<meta name="Author" content="Bob Friesenhahn">
<meta name="Description" content="Description of Magick::Image Class">
<title>Magick::Image Class</title>
+<link rel=stylesheet type=text/css href="magick.css">
</head>
-<body text="#000000" bgcolor="#ffffff" link="#0000ee" vlink="#551a8b"
- alink="#ff0000">
+<body alink="#ff0000" bgcolor="#ffffff" link="#0000ee" text="#000000"
+ vlink="#551a8b">
<center>
<h1> Magick::Image Class</h1>
</center>
Access</a> </li>
</ul>
<hr width="100%">Image is the primary object in Magick++ and represents
-a single image frame (see <a href="ImageDesign.html">design</a> ). The <a
- href="STL.html">STL interface</a> <b>must</b> be used to operate on
-image sequences or images (e.g. of format GIF, TIFF, MIFF, Postscript,
-& MNG) which are comprized of multiple image frames. Individual
+a single image frame (see <a href="ImageDesign.html">design</a> ). The
+<a href="STL.html">STL interface</a> <b>must</b> be used to operate on
+image sequences or images (e.g. of format GIF, TIFF, MIFF, Postscript,
+& MNG) which are comprized of multiple image frames. Individual
frames of a multi-frame image may be requested by adding array-style
notation to the end of the file name (e.g. "animation.gif[3]" retrieves
the fourth frame of a GIF animation. Various image manipulation
operations may be applied to the image. Attributes may be set on the
image to influence the operation of the manipulation operations. The <a
- href="Pixels.html"> Pixels</a> class provides low-level access to image
+ href="Pixels.html"> Pixels</a> class provides low-level access to
+image
pixels. As a convenience, including <tt><font color="#663366"><Magick++.h></font></tt>
-is sufficient in order to use the complete Magick++ API. The Magick++
+is sufficient in order to use the complete Magick++ API. The Magick++
API is enclosed within the <i>Magick</i> namespace so you must either
-add the prefix "<tt> Magick::</tt> " to each class/enumeration name or add
-the statement "<tt> using namespace Magick;</tt>" after including the <tt>Magick++.h</tt>
+add the prefix "<tt> Magick::</tt> " to each class/enumeration name or
+add
+the statement "<tt> using namespace Magick;</tt>" after including the <tt>Magick++.h</tt>
header.
<p>The preferred way to allocate Image objects is via automatic
allocation (on the stack). There is no concern that allocating Image
-objects on the stack will excessively enlarge the stack since Magick++
-allocates all large data objects (such as the actual image data) from
-the heap. Use of automatic allocation is preferred over explicit
-allocation (via <i>new</i>) since it is much less error prone and
-allows use of C++ scoping rules to avoid memory leaks. Use of automatic
-allocation allows Magick++ objects to be assigned and copied just like
-the C++ intrinsic data types (e.g. '<i>int</i> '), leading to clear and
+objects on the stack will excessively enlarge the stack since Magick++
+allocates all large data objects (such as the actual image data) from
+the heap. Use of automatic allocation is preferred over explicit
+allocation (via <i>new</i>) since it is much less error prone and
+allows use of C++ scoping rules to avoid memory leaks. Use of automatic
+allocation allows Magick++ objects to be assigned and copied just like
+the C++ intrinsic data types (e.g. '<i>int</i> '), leading to clear and
easy to read code. Use of automatic allocation leads to naturally
exception-safe code since if an exception is thrown, the object is
-automatically deallocated once the stack unwinds past the scope of the
+automagically deallocated once the stack unwinds past the scope of the
allocation (not the case for objects allocated via <i>new</i> ). </p>
<p>Image is very easy to use. For example, here is a the source to a
-program which reads an image, crops it, and writes it to a new file (the
+program which reads an image, crops it, and writes it to a new file
+(the
exception handling is optional but strongly recommended): </p>
-<blockquote><tt><font color="#000066">#include <Magick++.h></font></tt> <br>
+<blockquote><tt><font color="#000066">#include <Magick++.h></font></tt>
+ <br>
<tt><font color="#000066">#include <iostream></font></tt> <br>
<tt><font color="#000066">using namespace std;</font></tt> <br>
<tt><font color="#000066">using namespace Magick;</font></tt> <br>
<p><tt><font color="#000066"> try {</font></tt> <br>
<tt><font color="#000066"> // Read a file into
image object</font></tt> <br>
- <tt><font color="#000066"> image.read( "girl.gif" );</font></tt> </p>
+ <tt><font color="#000066"> image.read( "girl.gif" );</font></tt>
+ </p>
<p><tt><font color="#000066"> // Crop the image to
specified size</font></tt> (width, height, xOffset, yOffset)<br>
<tt><font color="#000066"> image.crop(
Geometry(100,100, 100, 100) );</font></tt> </p>
<p><tt><font color="#000066"> // Write the image to
a file</font></tt> <br>
- <tt><font color="#000066"> image.write( "x.gif" );</font></tt> <br>
+ <tt><font color="#000066"> image.write( "x.gif" );</font></tt>
+ <br>
<tt><font color="#000066"> }</font></tt> <br>
- <tt><font color="#000066"> catch( Exception &error_ )</font></tt> <br>
+ <tt><font color="#000066"> catch( Exception &error_ )</font></tt>
+ <br>
<tt><font color="#000066"> {</font></tt> <br>
<tt><font color="#000066"> cout
-<< "Caught exception: " << error_.what() << endl;</font></tt> <br>
- <tt><font color="#000066"> return 1;</font></tt> <br>
+<< "Caught exception: " << error_.what() << endl;</font></tt>
+ <br>
+ <tt><font color="#000066"> return 1;</font></tt>
+ <br>
<tt><font color="#000066"> }</font></tt> <br>
<tt><font color="#000066"> return 0;</font></tt> <br>
<tt><font color="#000066">}</font></tt></p>
</blockquote>
The following is the source to a program which illustrates the use of
Magick++'s efficient reference-counted assignment and copy-constructor
-operations which minimize use of memory and eliminate unncessary copy
-operations (allowing Image objects to be efficiently assigned, and
-copied into containers). The program accomplishes the
+operations which minimize use of memory and eliminate unncessary copy
+operations (allowing Image objects to be efficiently assigned, and
+copied into containers). The program accomplishes the
following:
<ol>
<li> Read master image.</li>
<li> Write the second image to a file.</li>
<li> Write the third image to a file.</li>
</ol>
-<blockquote><tt><font color="#000066">#include <Magick++.h></font></tt> <br>
+<blockquote><tt><font color="#000066">#include <Magick++.h></font></tt>
+ <br>
<tt><font color="#000066">#include <iostream></font></tt> <br>
<tt><font color="#000066">using namespace std;</font></tt> <br>
<tt><font color="#000066">using namespace Magick;</font></tt> <br>
<tt><font color="#000066">{</font></tt> <br>
<tt><font color="#000066"> Image
master("horse.jpg");</font></tt> <br>
- <tt><font color="#000066"> Image second = master;</font></tt> <br>
- <tt><font color="#000066"> second.zoom("640x480");</font></tt> <br>
- <tt><font color="#000066"> Image third = master;</font></tt> <br>
- <tt><font color="#000066"> third.zoom("800x600");</font></tt> <br>
+ <tt><font color="#000066"> Image second = master;</font></tt>
+ <br>
+ <tt><font color="#000066"> second.zoom("640x480");</font></tt>
+ <br>
+ <tt><font color="#000066"> Image third = master;</font></tt>
+ <br>
+ <tt><font color="#000066"> third.zoom("800x600");</font></tt>
+ <br>
<tt><font color="#000066">
second.write("horse640x480.jpg");</font></tt> <br>
<tt><font color="#000066">
During the entire operation, a maximum of three images exist in memory
and the image data is never copied.
<p>The following is the source for another simple program which creates
- a 100 by 100 pixel white image with a red pixel in the center and
+a 100 by 100 pixel white image with a red pixel in the center and
writes it to a file: </p>
-<blockquote><tt><font color="#000066">#include <Magick++.h></font></tt> <br>
+<blockquote><tt><font color="#000066">#include <Magick++.h></font></tt>
+ <br>
<tt><font color="#000066">using namespace std;</font></tt> <br>
<tt><font color="#000066">using namespace Magick;</font></tt> <br>
<tt><font color="#000066">int main(int argc,char **argv)</font></tt> <br>
image.quantizeColorSpace( GRAYColorspace );</font></tt> <br>
<tt><font color="#000066"> image.quantizeColors( 256
);</font></tt> <br>
-<tt><font color="#000066"> image.quantize( );</font></tt> </p>
+<tt><font color="#000066"> image.quantize( );</font></tt>
+</p>
<p>or, more simply: </p>
<p><tt><font color="#000066"> image.type(
GrayscaleType );</font></tt> </p>
<h3> <a name="BLOBs"></a> BLOBs</h3>
</center>
While encoded images (e.g. JPEG) are most often written-to and
-read-from a disk file, encoded images may also reside in memory. Encoded
-images in memory are known as BLOBs (Binary Large OBjects) and may be
-represented using the <a href="Blob.html">Blob</a> class. The encoded
-image may be initially placed in memory by reading it directly from a
-file, reading the image from a database, memory-mapped from a disk
+read-from a disk file, encoded images may also reside in memory.
+Encoded
+images in memory are known as BLOBs (Binary Large OBjects) and may be
+represented using the <a href="Blob.html">Blob</a> class. The encoded
+image may be initially placed in memory by reading it directly from a
+file, reading the image from a database, memory-mapped from a disk
file, or could be written to memory by Magick++. Once the encoded image
has been placed within a Blob, it may be read into a Magick++ Image via
a <a href="#constructor_blob">constructor</a> or <a href="#read">read()</a>
href="#write"> write()</a> .
