s[0-9]+]], #0.0
+; CHECK-NEXT: fcsel {{s[0-9]+}}, [[R]], {{s[0-9]+}}, eq
+}
+
+define float @fueq(float %a, float %b) #0 {
+ %t = fcmp ueq float %a, 0.0
+ %v = select i1 %t, float 0.0, float %b
+ ret float %v
+; CHECK-LABEL: fueq
+; CHECK: fcmp [[R:s[0-9]+]], #0.0
+; CHECK-NEXT: fcsel {{s[0-9]+}}, [[R]], {{s[0-9]+}}, eq
+; CHECK-NEXT: fcsel {{s[0-9]+}}, [[R]], {{s[0-9]+}}, vs
+}
+
+define float @fone(float %a, float %b) #0 {
+ %t = fcmp one float %a, 0.0
+ %v = select i1 %t, float %b, float 0.0
+ ret float %v
+; CHECK-LABEL: fone
+; CHECK: fcmp [[R:s[0-9]+]], #0.0
+; CHECK-NEXT: fcsel {{s[0-9]+}}, {{s[0-9]+}}, [[R]], mi
+; CHECK-NEXT: fcsel {{s[0-9]+}}, {{s[0-9]+}}, [[R]], gt
+}
+
+define float @fune(float %a, float %b) #0 {
+ %t = fcmp une float %a, 0.0
+ %v = select i1 %t, float %b, float 0.0
+ ret float %v
+; CHECK-LABEL: fune
+; CHECK: fcmp [[R:s[0-9]+]], #0.0
+; CHECK-NEXT: fcsel {{s[0-9]+}}, {{s[0-9]+}}, [[R]], ne
+}
+
+define double @doeq(double %a, double %b) #0 {
+ %t = fcmp oeq double %a, 0.0
+ %v = select i1 %t, double 0.0, double %b
+ ret double %v
+; CHECK-LABEL: doeq
+; CHECK: fcmp [[R:d[0-9]+]], #0.0
+; CHECK-NEXT: fcsel {{d[0-9]+}}, [[R]], {{d[0-9]+}}, eq
+}
+
+define double @dueq(double %a, double %b) #0 {
+ %t = fcmp ueq double %a, 0.0
+ %v = select i1 %t, double 0.0, double %b
+ ret double %v
+; CHECK-LABEL: dueq
+; CHECK: fcmp [[R:d[0-9]+]], #0.0
+; CHECK-NEXT: fcsel {{d[0-9]+}}, [[R]], {{d[0-9]+}}, eq
+; CHECK-NEXT: fcsel {{d[0-9]+}}, [[R]], {{d[0-9]+}}, vs
+}
+
+define double @done(double %a, double %b) #0 {
+ %t = fcmp one double %a, 0.0
+ %v = select i1 %t, double %b, double 0.0
+ ret double %v
+; CHECK-LABEL: done
+; CHECK: fcmp [[R:d[0-9]+]], #0.0
+; CHECK-NEXT: fcsel {{d[0-9]+}}, {{d[0-9]+}}, [[R]], mi
+; CHECK-NEXT: fcsel {{d[0-9]+}}, {{d[0-9]+}}, [[R]], gt
+}
+
+define double @dune(double %a, double %b) #0 {
+ %t = fcmp une double %a, 0.0
+ %v = select i1 %t, double %b, double 0.0
+ ret double %v
+; CHECK-LABEL: dune
+; CHECK: fcmp [[R:d[0-9]+]], #0.0
+; CHECK-NEXT: fcsel {{d[0-9]+}}, {{d[0-9]+}}, [[R]], ne
+}
+
+attributes #0 = { nounwind "unsafe-fp-math"="true" }
+