<p>An example of using Image to write to a Blob follows: <br>
</p>
-<blockquote><tt><font color="#000066">#include <Magick++.h></font></tt> <br>
+<blockquote><tt><font color="#000066">#include <Magick++.h></font></tt>
+ <br>
<tt><font color="#000066">using namespace std;</font></tt> <br>
<tt><font color="#000066">using namespace Magick;</font></tt> <br>
<tt><font color="#000066">int main(int argc,char **argv)</font></tt> <br>
<tt><font color="#000066">{</font></tt> <br>
- <tt><font color="#000066"> // Read GIF file from
+ <tt><font color="#000066"> // Read GIF file from
disk</font></tt> <br>
<tt><font color="#000066"> Image image(
"giraffe.gif" );</font></tt>
<tt><font color="#000066"> Blob blob;</font></tt> <br>
<tt><font color="#000066"> image.magick( "JPEG" )
// Set JPEG output format</font></tt> <br>
- <tt><font color="#000066"> image.write( &blob );</font></tt> </p>
+ <tt><font color="#000066"> image.write( &blob );</font></tt>
+ </p>
<p><tt><font color="#000066"> [ Use BLOB data (in
JPEG format) here ]</font></tt> </p>
- <p><tt><font color="#000066"> return 0;</font></tt> <br>
+ <p><tt><font color="#000066"> return 0;</font></tt>
+ <br>
<tt><font color="#000066">}</font></tt></p>
</blockquote>
<p><br>
<p>[ <font color="#000000">Entry condition for the following examples
is that <i>data</i> is pointer to encoded image data and <i>length</i>
represents the size of the data</font> ] </p>
-<blockquote><tt><font color="#000066">Blob blob( data, length );</font></tt> <br>
+<blockquote><tt><font color="#000066">Blob blob( data, length );</font></tt>
+ <br>
<tt><font color="#000066">Image image( blob );</font></tt></blockquote>
or
-<blockquote><tt><font color="#000066">Blob blob( data, length );</font></tt> <br>
+<blockquote><tt><font color="#000066">Blob blob( data, length );</font></tt>
+ <br>
<tt><font color="#000066">Image image;</font></tt> <br>
<tt><font color="#000066">image.read( blob);</font></tt></blockquote>
some images do not contain their size or format so the size and format
must be specified in advance:
-<blockquote><tt><font color="#000066">Blob blob( data, length );</font></tt> <br>
+<blockquote><tt><font color="#000066">Blob blob( data, length );</font></tt>
+ <br>
<tt><font color="#000066">Image image;</font></tt> <br>
<tt><font color="#000066">image.size( "640x480")</font></tt> <br>
<tt><font color="#000066">image.magick( "RGBA" );</font></tt> <br>
constructors are shown in the following table: <br>
<br>
-<table border="1" width="100%" bgcolor="#ffffff">
+<table bgcolor="#ffffff" border="1" width="100%">
<caption><b>Image Constructors</b></caption> <tbody>
<tr>
<td>
<td><font size="-1">const std::string &imageSpec_</font></td>
<td><font size="-1">Construct Image by reading from file or URL
specified by <i>imageSpec_</i>. Use array notation (e.g. filename[9])
-to select a specific scene from a multi-frame image.</font></td>
+to select a specific scene from a multi-frame image.</font></td>
</tr>
<tr>
<td><font size="-1">const Geometry &size_, const <a
href="Color.html"> Color</a> &color_</font></td>
<td><font size="-1">Construct a blank image canvas of specified
-size and color</font></td>
+size and color</font></td>
</tr>
<tr>
<td><a name="constructor_blob"></a> <font size="-1">const <a
<td rowspan="5"><font size="-1">Construct Image by reading from
encoded image data contained in an in-memory <a href="Blob.html">BLOB</a>
. Depending on the constructor arguments, the Blob <a href="#size">size</a>
-, <a href="#depth">depth</a> , <a href="#magick">magick</a> (format) may
-also be specified. Some image formats require that size be specified.
+, <a href="#depth">depth</a> , <a href="#magick">magick</a> (format)
+may
+also be specified. Some image formats require that size be specified.
The default ImageMagick uses for depth depends on the compiled-in
Quantum size (8 or 16). If ImageMagick's Quantum size does not
match that of the image, the depth may need to be specified.
-ImageMagick can usually automatically detect the image's format.
-When a format can't be automatically detected, the format (<a
+ImageMagick can usually automagically detect the image's format.
+When a format can't be automagically detected, the format (<a
href="#magick">magick</a> ) must be specified.</font></td>
</tr>
<tr>
<tr>
<td><font size="-1">const <a href="Blob.html">Blob</a>
&blob_, const <a href="Geometry.html">Geometry</a> &size,
-unsigned int depth</font></td>
+size_t depth</font></td>
</tr>
<tr>
<td><font size="-1">const <a href="Blob.html">Blob</a>
&blob_, const <a href="Geometry.html">Geometry</a> &size,
-unsigned int depth_, const string &magick_</font></td>
+size_t depth_, const string &magick_</font></td>
</tr>
<tr>
<td><font size="-1">const <a href="Blob.html">Blob</a>
-&blob_, const <a href="Geometry.html">Geometry</a> &size, const
+&blob_, const <a href="Geometry.html">Geometry</a> &size,
+const
string &magick_</font></td>
</tr>
<tr>
- <td><font size="-1">const unsigned int width_, </font> <br>
- <font size="-1">const unsigned int height_,</font> <br>
+ <td><font size="-1">const size_t width_, </font> <br>
+ <font size="-1">const size_t height_,</font> <br>
<font size="-1">std::string map_,</font> <br>
<font size="-1">const <a href="Enumerations.html#StorageType">
StorageType</a> type_,</font> <br>
- <font size="-1">const unsigned char* pixels_</font></td>
+ <font size="-1">const void *pixels_</font></td>
<td><font size="-1">Construct a new Image based on an array of
-image pixels. The pixel data must be in scanline order top-to-bottom.
-The data can be character, short int, integer, float, or double. Float
+image pixels. The pixel data must be in scanline order top-to-bottom.
+The data can be character, short int, integer, float, or double. Float
and double require the pixels to be normalized [0..1]. The other types
-are [0..QuantumRange]. For example, to create a 640x480 image from
-unsigned red-green-blue character data, use</font>
- <p><font size="-1"> Image image( 640, 480, "RGB",
+are [0..MaxRGB]. For example, to create a 640x480 image from
+unsigned red-green-blue character data, use</font>
+ <p><font size="-1"> Image image( 640, 480, "RGB",
0, pixels );</font> </p>
<p><font size="-1">The parameters are as follows:</font> <br>
<tr>
<td><font size="-1">map_</font></td>
<td><font size="-1">This character string can be any
-combination or order of R = red, G = green, B = blue, A = alpha, C =
-cyan, Y = yellow M = magenta, and K = black. The ordering reflects the
-order of the pixels in the supplied pixel array.</font></td>
+combination or order of R = red, G = green, B = blue, A = alpha, C =
+cyan, Y = yellow M = magenta, and K = black. The ordering reflects the
+order of the pixels in the supplied pixel array.</font></td>
</tr>
<tr>
<td><font size="-1">type_</font></td>
<td><font size="-1"><a href="Enumerations.html#StorageType">Pixel
-storage type</a> (CharPixel, ShortPixel, IntegerPixel, FloatPixel, or
+storage type</a> (CharPixel, ShortPixel, IntegerPixel, FloatPixel, or
DoublePixel)</font></td>
</tr>
<tr>
<td><font size="-1">pixels_</font></td>
<td><font size="-1">This array of values contain the pixel
-components as defined by the map_ and type_ parameters. The length of
-the arrays must equal the area specified by the width_ and height_
+components as defined by the map_ and type_ parameters. The length of
+the arrays must equal the area specified by the width_ and height_
values and type_ parameters.</font></td>
</tr>
</tbody>
</tbody>
</table>
<center>
-<h3> <a name="Image Manipulation Methods"></a> Image Manipulation Methods</h3>
+<h3> <a name="Image Manipulation Methods"></a> Image Manipulation
+Methods</h3>
</center>
-<i>Image</i> supports access to all the single-image (versus image-list)
- manipulation operations provided by the ImageMagick library. If you
+<i>Image</i> supports access to all the single-image (versus
+image-list) manipulation operations provided by the ImageMagick
+library. If you
must process a multi-image file (such as an animation), the <a
href="STL.html"> STL interface</a> , which provides a multi-image
-abstraction on top of <i>Image</i>, must be used.
+abstraction on top of <i>Image</i>, must be used.
<p>Image manipulation methods are very easy to use. For example: </p>
<blockquote><font color="#663366">Image image;</font> <br>
<font color="#663366">image.read("myImage.tiff");</font> <br>
adds gaussian noise to the image file "myImage.tiff".
<p>The operations supported by Image are shown in the following table: <br>
-<table border="1" nosave="">
- <caption><b>Image Manipulation Methods</b></caption> <tbody>
+<table nosave="" border="1">
+ <caption><b>Image Image Manipulation Methods</b></caption> <tbody>
<tr align="center">
<td><b>Method</b></td>
<td><b>Signature(s)</b></td>
<td><b>Description</b></td>
</tr>
<tr>
- <td valign="middle">
+ <td style="text-align: center;" valign="middle">
<div align="center"><a name="adaptiveThreshold"></a> <font
size="-1">adaptiveThreshold<br>
</font></div>
</td>
- <td valign="middle"><font size="-1">unsigned int width, unsigned
+ <td valign="middle"><font size="-1">size_t width, unsigned
int height, unsigned offset = 0<br>
</font></td>
- <td valign="top"><font size="-1">Apply adaptive thresholding to
+ <td valign="top"><font size="-1">Apply adaptive thresholding to
the image. Adaptive thresholding is useful if the ideal threshold level
-is not known in advance, or if the illumination gradient is not constant
+is not known in advance, or if the illumination gradient is not
+constant
across the image. Adaptive thresholding works by evaulating the mean
(average) of a pixel region (size specified by <i>width</i> and <i>height</i>)
and using the mean as the thresholding value. In order to remove
</td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="addNoise"></a> <font size="-1">addNoise</font></center>
</td>
<td><font size="-1"><a href="Enumerations.html#NoiseType">NoiseType</a>
<td><font size="-1">Add noise to image with specified noise type.</font></td>
</tr>
<tr>
- <td style="vertical-align: middle;"><small><a
+ <td style="vertical-align: middle; text-align: center;"><small><a
+ name="addNoiseChannel"></a>addNoiseChannel<br>
+ </small></td>
+ <td style="vertical-align: middle;"><small>const ChannelType
+channel_, const NoiseType noiseType_<br>
+ </small></td>
+ <td style="vertical-align: middle;"><small>Add noise to an image
+channel with the specified noise type.</small><font size="-1"> The <span
+ style="font-style: italic;">channel_</span> parameter specifies the
+channel to add noise to. The </font><small>noiseType_ parameter
+specifies the type of noise.<br>
+ </small></td>
+ </tr>
+ <tr>
+ <td style="vertical-align: middle; text-align: center;"><small><a
name="affineTransform"></a>affineTransform<br>
</small></td>
<td style="vertical-align: middle;"><small>const DrawableAffine
</small></td>
</tr>
<tr>
- <td rowspan="4">
+ <td style="text-align: center;" rowspan="4">
<center><a name="annotate"></a> <font size="-1">annotate</font></center>
</td>
<td><font size="-1">const std::string &text_, const <a
&boundingArea_, <a href="Enumerations.html#GravityType">GravityType</a>
gravity_</font></td>
<td><font size="-1">Annotate using specified text, bounding area,
-and placement gravity. If <i>boundingArea_</i> is invalid, then
-bounding area is entire image.</font></td>
+and placement gravity. If <i>boundingArea_</i> is invalid, then
+bounding area is entire image.</font></td>
</tr>
<tr>
<td><font size="-1">const std::string &text_, const <a
href="Enumerations.html#GravityType">GravityType</a> gravity_, double
degrees_, </font></td>
<td><font size="-1">Annotate with text using specified text,
-bounding area, placement gravity, and rotation. If <i>boundingArea_</i>
-is invalid, then bounding area is entire image.</font></td>
+bounding area, placement gravity, and rotation. If <i>boundingArea_</i>
+is invalid, then bounding area is entire image.</font></td>
</tr>
<tr>
<td><font size="-1">const std::string &text_, <a
image) and placement gravity.</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="blur"></a> <font size="-1">blur</font></center>
</td>
<td><font size="-1">const double radius_ = 1, const double sigma_
= 0.5</font></td>
<td><font size="-1">Blur image. The <i>radius_ </i>parameter
-specifies the radius of the Gaussian, in pixels, not counting the center
+specifies the radius of the Gaussian, in pixels, not counting the
+center
pixel. The <i>sigma_</i> parameter specifies the standard
-deviation of the Laplacian, in pixels.</font></td>
+deviation of the Laplacian, in pixels.</font></td>
</tr>
<tr>
- <td>
+ <td style="vertical-align: middle; text-align: center;"><small><a
+ name="blurChannel"></a>blurChannel<br>
+ </small></td>
+ <td style="vertical-align: middle;"><small>const ChannelType
+channel_, const double radius_ = 0.0, const double sigma_ = 1.0<br>
+ </small></td>
+ <td style="vertical-align: middle;"><font size="-1">Blur an image
+channel. The <span style="font-style: italic;">channel_</span>
+parameter specifies the channel to blur. The <i>radius_ </i>parameter
+specifies the radius of the Gaussian, in pixels, not counting the
+center
+pixel. The <i>sigma_</i> parameter specifies the standard
+deviation of the Laplacian, in pixels.</font></td>
+ </tr>
+ <tr>
+ <td style="text-align: center;">
<center><a name="border"></a> <font size="-1">border</font></center>
</td>
<td><font size="-1">const <a href="Geometry.html">Geometry</a>
color of the border is specified by the <i>borderColor</i> attribute.</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
+ <center><a name="cdl"></a> <font size="-1">cdl</font></center>
+ </td>
+ <td><font size="-1">const std::string &cdl_</font></td>
+ <td><font size="-1">color correct with a color decision list. See <a href="http://en.wikipedia.org/wiki/ASC_CDL">http://en.wikipedia.org/wiki/ASC_CDL</a> for details.</font></td>
+ </tr>
+ <tr>
+ <td style="text-align: center;">
<center><a name="channel"></a> <font size="-1">channel</font></center>
</td>
<td><font size="-1"><a href="Enumerations.html#ChannelType">ChannelType</a>
layer_</font></td>
<td><font size="-1">Extract channel from image. Use this option
-to extract a particular channel from the image. <i>MatteChannel</i>
+to extract a particular channel from the image. <i>MatteChannel</i>
for example, is useful for extracting the opacity values
from an image.</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="charcoal"></a> <font size="-1">charcoal</font></center>
</td>
<td><font size="-1">const double radius_ = 1, const double sigma_
= 0.5</font></td>
<td><font size="-1">Charcoal effect image (looks like charcoal
sketch). The <i>radius_</i> parameter specifies the radius of the
-Gaussian, in pixels, not counting the center pixel. The <i>sigma_</i>
-parameter specifies the standard deviation of the Laplacian, in pixels.</font></td>
+Gaussian, in pixels, not counting the center pixel. The <i>sigma_</i>
+parameter specifies the standard deviation of the Laplacian, in pixels.</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="chop"></a> <font size="-1">chop</font></center>
</td>
<td><font size="-1">const <a href="Geometry.html">Geometry</a>
subregion of image)</font></td>
</tr>
<tr>
- <td rowspan="2">
+ <td style="text-align: center;" rowspan="2">
<center><a name="colorize"></a> <font size="-1">colorize</font></center>
</td>
- <td><font size="-1">const unsigned int opacityRed_, const
-unsigned int opacityGreen_, const unsigned int opacityBlue_, const
+ <td><font size="-1">const size_t opacityRed_, const
+size_t opacityGreen_, const size_t opacityBlue_, const
Color &penColor_</font></td>
<td><font size="-1">Colorize image with pen color, using
-specified percent opacity for red, green, and blue quantums.</font></td>
+specified percent opacity for red, green, and blue quantums.</font></td>
</tr>
<tr>
- <td><font size="-1">const unsigned int opacity_, const Color
-&penColor_</font></td>
- <td><font size="-1">Colorize image with pen color, using
-specified percent opacity.</font></td>
+ <td style="text-align: center;">
+ <center><a name="colorMatrix"></a> <font size="-1">colorMatrix</font></center>
+ </td>
+ <td><font size="-1">const size_t order_, const double *color_matrix_</font></td>
+ <td><font size="-1">apply color correction to the image.</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="comment"></a> <font size="-1">comment</font></center>
</td>
- <td><font size="-1">const string &comment_</font></td>
+ <td><font size="-1">const std::string &comment_</font></td>
<td><font size="-1">Comment image (add comment string to
image). By default, each image is commented with its file name.
-Use this method to assign a specific comment to the
-image. Optionally you can include the image filename, type,
-width, height, or other image attributes by embedding <a
+Use this method to assign a specific comment to the
+image. Optionally you can include the image filename, type,
+width, height, or other image attributes by embedding <a
href="FormatCharacters.html">special format characters.</a> </font></td>
</tr>
<tr>
- <td valign="middle" align="center"><font size="-1"><a
+ <td style="text-align: center;" valign="middle"><font size="-1"><a
name="compare"></a> compare<br>
</font></td>
<td valign="middle"><font size="-1">const Image &reference_<br>
</font></td>
- <td valign="top"><font size="-1">Compare current image with
-another image. Sets <a href="#meanErrorPerPixel">meanErrorPerPixel</a> , <a
- href="#normalizedMaxError">normalizedMaxError</a> , and <a
+ <td valign="top"><font size="-1">Compare current image with
+another image. Sets <a href="#meanErrorPerPixel">meanErrorPerPixel</a>
+, <a href="#normalizedMaxError">normalizedMaxError</a> , and <a
href="#normalizedMeanError">normalizedMeanError</a> in the current
-image. False is returned if the images are identical. An ErrorOption
-exception is thrown if the reference image columns, rows, colorspace, or
+image. False is returned if the images are identical. An ErrorOption
+exception is thrown if the reference image columns, rows, colorspace,
+or
matte differ from the current image.</font><br>
</td>
</tr>
<tr>
- <td rowspan="3">
+ <td style="text-align: center;" rowspan="3">
<center><a name="composite"></a> <font size="-1">composite</font></center>
</td>
<td><font size="-1">const <a href="Image.html">Image</a>
-&compositeImage_, int xOffset_, int yOffset_, <a
+&compositeImage_, ssize_t xOffset_, ssize_t yOffset_, <a
href="Enumerations.html#CompositeOperator"> CompositeOperator</a>
compose_ = <i>InCompositeOp</i></font></td>
<td><font size="-1">Compose an image onto the current image at
-offset specified by <i>xOffset_</i>, <i>yOffset_ </i>using the
-composition algorithm specified by <i>compose_</i>. </font></td>
+offset specified by <i>xOffset_</i>, <i>yOffset_ </i>using the
+composition algorithm specified by <i>compose_</i>. </font></td>
</tr>
<tr>
<td><font size="-1">const <a href="Image.html">Image</a>
&offset_, <a href="Enumerations.html#CompositeOperator">CompositeOperator</a>
compose_ = <i>InCompositeOp</i></font></td>
<td><font size="-1">Compose an image onto the current image at
-offset specified by <i>offset_</i> using the composition algorithm
+offset specified by <i>offset_</i> using the composition algorithm
specified by <i>compose_</i> . </font></td>
</tr>
<tr>
gravity_, <a href="Enumerations.html#CompositeOperator">CompositeOperator</a>
compose_ = <i>InCompositeOp</i></font></td>
<td><font size="-1">Compose an image onto the current image with
-placement specified by <i>gravity_ </i>using the composition algorithm
+placement specified by <i>gravity_ </i>using the composition
+algorithm
specified by <i>compose_</i>. </font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="contrast"></a> <font size="-1">contrast</font></center>
</td>
- <td><font size="-1">unsigned int sharpen_</font></td>
+ <td><font size="-1">size_t sharpen_</font></td>
<td><font size="-1">Contrast image (enhance intensity differences
in image)</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="convolve"></a> <font size="-1">convolve</font></center>
</td>
- <td><font size="-1">unsigned int order_, const double *kernel_</font></td>
+ <td><font size="-1">size_t order_, const double *kernel_</font></td>
<td><font size="-1">Convolve image. Applies a user-specfied
convolution to the image. The <i>order_</i> parameter represents the
-number of columns and rows in the filter kernel, and <i>kernel_</i>
-is a two-dimensional array of doubles representing the convolution
+number of columns and rows in the filter kernel, and <i>kernel_</i>
+is a two-dimensional array of doubles representing the convolution
kernel to apply.</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="crop"></a> <font size="-1">crop</font></center>
</td>
<td><font size="-1">const <a href="Geometry.html">Geometry</a>
<td><font size="-1">Crop image (subregion of original image)</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="cycleColormap"></a> <font size="-1">cycleColormap</font></center>
</td>
<td><font size="-1">int amount_</font></td>
<td><font size="-1">Cycle image colormap</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="despeckle"></a> <font size="-1">despeckle</font></center>
</td>
<td><font size="-1">void</font></td>
<td><font size="-1">Despeckle image (reduce speckle noise)</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="display"></a> <font size="-1">display</font></center>
</td>
<td><font size="-1">void</font></td>
<td><font size="-1">Display image on screen.</font> <br>
<font size="-1"><b><font color="#ff0000">Caution: </font></b> if
-an image format is not compatible with the display visual (e.g.
-JPEG on a colormapped display) then the original image will be
+an image format is is not compatible with the display visual (e.g.
+JPEG on a colormapped display) then the original image will be
altered. Use a copy of the original if this is a problem.</font></td>
</tr>
<tr>
- <td rowspan="2">
+ <td>
+ <center><a name="distort"></a> <font size="-1">distort</font></center>
+ </td>
+ <td><font size="-1">const DistortImageMethod method, const unsigned long number_arguments, const double *arguments, const bool bestfit = false </font></td>
+ <td><font size="-1">Distort image. Applies a user-specfied
+distortion to the image.</font></td>
+ </tr>
+ <tr>
+ <td style="text-align: center;" rowspan="2">
<center><a name="draw"></a> <font size="-1">draw</font></center>
</td>
<td><font size="-1">const <a href="Drawable.html">Drawable</a>
> &drawable_</font></td>
<td><font size="-1">Draw shapes or text on image using a set of
Drawable objects contained in an STL list. Use of this method improves
-drawing performance and allows batching draw objects together in a
+drawing performance and allows batching draw objects together in a
list for repeated use.</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="edge"></a> <font size="-1">edge</font></center>
</td>
- <td><font size="-1">unsigned int radius_ = 0.0</font></td>
+ <td><font size="-1">size_t radius_ = 0.0</font></td>
<td><font size="-1">Edge image (hilight edges in image).
-The radius is the radius of the pixel neighborhood.. Specify a radius
-of zero for automatic radius selection.</font></td>
+The radius is the radius of the pixel neighborhood.. Specify a radius
+of zero for automatic radius selection.</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="emboss"></a> <font size="-1">emboss</font></center>
</td>
<td><font size="-1">const double radius_ = 1, const double sigma_
= 0.5</font></td>
<td><font size="-1">Emboss image (hilight edges with 3D effect).
The <i> radius_</i> parameter specifies the radius of the Gaussian, in
-pixels, not counting the center pixel. The <i>sigma_</i>
-parameter specifies the standard deviation of the Laplacian, in pixels.</font></td>
+pixels, not counting the center pixel. The <i>sigma_</i>
+parameter specifies the standard deviation of the Laplacian, in pixels.</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="enhance"></a> <font size="-1">enhance</font></center>
</td>
<td><font size="-1">void</font></td>
<td><font size="-1">Enhance image (minimize noise)</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="equalize"></a> <font size="-1">equalize</font></center>
</td>
<td><font size="-1">void</font></td>
<td><font size="-1">Equalize image (histogram equalization)</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="erase"></a> <font size="-1">erase</font></center>
</td>
<td><font size="-1">void</font></td>
background color.</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;" rowspan="4">
+ <center><a name="extent"></a> <font size="-1">extent</font></td>
+ <td><font size="-1">const <a href="Geometry.html"> Geometry</a> &geometry_</font></td>
+ <td rowspan="2"><font size="-1">extends the image as defined by the geometry, gravity, and image background color.</font></td>
+ </tr>
+ <tr>
+ <td><font size="-1">const <a href="Geometry.html">Geometry</a>
+&geometry_, const <a href="Color.html">Color</a> &backgroundColor_</font></td>
+ </tr>
+ <tr>
+ <td><font size="-1">const <a href="Geometry.html"> Geometry</a> &geometry_, const <a href="Enumerations.html#GravityType">GravityType</a>
+&gravity_</font></td>
+ <td rowspan="2"><font size="-1">extends the image as defined by the geometry, gravity, and image background color.</font></td>
+ </tr>
+ <tr>
+ <td><font size="-1">const <a href="Geometry.html">Geometry</a>
+&geometry_, const <a href="Color.html">Color</a> &backgroundColor_,
+const <a href="Enumerations.html#GravityType">GravityType</a> &gravity_</font></td>
+ </tr>
+ <tr>
+ <td style="text-align: center;">
<center><a name="flip"></a> <font size="-1">flip</font></center>
</td>
<td><font size="-1">void</font></td>
vertical direction)</font></td>
</tr>
<tr>
- <td rowspan="4">
- <center><a name="floodFillColor"></a> <font size="-1">floodFill-</font> <br>
+ <td style="text-align: center;" rowspan="4">
+ <center><a name="floodFillColor"></a> <font size="-1">floodFill-</font>
+ <br>
<font size="-1">Color</font></center>
</td>
- <td><font size="-1">unsigned int x_, unsigned int y_, const <a
+ <td><font size="-1">size_t x_, size_t y_, const <a
href="Color.html"> Color</a> &fillColor_</font></td>
<td rowspan="2"><font size="-1">Flood-fill color across pixels
-that match the color of the target pixel and are neighbors of the
-target pixel. Uses current fuzz setting when determining color match.</font></td>
+that match the color of the target pixel and are neighbors of the
+target pixel. Uses current fuzz setting when determining color match.</font></td>
</tr>
<tr>
<td><font size="-1">const <a href="Geometry.html">Geometry</a>
&point_, const <a href="Color.html">Color</a> &fillColor_</font></td>
</tr>
<tr>
- <td><font size="-1">unsigned int x_, unsigned int y_, const <a
- href="Color.html"> Color</a> &fillColor_, const <a href="Color.html">Color</a>
+ <td><font size="-1">size_t x_, size_t y_, const <a
+ href="Color.html"> Color</a> &fillColor_, const <a
+ href="Color.html">Color</a>
&borderColor_</font></td>
<td rowspan="2"><font size="-1">Flood-fill color across pixels
starting at target-pixel and stopping at pixels matching specified
-border color. Uses current fuzz setting when determining color match.</font></td>
+border color. Uses current fuzz setting when determining color match.</font></td>
</tr>
<tr>
<td><font size="-1">const <a href="Geometry.html">Geometry</a>
-&point_, const <a href="Color.html">Color</a> &fillColor_, const <a
- href="Color.html">Color</a> &borderColor_</font></td>
+&point_, const <a href="Color.html">Color</a> &fillColor_,
+const <a href="Color.html">Color</a> &borderColor_</font></td>
</tr>
<tr>
- <td><a name="floodFillOpacity"></a> <font size="-1">floodFillOpacity</font></td>
+ <td style="text-align: center;"><a name="floodFillOpacity"></a> <font
+ size="-1">floodFillOpacity</font></td>
<td><font size="-1">const long x_, const long y_, const unsigned
-int opacity_, const PaintMethod method_</font></td>
+int opacity_, const PaintMethod method_</font></td>
<td><font size="-1">Floodfill pixels matching color (within fuzz
-factor) of target pixel(x,y) with replacement opacity value using method.</font></td>
+factor) of target pixel(x,y) with replacement opacity value using
+method.</font></td>
</tr>
<tr>
- <td rowspan="4">
- <center><a name="floodFillTexture"></a> <font size="-1">floodFill-</font> <br>
+ <td style="text-align: center;" rowspan="4">
+ <center><a name="floodFillTexture"></a> <font size="-1">floodFill-</font>
+ <br>
<font size="-1">Texture</font></center>
</td>
- <td><font size="-1">unsigned int x_, unsigned int y_, const
+ <td><font size="-1">size_t x_, size_t y_, const
Image &texture_</font></td>
<td rowspan="2"><font size="-1">Flood-fill texture across pixels
-that match the color of the target pixel and are neighbors of the
-target pixel. Uses current fuzz setting when determining color match.</font></td>
+that match the color of the target pixel and are neighbors of the
+target pixel. Uses current fuzz setting when determining color match.</font></td>
</tr>
<tr>
<td><font size="-1">const <a href="Geometry.html">Geometry</a>
&point_, const Image &texture_</font></td>
</tr>
<tr>
- <td><font size="-1">unsigned int x_, unsigned int y_, const Image
+ <td><font size="-1">size_t x_, size_t y_, const Image
&texture_, const <a href="Color.html">Color</a> &borderColor_</font></td>
<td rowspan="2"><font size="-1">Flood-fill texture across pixels
starting at target-pixel and stopping at pixels matching specified
-border color. Uses current fuzz setting when determining color match.</font></td>
+border color. Uses current fuzz setting when determining color match.</font></td>
</tr>
<tr>
<td><font size="-1">const <a href="Geometry.html">Geometry</a>
-&point_, const Image &texture_, const <a href="Color.html"> Color</a>
+&point_, const Image &texture_, const <a href="Color.html">
+Color</a>
&borderColor_</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="flop"></a> <font size="-1">flop</font></center>
</td>
<td><font size="-1">void </font></td>
horizontal direction)</font></td>
</tr>
<tr>
- <td rowspan="2">
+ <td>
+ <center><a name="forwardFourierTransform"></a> <font size="-1">forwardFourierTransform</font></center>
+ </td>
+ <td><font size="-1">const bool magnitude</font></td>
+ <td><font size="-1">Implements the discrete Fourier transform (DFT) of the image either as a magnitude / phase or real / imaginary image pair.</font></td>
+ </tr>
+ <tr>
+ <td style="text-align: center;" rowspan="2">
<center><a name="frame"></a> <font size="-1">frame</font></center>
</td>
<td><font size="-1">const <a href="Geometry.html">Geometry</a>
<td rowspan="2"><font size="-1">Add decorative frame around image</font></td>
</tr>
<tr>
- <td><font size="-1">unsigned int width_, unsigned int height_,
-int x_, int y_, int innerBevel_ = 0, int outerBevel_ = 0</font></td>
+ <td><font size="-1">size_t width_, size_t height_,
+int x_, ssize_t y_, ssize_t innerBevel_ = 0, ssize_t outerBevel_ = 0</font></td>
+ </tr>
+ <tr>
+ <td>
+ <center><a name="fx"></a> <font size="-1">fx</font></center>
+ </td>
+ <td><font size="-1">const std::string expression, const Magick::ChannelType channel</font></td>
+ <td><font size="-1">Fx image. Applies a mathematical
+expression to the image.</font></td>
</tr>
<tr>
- <td rowspan="2">
+ <td style="text-align: center;" rowspan="2">
<center><a name="gamma"></a> <font size="-1">gamma</font></center>
</td>
<td><font size="-1">double gamma_</font></td>
of image.</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="gaussianBlur"></a> <font size="-1">gaussianBlur</font></center>
</td>
<td><font size="-1">const double width_, const double sigma_</font></td>
<td><font size="-1">Gaussian blur image. The number of neighbor
pixels to be included in the convolution mask is specified by
-'width_'. For example, a width of one gives a (standard) 3x3
-convolution mask. The standard deviation of the gaussian bell curve is
+'width_'. For example, a width of one gives a (standard) 3x3
+convolution mask. The standard deviation of the gaussian bell curve is
specified by 'sigma_'.</font></td>
</tr>
<tr>
- <td>
+ <td style="vertical-align: middle; text-align: center;"><small><a
+ name="gaussianBlurChannel"></a>gaussianBlurChannel<br>
+ </small></td>
+ <td style="vertical-align: middle;"><small>const ChannelType
+channel_, const double radius_ = 0.0, const double sigma_ = 1.0<br>
+ </small></td>
+ <td style="vertical-align: middle;"><font size="-1">Gaussian blur
+an image channel. </font><font size="-1">The <span
+ style="font-style: italic;">channel_</span> parameter specifies the
+channel to blur. </font><font size="-1">The number of neighbor
+pixels to be included in the convolution mask is specified by
+'width_'. For example, a width of one gives a (standard) 3x3
+convolution mask. The standard deviation of the gaussian bell curve is
+specified by 'sigma_'.</font></td>
+ </tr>
+ <tr>
+ <td style="text-align: center;" valign="middle"><font size="-1"><a
+ name="haldClut"></a> haldClut<br>
+ </font></td>
+ <td valign="middle"><font size="-1">const Image &reference_<br>
+ </font></td>
+ <td valign="top"><font size="-1">apply a Hald color lookup table to the image.</font><br>
+ </td>
+ </tr>
+ <tr>
+ <td style="text-align: center;">
<center><a name="implode"></a> <font size="-1">implode</font></center>
</td>
<td><font size="-1">const double factor_</font></td>
<td><font size="-1">Implode image (special effect)</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
+ <center><a name="inverseFourierTransform"></a> <font size="-1">inverseFourierTransform</font></center>
+ </td>
+ <td><font size="-1">const Image &phaseImage_, const bool magnitude_</font></td>
+ <td><font size="-1">implements the inverse discrete Fourier transform (DFT) of the image either as a magnitude / phase or real / imaginary image pair.</font></td>
+ </tr>
+ <tr>
+ <td style="text-align: center;">
<center><a name="label"></a> <font size="-1">label</font></center>
</td>
<td><font size="-1">const string &label_</font></td>
<td><font size="-1">Assign a label to an image. Use this option
to assign a specific label to the image. Optionally
-you can include the image filename, type, width, height, or scene
-number in the label by embedding <a href="FormatCharacters.html">
-special format characters.</a> If the first character of string is @, the
-image label is read from a file titled by the remaining characters in
+you can include the image filename, type, width, height, or scene
+number in the label by embedding <a href="FormatCharacters.html">
+special format characters.</a> If the first character of string is @,
+the
+image label is read from a file titled by the remaining characters in
the string. When converting to Postscript, use this option to
specify a header string to print above the image.</font></td>
</tr>
specifies a gamma correction to apply to the image. White point
specifies the lightest color in the image. Colors brighter than
the white point are set to the maximum quantum value. The black and
-white point have the valid range 0 to QuantumRange while mid (gamma) has a
+white point have the valid range 0 to MaxRGB while mid (gamma) has a
useful range of 0 to ten.<br>
</small></td>
</tr>
<tr>
- <td style="vertical-align: top; text-align: center;"><small><a
+ <td style="vertical-align: middle; text-align: center;"><small><a
name="levelChannel"></a>levelChannel<br>
</small></td>
- <td style="vertical-align: top;"><small>const ChannelType
+ <td style="vertical-align: middle;"><small>const ChannelType
channel, const double black_point, const double white_point, const
double mid_point=1.0<br>
</small></td>
- <td style="vertical-align: top;"><small>Level image channel.
+ <td style="vertical-align: middle;"><small>Level image channel.
Adjust the levels of the image channel by scaling the values falling
between specified white and black points to the full available quantum
range. The parameters provided represent the black, mid (gamma), and
specifies a gamma correction to apply to the image. White point
specifies the lightest color in the image. Colors brighter than the
white point are set to the maximum quantum value. The black and white
-point have the valid range 0 to QuantumRange while mid (gamma) has a useful
+point have the valid range 0 to MaxRGB while mid (gamma) has a useful
range of 0 to ten.<br>
</small></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="magnify"></a> <font size="-1">magnify</font></center>
</td>
<td><font size="-1">void</font></td>
<td><font size="-1">Magnify image by integral size</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="map"></a> <font size="-1">map</font></center>
</td>
<td><font size="-1">const Image &mapImage_ , bool dither_ =
false</font></td>
<td><font size="-1">Remap image colors with closest color from
-reference image. Set dither_ to <i>true</i> in to apply Floyd/Steinberg
-error diffusion to the image. By default, color reduction chooses an
-optimal set of colors that best represent the original
+reference image. Set dither_ to <i>true</i> in to apply
+Floyd/Steinberg
+error diffusion to the image. By default, color reduction chooses an
+optimal set of colors that best represent the original
image. Alternatively, you can choose a
-particular set of colors from an image file
+particular set of colors from an image file
with this option.</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="matteFloodfill"></a> <font size="-1">matteFloodfill</font></center>
</td>
<td><font size="-1">const <a href="Color.html">Color</a>
-&target_, const unsigned int opacity_, const int x_, const int
+&target_, const size_t opacity_, const ssize_t x_, const
+int
y_, <a href="Enumerations.html#PaintMethod">PaintMethod</a> method_</font></td>
<td><font size="-1">Floodfill designated area with a replacement
opacity value.</font></td>
</tr>
<tr>
- <td><a name="medianFilter"></a> <font size="-1">medianFilter</font></td>
+ <td style="text-align: center;"><a name="medianFilter"></a> <font
+ size="-1">medianFilter</font></td>
<td><font size="-1">const double radius_ = 0.0</font></td>
<td><font size="-1">Filter image by replacing each pixel
-component with the median color in a circular neighborhood</font></td>
+component with the median color in a circular neighborhood</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="minify"></a> <font size="-1">minify</font></center>
</td>
<td><font size="-1">void</font></td>
<td><font size="-1">Reduce image by integral size</font></td>
</tr>
<tr>
- <td><a name="modifyImage"></a> <font size="-1">modifyImage</font></td>
+ <td style="text-align: center;"><a name="modifyImage"></a> <font
+ size="-1">modifyImage</font></td>
<td><font size="-1">void</font></td>
<td><font size="-1">Prepare to update image. Ensures that there
-is only one reference to the underlying image so that the underlying
-image may be safely modified without effecting previous generations of
-the image. Copies the underlying image to a new image if necessary.</font></td>
+is only one reference to the underlying image so that the underlying
+image may be safely modified without effecting previous generations of
+the image. Copies the underlying image to a new image if necessary.</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="modulate"></a> <font size="-1">modulate</font></center>
</td>
<td><font size="-1">double brightness_, double saturation_,
double hue_</font></td>
<td><font size="-1">Modulate percent hue, saturation, and
-brightness of an image. Modulation of saturation and brightness is as a
+brightness of an image. Modulation of saturation and brightness is as a
ratio of the current value (1.0 for no change). Modulation of hue is an
absolute rotation of -180 degrees to +180 degrees from the current
position corresponding to an argument range of 0 to 2.0 (1.0 for no
change).</font></td>
</tr>
<tr>
- <td>
+ <td style="vertical-align: middle; text-align: center;"><small><a
+ name="motionBlur"></a>motionBlur<br>
+ </small></td>
+ <td style="vertical-align: middle;"><small>const double radius_,
+const double sigma_, const double angle_<br>
+ </small></td>
+ <td style="vertical-align: middle;"><small>Motion blur image with
+specified blur factor. The radius_ parameter specifies the radius of
+the Gaussian, in pixels, not counting the center pixel. The
+sigma_ parameter specifies the standard deviation of the Laplacian, in
+pixels. The angle_ parameter specifies the angle the object appears to
+be comming from (zero degrees is from the right).<br>
+ </small></td>
+ </tr>
+ <tr>
+ <td style="text-align: center;">
<center><a name="negate"></a> <font size="-1">negate</font></center>
</td>
<td><font size="-1">bool grayscale_ = false</font></td>
<td><font size="-1">Negate colors in image. Replace every
-pixel with its complementary color (white becomes black, yellow becomes
-blue, etc.). Set grayscale to only negate grayscale values in
+pixel with its complementary color (white becomes black, yellow becomes
+blue, etc.). Set grayscale to only negate grayscale values in
image.</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="normalize"></a> <font size="-1">normalize</font></center>
</td>
<td><font size="-1">void</font></td>
<td><font size="-1">Normalize image (increase contrast by
-normalizing the pixel values to span the full range of color values).</font></td>
+normalizing the pixel values to span the full range of color values).</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="oilPaint"></a> <font size="-1">oilPaint</font></center>
</td>
- <td><font size="-1">unsigned int radius_ = 3</font></td>
+ <td><font size="-1">size_t radius_ = 3</font></td>
<td><font size="-1">Oilpaint image (image looks like oil painting)</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="opacity"></a> <font size="-1">opacity</font></center>
</td>
- <td><font size="-1">unsigned int opacity_</font></td>
+ <td><font size="-1">size_t opacity_</font></td>
<td><font size="-1">Set or attenuate the opacity channel in the
-image. If the image pixels are opaque then they are set to the specified
+image. If the image pixels are opaque then they are set to the
+specified
opacity value, otherwise they are blended with the supplied opacity
-value. The value of opacity_ ranges from 0 (completely opaque) to <i>QuantumRange</i>
+value. The value of opacity_ ranges from 0 (completely opaque) to
+ <i>MaxRGB</i>
. The defines <i>OpaqueOpacity</i> and <i>TransparentOpacity</i> are
available to specify completely opaque or completely transparent,
respectively.</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="opaque"></a> <font size="-1">opaque</font></center>
</td>
<td><font size="-1">const <a href="Color.html">Color</a>
&opaqueColor_, const <a href="Color.html">Color</a> &penColor_</font></td>
<td><font size="-1">Change color of pixels matching opaqueColor_
-to specified penColor_.</font></td>
+to specified penColor_.</font></td>
</tr>
<tr nosave="">
- <td rowspan="2" nosave="">
+ <td style="text-align: center;" rowspan="2" nosave="">
<center><a name="ping"></a> <font size="-1">ping</font></center>
</td>
<td><font size="-1">const std::string &imageSpec_</font></td>
<td rowspan="2" nosave=""><font size="-1">Ping is similar to read
except only enough of the image is read to determine the image columns,
-rows, and filesize. The <a href="#columns">columns</a> </font>, <font
- size="-1"><a href="#rows">rows</a> , and <a href="#fileSize">fileSize</a>
+rows, and filesize. The <a href="#columns">columns</a> </font>,
+ <font size="-1"><a href="#rows">rows</a> , and <a
+ href="#fileSize">fileSize</a>
attributes are valid after invoking ping. The image data is not
valid after calling ping.</font></td>
</tr>
<td><font size="-1">const Blob &blob_</font></td>
</tr>
<tr>
- <td style="text-align: center; vertical-align: middle;"><small><a
+ <td style="vertical-align: middle; text-align: center;"><small><a
name="process"></a>process<br>
</small></td>
<td style="vertical-align: middle;"><small>std::string name_,
-const int argc_, char **argv_<br>
+const ssize_t argc_, char **argv_<br>
</small></td>
<td style="vertical-align: middle;"><small>Execute the named
-process module, passing any arguments via an argument vector, with argc_
+process module, passing any arguments via an argument vector, with
+argc_
specifying the number of arguments in the vector, and argv_ passing the
address of an array of null-terminated C strings which constitute the
argument vector. An exception is thrown if the requested process module
</td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="quantize"></a> <font size="-1">quantize</font></center>
</td>
<td><font size="-1">bool measureError_ = false</font></td>
measureError_ to true in order to calculate error attributes.</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="raise"></a> <font size="-1">raise</font></center>
</td>
<td><font size="-1">const <a href="Geometry.html">Geometry</a>
&geometry_ = "6x6+0+0", bool raisedFlag_ = false</font></td>
<td><font size="-1">Raise image (lighten or darken the edges of
-an image to give a 3-D raised or lowered effect)</font></td>
+an image to give a 3-D raised or lowered effect)</font></td>
</tr>
<tr>
- <td rowspan="8">
+ <td style="text-align: center;" rowspan="8">
<center><a name="read"></a> <font size="-1">read</font></center>
</td>
<td><font size="-1">const string &imageSpec_</font></td>
<td><font size="-1">const <a href="Geometry.html">Geometry</a>
&size_, const std::string &imageSpec_</font></td>
<td><font size="-1">Read image of specified size into current
-object. This form is useful for images that do not specifiy their size
-or to specify a size hint for decoding an image. For example, when
-reading a Photo CD, JBIG, or JPEG image, a size request causes the
-library to return an image which is the next resolution greater or
-equal to the specified size. This may result in memory and time savings.</font></td>
+object. This form is useful for images that do not specifiy their size
+or to specify a size hint for decoding an image. For example, when
+reading a Photo CD, JBIG, or JPEG image, a size request causes the
+library to return an image which is the next resolution greater or
+equal to the specified size. This may result in memory and time savings.</font></td>
</tr>
<tr>
<td><font size="-1">const <a href="Blob.html">Blob</a> &blob_</font></td>
<td rowspan="5"><font size="-1">Read encoded image of specified
-size from an in-memory <a href="Blob.html">BLOB</a> into current
-object. Depending on the method arguments, the Blob size, depth, and
-format may also be specified. Some image formats require that size be
+size from an in-memory <a href="Blob.html">BLOB</a> into current
+object. Depending on the method arguments, the Blob size, depth, and
+format may also be specified. Some image formats require that size be
specified. The default ImageMagick uses for depth depends on its
Quantum size (8 or 16). If ImageMagick's Quantum size does not
match that of the image, the depth may need to be specified.
-ImageMagick can usually automatically detect the image's format. When
-a format can't be automatically detected, the format must be specified.</font></td>
+ImageMagick can usually automagically detect the image's format.
+When
+a format can't be automagically detected, the format must be specified.</font></td>
</tr>
<tr>
<td><font size="-1">const <a href="Blob.html">Blob</a>
<tr>
<td><font size="-1">const <a href="Blob.html">Blob</a>
&blob_, const <a href="Geometry.html">Geometry</a> &size_,
-unsigned int depth_</font></td>
+size_t depth_</font></td>
</tr>
<tr>
<td><font size="-1">const <a href="Blob.html">Blob</a>
</tr>
<tr>
<td><font size="-1">const <a href="Blob.html">Blob</a>
-&blob_, const <a href="Geometry.html">Geometry</a> &size_, const
+&blob_, const <a href="Geometry.html">Geometry</a> &size_,
+const
string &magick_</font></td>
</tr>
<tr>
- <td><font size="-1">const unsigned int width_, const unsigned int
-height_, std::string map_, const StorageType type_, const unsigned char* pixels_</font></td>
+ <td><font size="-1">const size_t width_, const size_t
+height_, std::string map_, const StorageType type_, const void *pixels_</font></td>
<td><font size="-1">Read image based on an array of image pixels.
-The pixel data must be in scanline order top-to-bottom. The data can be
+The pixel data must be in scanline order top-to-bottom. The data can be
character, short int, integer, float, or double. Float and double
-require the pixels to be normalized [0..1]. The other types are
-[0..QuantumRange]. For example, to create a 640x480 image from
+require the pixels to be normalized [0..1]. The other types are
+[0..MaxRGB]. For example, to create a 640x480 image from
unsigned red-green-blue character data, use</font>
- <p><font size="-1"> image.read( 640, 480, "RGB", 0,
+ <p><font size="-1"> image.read( 640, 480, "RGB", CharPixel,
pixels );</font> </p>
<p><font size="-1">The parameters are as follows:</font> <br>
<tr>
<td><font size="-1">map_</font></td>
<td><font size="-1">This character string can be any
-combination or order of R = red, G = green, B = blue, A = alpha, C =
-cyan, Y = yellow M = magenta, and K = black. The ordering reflects the
-order of the pixels in the supplied pixel array.</font></td>
+combination or order of R = red, G = green, B = blue, A = alpha, C =
+cyan, Y = yellow M = magenta, and K = black. The ordering reflects the
+order of the pixels in the supplied pixel array.</font></td>
</tr>
<tr>
<td><font size="-1">type_</font></td>
<td><font size="-1">Pixel storage type (CharPixel,
-ShortPixel, IntegerPixel, FloatPixel, or DoublePixel)</font></td>
+ShortPixel, IntegerPixel, FloatPixel, or DoublePixel)</font></td>
</tr>
<tr>
<td><font size="-1">pixels_</font></td>
<td><font size="-1">This array of values contain the pixel
-components as defined by the map_ and type_ parameters. The length of
-the arrays must equal the area specified by the width_ and height_
+components as defined by the map_ and type_ parameters. The length of
+the arrays must equal the area specified by the width_ and height_
values and type_ parameters.</font></td>
</tr>
</tbody>
</td>
</tr>
<tr>
- <td rowspan="2">
+ <td style="text-align: center;">
<center><a name="reduceNoise"></a> <font size="-1">reduceNoise</font></center>
</td>
- <td><font size="-1">void</font></td>
- <td rowspan="2"><font size="-1">Reduce noise in image using a
-noise peak elimination filter.</font></td>
+ <td><font size="-1">const double order_</font></td>
+ <td><font size="-1">reduce noise in image using a noise peak elimination filter.</font></td>
</tr>
<tr>
- <td><font size="-1">unsigned int order_</font></td>
+ <td style="vertical-align: middle; text-align: center;"><small><a
+ name="randomThreshold"></a>randomThreshold<br>
+ </small></td>
+ <td style="vertical-align: middle;"><small>const Geometry
+&thresholds_<br>
+ </small></td>
+ <td style="vertical-align: middle;"><small>Random threshold the
+image. Changes the value of individual pixels based on the intensity of
+each pixel compared to a random threshold. The result is a
+low-contrast, two color image. The thresholds_ argument is a
+geometry containing LOWxHIGH thresholds. If the string contains
+2x2, 3x3, or 4x4, then an ordered dither of order 2, 3, or 4 will be
+performed instead. This is a very fast alternative to 'quantize' based
+dithering.<br>
+ </small></td>
</tr>
<tr>
- <td>
+ <td style="vertical-align: middle; text-align: center;"><small><a
+ name="randomThresholdChannel"></a>randomThresholdChannel<br>
+ </small></td>
+ <td style="vertical-align: middle;"><small>const Geometry
+&thresholds_, const ChannelType channel_<br>
+ </small></td>
+ <td style="vertical-align: middle;"><small>Random threshold an
+image channel. Similar to <a href="#randomThreshold">randomThreshold</a>()
+but restricted to the specified channel.<br>
+ </small></td>
+ </tr>
+ <tr>
+ <td style="text-align: center;">
<center><a name="roll"></a> <font size="-1">roll</font></center>
</td>
- <td><font size="-1">int columns_, int rows_</font></td>
+ <td><font size="-1">int columns_, ssize_t rows_</font></td>
<td><font size="-1">Roll image (rolls image vertically and
horizontally) by specified number of columnms and rows)</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="rotate"></a> <font size="-1">rotate</font></center>
</td>
<td><font size="-1">double degrees_</font></td>
number of degrees.</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="sample"></a> <font size="-1">sample</font></center>
</td>
<td><font size="-1">const <a href="Geometry.html">Geometry</a>
<td><font size="-1">Resize image by using pixel sampling algorithm</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="scale"></a> <font size="-1">scale</font></center>
</td>
<td><font size="-1">const <a href="Geometry.html">Geometry</a>
<td><font size="-1">Resize image by using simple ratio algorithm</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="segment"></a> <font size="-1">segment</font></center>
</td>
<td><font size="-1">double clusterThreshold_ = 1.0,</font> <br>
<font size="-1">double smoothingThreshold_ = 1.5</font></td>
<td><font size="-1">Segment (coalesce similar image components)
-by analyzing the histograms of the color components and identifying
-units that are homogeneous with the fuzzy c-means technique. Also uses <i>quantizeColorSpace</i>
-and <i>verbose</i> image attributes. Specify <i> clusterThreshold_</i> ,
-as the number of pixels each cluster must exceed
+by analyzing the histograms of the color components and identifying
+units that are homogeneous with the fuzzy c-means technique. Also uses <i>quantizeColorSpace</i>
+and <i>verbose</i> image attributes. Specify <i> clusterThreshold_</i>
+,
+as the number of pixels each cluster must
+exceed
the cluster threshold to be considered valid. <i>SmoothingThreshold_</i>
-eliminates noise in the second derivative of the histogram. As the
+eliminates noise in the second derivative of the histogram. As
+the
value is increased, you can expect a smoother
second derivative. The default is 1.5.</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="shade"></a> <font size="-1">shade</font></center>
</td>
- <td><font size="-1">double azimuth_ = 30, double elevation_ = 30,</font> <br>
+ <td><font size="-1">double azimuth_ = 30, double elevation_ = 30,</font>
+ <br>
<font size="-1">bool colorShading_ = false</font></td>
<td><font size="-1">Shade image using distant light source.
Specify <i> azimuth_</i> and <i>elevation_</i> as the
-position of the light source. By default, the shading
-results as a grayscale image.. Set c<i>olorShading_</i> to <i>true</i> to
-shade the red, green, and blue components of the image.</font></td>
+position of the light source. By default, the shading
+results as a grayscale image.. Set c<i>olorShading_</i> to <i>true</i>
+to
+shade the red, green, and blue components of the image.</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="sharpen"></a> <font size="-1">sharpen</font></center>
</td>
<td><font size="-1">const double radius_ = 1, const double sigma_
standard deviation of the Laplacian, in pixels.</font></td>
</tr>
<tr>
- <td>
+ <td style="vertical-align: middle; text-align: center;"><small><a
+ name="sharpenChannel"></a>sharpenChannel<br>
+ </small></td>
+ <td style="vertical-align: middle;"><small>const ChannelType
+channel_, const double radius_ = 0.0, const double sigma_ = 1.0<br>
+ </small></td>
+ <td style="vertical-align: middle;"><font size="-1">Sharpen pixel
+quantums in an image channel The <span
+ style="font-style: italic;">channel_</span> parameter specifies the
+channel to sharpen.. The <i>radius_</i>
+parameter specifies the radius of the Gaussian, in pixels, not counting
+the center pixel. The <i>sigma_</i> parameter specifies the
+standard deviation of the Laplacian, in pixels.</font></td>
+ </tr>
+ <tr>
+ <td style="text-align: center;">
<center><a name="shave"></a> <font size="-1">shave</font></center>
</td>
<td><font size="-1">const Geometry &geometry_</font></td>
<td><font size="-1">Shave pixels from image edges.</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="shear"></a> <font size="-1">shear</font></center>
</td>
<td><font size="-1">double xShearAngle_, double yShearAngle_</font></td>
<td><font size="-1">Shear image (create parallelogram by sliding
image by X or Y axis). Shearing slides one edge of an image along
-the X or Y axis, creating a
-parallelogram. An X direction shear slides an edge along the X
-axis, while a Y direction shear slides
-an edge along the Y axis. The amount of the shear is controlled
-by a shear angle. For X direction shears, x
+the X or Y axis, creating a
+parallelogram. An X direction shear slides an edge along the X
+axis, while a Y direction shear slides
+an edge along the Y axis. The amount of the shear is controlled
+by a shear angle. For X direction shears, x
degrees is measured relative to the Y axis, and similarly, for Y
direction shears y degrees is measured relative to the X
axis. Empty triangles left over from shearing the image are
filled with the color defined as <i>borderColor</i>. </font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="solarize"></a> <font size="-1">solarize</font></center>
</td>
<td><font size="-1">double factor_ = 50.0</font></td>
exposing a photographic film to light during the development process)</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
+ <center><a name="splice"></a> <font size="-1">splice</font></center>
+ </td>
+ <td><font size="-1">const <a href="Geometry.html">Geometry</a>
+&geometry_</font></td>
+ <td><font size="-1">splice the background color into the image</font></td>
+ </tr>
+ <tr>
+ <td style="text-align: center;">
<center><a name="spread"></a> <font size="-1">spread</font></center>
</td>
- <td><font size="-1">unsigned int amount_ = 3</font></td>
+ <td><font size="-1">size_t amount_ = 3</font></td>
<td><font size="-1">Spread pixels randomly within image by
specified amount</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="stegano"></a> <font size="-1">stegano</font></center>
</td>
<td><font size="-1">const Image &watermark_</font></td>
<td><font size="-1">Add a digital watermark to the image (based
-on second image)</font></td>
+on second image)</font></td>
</tr>
<tr>
<td>
+ <center><a name="sparseColor"></a> <font size="-1">sparseColor</font></center>
+ </td>
+ <td><font size="-1">const ChannelType channel, const SparseColorMethod method, const unsigned long number_arguments, const double *arguments </font></td>
+ <td><font size="-1">Sparse color image, given a set of coordinates, interpolates the colors found at those coordinates, across the whole image, using various methods.</font></td>
+ </tr>
+ <tr>
+ <td style="text-align: center;">
+ <center><a name="statistics"></a> <font size="-1">statistics</font></center>
+ </td>
+ <td><font size="-1">ImageStatistics *statistics</font></td>
+ <td><font size="-1">Obtain image statistics. Statistics are normalized to the range of 0.0 to 1.0 and are output to the specified ImageStatistics structure. The structure includes members maximum, minimum, mean, standard_deviation, and variance for each of these channels: red, green, blue, and opacity (e.g. statistics->red.maximum).</font></td>
+ </tr>
+ <tr>
+ <td style="text-align: center;">
<center><a name="stereo"></a> <font size="-1">stereo</font></center>
</td>
<td><font size="-1">const Image &rightImage_</font></td>
viewed with red-blue glasses (Red image on left, blue on right)</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="swirl"></a> <font size="-1">swirl</font></center>
</td>
<td><font size="-1">double degrees_</font></td>
degrees)</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="texture"></a> <font size="-1">texture</font></center>
</td>
<td><font size="-1">const Image &texture_</font></td>
background color.</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="threshold"></a> <font size="-1">threshold</font></center>
</td>
<td><font size="-1">double threshold_</font></td>
<td><font size="-1">Threshold image</font></td>
</tr>
<tr>
- <td rowspan="2">
+ <td style="text-align: center;" rowspan="2">
<center><a name="transform"></a> <font size="-1">transform</font></center>
</td>
<td><font size="-1">const <a href="Geometry.html">Geometry</a>
&imageGeometry_</font></td>
<td rowspan="2"><font size="-1">Transform image based on image
-and crop geometries. Crop geometry is optional.</font></td>
+and crop geometries. Crop geometry is optional.</font></td>
</tr>
<tr>
<td><font size="-1">const <a href="Geometry.html">Geometry</a>
&cropGeometry_ </font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="transparent"></a> <font size="-1">transparent</font></center>
</td>
<td><font size="-1">const <a href="Color.html">Color</a>
&color_</font></td>
<td><font size="-1">Add matte image to image, setting pixels
-matching color to transparent.</font></td>
+matching color to transparent.</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="trim"></a> <font size="-1">trim</font></center>
</td>
<td><font size="-1">void</font></td>
the image.</font></td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="unsharpmask"></a> <font size="-1">unsharpmask</font></center>
</td>
<td><font size="-1">double radius_, double sigma_, double
-amount_, double threshold_</font></td>
- <td><font size="-1">Replace image with a sharpened version of the
-original image using the unsharp mask algorithm. The <i>radius</i>_
-parameter specifies the radius of the Gaussian, in pixels, not
+amount_, double threshold_</font></td>
+ <td><font size="-1">Sharpen the image using the unsharp mask
+algorithm. The <i>radius</i>_
+parameter specifies the radius of the Gaussian, in pixels, not
counting the center pixel. The <i>sigma</i>_ parameter specifies the
-standard deviation of the Gaussian, in pixels. The <i>amount</i>_
-parameter specifies the percentage of the difference between the
+standard deviation of the Gaussian, in pixels. The <i>amount</i>_
+parameter specifies the percentage of the difference between the
original and the blur image that is added back into the original. The <i>threshold</i>_
-parameter specifies the threshold in pixels needed to apply the
+parameter specifies the threshold in pixels needed to apply the
diffence amount.</font></td>
</tr>
<tr>
- <td>
+ <td style="vertical-align: middle; text-align: center;"><small><a
+ name="unsharpmaskChannel"></a>unsharpmaskChannel<br>
+ </small></td>
+ <td style="vertical-align: middle;"><small>const ChannelType
+channel_, const double radius_, const double sigma_, const double
+amount_, const double threshold_<br>
+ </small></td>
+ <td style="vertical-align: middle;"><small>Sharpen an image
+channel using the unsharp mask algorithm. The <span
+ style="font-style: italic;">channel_</span> parameter specifies the
+channel to sharpen. </small><font size="-1">The <i>radius</i>_
+parameter specifies the radius of the Gaussian, in pixels, not
+counting the center pixel. The <i>sigma</i>_ parameter specifies the
+standard deviation of the Gaussian, in pixels. The <i>amount</i>_
+parameter specifies the percentage of the difference between the
+original and the blur image that is added back into the original. The <i>threshold</i>_
+parameter specifies the threshold in pixels needed to apply the
+diffence amount.</font></td>
+ </tr>
+ <tr>
+ <td style="text-align: center;">
<center><a name="wave"></a> <font size="-1">wave</font></center>
</td>
<td><font size="-1">double amplitude_ = 25.0, double wavelength_
<td><font size="-1">Alter an image along a sine wave.</font></td>
</tr>
<tr>
- <td rowspan="5">
+ <td style="text-align: center;" rowspan="5">
<center><a name="write"></a> <font size="-1">write</font></center>
</td>
<td><font size="-1">const string &imageSpec_</font></td>
<td><font size="-1">Write image to a file using filename i<i>mageSpec_</i>
.</font> <br>
<font size="-1"><b><font color="#ff0000">Caution: </font></b> if
-an image format is selected which is capable of supporting fewer
-colors than the original image or quantization has been requested, the
-original image will be quantized to fewer colors. Use a copy of the
+an image format is selected which is capable of supporting fewer
+colors than the original image or quantization has been requested, the
+original image will be quantized to fewer colors. Use a copy of the
original if this is a problem.</font></td>
</tr>
<tr>
<td><font size="-1"><a href="Blob.html">Blob</a> *blob_</font></td>
<td rowspan="3"><font size="-1">Write image to a in-memory <a
href="Blob.html"> BLOB</a> stored in <i>blob_</i>. The <i>magick</i>_
-parameter specifies the image format to write (defaults to <a
+parameter specifies the image format to write (defaults to <a
href="#magick">magick</a> ). The depth_ parameter species the image
depth (defaults to <a href="#depth"> depth</a> ).</font> <br>
<font size="-1"><b><font color="#ff0000">Caution: </font></b> if
-an image format is selected which is capable of supporting fewer
-colors than the original image or quantization has been requested, the
-original image will be quantized to fewer colors. Use a copy of the
+an image format is selected which is capable of supporting fewer
+colors than the original image or quantization has been requested, the
+original image will be quantized to fewer colors. Use a copy of the
original if this is a problem.</font></td>
</tr>
<tr>
</tr>
<tr>
<td><font size="-1"><a href="Blob.html">Blob</a> *blob_,
-std::string &magick_, unsigned int depth_</font></td>
+std::string &magick_, size_t depth_</font></td>
</tr>
<tr>
- <td><font size="-1">const int x_, const int y_, const unsigned
-int columns_, const unsigned int rows_, const std::string &map_,
-const StorageType type_, unsigned char* pixels_</font></td>
+ <td><font size="-1">const ssize_t x_, const ssize_t y_, const unsigned
+int columns_, const size_t rows_, const std::string &map_,
+const StorageType type_, void *pixels_</font></td>
<td><font size="-1">Write pixel data into a buffer you supply.
-The data is saved either as char, short int, integer, float or double
-format in the order specified by the type_ parameter. For example, we
+The data is saved either as char, short int, integer, float or double
+format in the order specified by the type_ parameter. For example, we
want to extract scanline 1 of a 640x480 image as character data in
red-green-blue order:</font>
- <p><font size="-1"> image.write(0,0,640,1,"RGB",0,pixels);</font> </p>
+ <p><font size="-1"> image.write(0,0,640,1,"RGB",0,pixels);</font>
+ </p>
<p><font size="-1">The parameters are as follows:</font> <br>
<table border="0" width="100%">
<tr>
<td><font size="-1">x_</font></td>
<td><font size="-1">Horizontal ordinate of left-most
-coordinate of region to extract.</font></td>
+coordinate of region to extract.</font></td>
</tr>
<tr>
<td><font size="-1">y_</font></td>
<td><font size="-1">Vertical ordinate of top-most
-coordinate of region to extract.</font></td>
+coordinate of region to extract.</font></td>
</tr>
<tr>
<td><font size="-1">columns_</font></td>
<tr>
<td><font size="-1">map_</font></td>
<td><font size="-1">This character string can be any
-combination or order of R = red, G = green, B = blue, A = alpha, C =
-cyan, Y = yellow, M = magenta, and K = black. The ordering reflects
-the order of the pixels in the supplied pixel array.</font></td>
+combination or order of R = red, G = green, B = blue, A = alpha, C =
+cyan, Y = yellow, M = magenta, and K = black. The ordering reflects
+the order of the pixels in the supplied pixel array.</font></td>
</tr>
<tr>
<td><font size="-1">type_</font></td>
<td><font size="-1">Pixel storage type (CharPixel,
-ShortPixel, IntegerPixel, FloatPixel, or DoublePixel)</font></td>
+ShortPixel, IntegerPixel, FloatPixel, or DoublePixel)</font></td>
</tr>
<tr>
<td><font size="-1">pixels_</font></td>
<td><font size="-1">This array of values contain the pixel
-components as defined by the map_ and type_ parameters. The length of
-the arrays must equal the area specified by the width_ and height_
+components as defined by the map_ and type_ parameters. The length of
+the arrays must equal the area specified by the width_ and height_
values and type_ parameters.</font></td>
</tr>
</tbody>
</td>
</tr>
<tr>
- <td>
+ <td style="text-align: center;">
<center><a name="zoom"></a> <font size="-1">zoom</font></center>
</td>
<td><font size="-1">const <a href="Geometry.html">Geometry</a>
<blockquote><font color="#663366">string filename("file.tiff");</font> <br>
<font color="#663366">Image image;</font> <br>
<font color="#663366">image.read(filename);</font> <br>
- <font color="#663366">image.resolutionUnits(PixelsPerInchResolution);</font> <br>
+ <font color="#663366">image.resolutionUnits(PixelsPerInchResolution);</font>
+ <br>
<font color="#663366">image.density(Geometry(150,150));
// could also use image.density("150x150")</font> <br>
<font color="#663366">image.write(filename)</font></blockquote>
<td><font size="-1">void</font></td>
<td><font size="-1">bool flag_</font></td>
<td><font size="-1">Control antialiasing of rendered Postscript
-and Postscript or TrueType fonts. Enabled by default.</font></td>
+and Postscript or TrueType fonts. Enabled by default.</font></td>
</tr>
<tr>
<td>
- <center><a name="animationDelay"></a> <font size="-1">animation-</font> <br>
+ <center><a name="animationDelay"></a> <font size="-1">animation-</font>
+ <br>
<font size="-1">Delay</font></center>
</td>
- <td><font size="-1">unsigned int (0 to 65535)</font></td>
+ <td><font size="-1">size_t (0 to 65535)</font></td>
<td><font size="-1">void</font></td>
- <td><font size="-1">unsigned int delay_</font></td>
+ <td><font size="-1">size_t delay_</font></td>
<td><font size="-1">Time in 1/100ths of a second (0 to 65535)
-which must expire before displaying the next image in an animated
-sequence. This option is useful for regulating the animation of a
-sequence of GIF images within Netscape.</font></td>
+which must expire before displaying the next image in an animated
+sequence. This option is useful for regulating the animation of a
+sequence of GIF images within Netscape.</font></td>
</tr>
<tr>
<td>
- <center><a name="animationIterations"></a> <font size="-1">animation-</font> <br>
+ <center><a name="animationIterations"></a> <font size="-1">animation-</font>
+ <br>
<font size="-1">Iterations</font></center>
</td>
- <td><font size="-1">unsigned int</font></td>
+ <td><font size="-1">size_t</font></td>
<td><font size="-1">void</font></td>
- <td><font size="-1">unsigned int iterations_</font></td>
+ <td><font size="-1">size_t iterations_</font></td>
<td><font size="-1">Number of iterations to loop an animation
-(e.g. Netscape loop extension) for.</font></td>
+(e.g. Netscape loop extension) for.</font></td>
</tr>
<tr>
<td style="vertical-align: middle; text-align: center;"><small><a
image attribute. Any number of named attributes may be attached to the
image. For example, the image comment is a named image attribute with
the name "comment". EXIF tags are attached to the image as named
-attributes. Use the syntax "[EXIF:<tag>]" to request an EXIF tag
-similar to "[EXIF:DateTime]".</small><br>
+attributes. Use the syntax "EXIF:<tag>" to request an EXIF tag
+similar to "EXIF:DateTime".</small><br>
</td>
</tr>
<tr>
<td>
- <center><a name="backgroundColor"></a> <font size="-1">background-</font> <br>
+ <center><a name="backgroundColor"></a> <font size="-1">background-</font>
+ <br>
<font size="-1">Color</font></center>
</td>
<td><font size="-1"><a href="Color.html">Color</a> </font></td>
</tr>
<tr>
<td>
- <center><a name="backgroundTexture"></a> <font size="-1">background-</font> <br>
+ <center><a name="backgroundTexture"></a> <font size="-1">background-</font>
+ <br>
<font size="-1">Texture</font></center>
</td>
<td><font size="-1">string</font></td>
<td><font size="-1">void</font></td>
<td><font size="-1">const string &texture_</font></td>
<td><font size="-1">Image file name to use as the background
-texture. Does not modify image pixels.</font></td>
+texture. Does not modify image pixels.</font></td>
</tr>
<tr>
<td>
<center><a name="baseColumns"></a> <font size="-1">baseColumns</font></center>
</td>
- <td><font size="-1">unsigned int</font></td>
+ <td><font size="-1">size_t</font></td>
<td><font size="-1">void</font></td>
<td bgcolor="#666666"><font size="-1"> </font></td>
<td><font size="-1">Base image width (before transformations)</font></td>
<td>
<center><a name="baseRows"></a> <font size="-1">baseRows</font></center>
</td>
- <td><font size="-1">unsigned int</font></td>
+ <td><font size="-1">size_t</font></td>
<td><font size="-1">void</font></td>
<td bgcolor="#666666"><font size="-1"> </font></td>
<td><font size="-1">Base image height (before transformations)</font></td>
<td><font size="-1">void</font></td>
<td bgcolor="#666666"><font size="-1"> </font></td>
<td><font size="-1">Return smallest bounding box enclosing
-non-border pixels. The current fuzz value is used when discriminating
-between pixels. This is the crop bounding box used by
+non-border pixels. The current fuzz value is used when discriminating
+between pixels. This is the crop bounding box used by
crop(Geometry(0,0)).</font></td>
</tr>
<tr>
</tr>
<tr>
<td><a name="cacheThreshold"></a> <font size="-1">cacheThreshold</font></td>
- <td><font size="-1">unsigned int</font></td>
+ <td><font size="-1">size_t</font></td>
<td bgcolor="#666666"><font size="-1"> </font></td>
<td><font size="-1">const int</font></td>
<td><font size="-1">Pixel cache threshold in megabytes. Once this
threshold is exceeded, all subsequent pixels cache operations are
-to/from disk. This is a static method and the attribute it sets is
+to/from disk. This is a static method and the attribute it sets is
shared by all Image objects.</font></td>
</tr>
<tr>
ChannelType channel_<br>
</small></td>
<td style="vertical-align: middle;"><small>const ChannelType
-channel_, const unsigned int depth_<br>
+channel_, const size_t depth_<br>
</small></td>
<td style="vertical-align: middle;"><small>Channel modulus depth.
-The channel modulus depth represents the minimum number of bits required
-to support the channel without loss. Setting the channel's modulus depth
-modifies the channel (i.e. discards resolution) if the requested modulus
+The channel modulus depth represents the minimum number of bits
+required
+to support the channel without loss. Setting the channel's modulus
+depth
+modifies the channel (i.e. discards resolution) if the requested
+modulus
depth is less than the current modulus depth, otherwise the channel is
not altered. There is no attribute associated with the modulus depth so
the current modulus depth is obtained by inspecting the pixels. As a
</tr>
<tr>
<td>
- <center><a name="chromaBluePrimary"></a> <font size="-1">chroma-</font> <br>
+ <center><a name="chromaBluePrimary"></a> <font size="-1">chroma-</font>
+ <br>
<font size="-1">BluePrimary</font></center>
</td>
<td><font size="-1">double x & y</font></td>
</tr>
<tr>
<td>
- <center><a name="chromaGreenPrimary"></a> <font size="-1">chroma-</font> <br>
+ <center><a name="chromaGreenPrimary"></a> <font size="-1">chroma-</font>
+ <br>
<font size="-1">GreenPrimary</font></center>
</td>
<td><font size="-1">double x & y</font></td>
</tr>
<tr>
<td>
- <center><a name="chromaRedPrimary"></a> <font size="-1">chroma-</font> <br>
+ <center><a name="chromaRedPrimary"></a> <font size="-1">chroma-</font>
+ <br>
<font size="-1">RedPrimary</font></center>
</td>
<td><font size="-1">double x & y</font></td>
</tr>
<tr>
<td>
- <center><a name="chromaWhitePoint"></a> <font size="-1">chroma-</font> <br>
+ <center><a name="chromaWhitePoint"></a> <font size="-1">chroma-</font>
+ <br>
<font size="-1">WhitePoint</font></center>
</td>
<td><font size="-1">double x & y</font></td>
<td>
<center><a name="classType"></a> <font size="-1">classType</font></center>
</td>
- <td><font size="-1"><a href="Enumerations.html#ClassType">ClassType</a> </font></td>
+ <td><font size="-1"><a href="Enumerations.html#ClassType">ClassType</a>
+ </font></td>
<td><font size="-1">void</font></td>
<td><font size="-1"> <a href="Enumerations.html#ClassType">ClassType</a>
class_</font></td>
<td><font size="-1">Image storage class. Note that
-conversion from a DirectClass image to a PseudoClass image may result
-in a loss of color due to the limited size of the palette (256 or
+conversion from a DirectClass image to a PseudoClass image may result
+in a loss of color due to the limited size of the palette (256 or
65535 colors).</font></td>
</tr>
<tr>
<td><font size="-1">const Image &clipMask_</font></td>
<td><font size="-1">Associate a clip mask image with the current
image. The clip mask image must have the same dimensions as the current
-image or an exception is thrown. Clipping occurs wherever pixels are
-transparent in the clip mask image. Clipping Pass an invalid image to
-unset an existing clip mask.</font></td>
+image or an exception is thrown. Clipping occurs wherever pixels are
+transparent in the clip mask image. Clipping Pass an invalid image to
+unset an existing clip mask.</font></td>
</tr>
<tr>
<td>
<td><font size="-1">double fuzz_</font></td>
<td><font size="-1">Colors within this distance are considered
equal. A number of algorithms search for a target color. By
-default the color must be exact. Use this option to match colors that
-are close to the target color in RGB space.</font></td>
+default the color must be exact. Use this option to match colors that
+are close to the target color in RGB space.</font></td>
</tr>
<tr>
<td>
<center><a name="colorMap"></a> <font size="-1">colorMap</font></center>
</td>
<td><font size="-1"><a href="Color.html">Color</a> </font></td>
- <td><font size="-1">unsigned int index_</font></td>
- <td><font size="-1">unsigned int index_, const <a
+ <td><font size="-1">size_t index_</font></td>
+ <td><font size="-1">size_t index_, const <a
href="Color.html"> Color</a> &color_</font></td>
<td><font size="-1">Color at colormap index.</font></td>
</tr>
<div align="center"><a name="colorMapSize"></a> <font size="-1">colorMapSize<br>
</font></div>
</td>
- <td valign="middle"><font size="-1">unsigned int<br>
+ <td valign="middle"><font size="-1">size_t<br>
</font></td>
<td valign="middle"><font size="-1">void<br>
</font></td>
- <td valign="middle"><font size="-1">unsigned int entries_<br>
+ <td valign="middle"><font size="-1">size_t entries_<br>
</font></td>
<td valign="middle"><font size="-1">Number of entries in the
-colormap. Setting the colormap size may extend or truncate the colormap.
+colormap. Setting the colormap size may extend or truncate the
+colormap.
The maximum number of supported entries is specified by the <i>MaxColormapSize</i>constant,
and is dependent on the value of QuantumDepth when ImageMagick is
compiled. An exception is thrown if more entries are requested than may
<td><font size="-1"><a href="Enumerations.html#ColorspaceType">ColorspaceType</a>
colorSpace_</font></td>
<td><font size="-1">The colorspace (e.g. CMYK) used to represent
-the image pixel colors. Image pixels are always stored as RGB(A) except
-for the case of CMY(K).</font></td>
+the image pixel colors. Image pixels are always stored as RGB(A) except
+for the case of CMY(K).</font></td>
</tr>
<tr>
<td>
<center><a name="columns"></a> <font size="-1">columns</font></center>
</td>
- <td><font size="-1">unsigned int</font></td>
+ <td><font size="-1">size_t</font></td>
<td><font size="-1">void</font></td>
<td bgcolor="#666666"><font size="-1"> </font></td>
<td><font size="-1">Image width</font></td>
<td>
<center><a name="compose"></a> <font size="-1">compose</font></center>
</td>
- <td><font size="-1"><a href="Enumerations.html#CompositeOperator">CompositeOperator</a> </font></td>
+ <td><font size="-1"><a href="Enumerations.html#CompositeOperator">CompositeOperator</a>
+ </font></td>
<td><small><font size="-1"><small>void</small></font></small></td>
<td><small><font size="-1"><small><a
href="Enumerations.html#CompositeOperator">CompositeOperator</a>
</tr>
<tr>
<td>
- <center><a name="compressType"></a> <font size="-1">compress-</font> <br>
+ <center><a name="compressType"></a> <font size="-1">compress-</font>
+ <br>
<font size="-1">Type</font></center>
</td>
- <td><font size="-1"><a href="Enumerations.html#CompressionType">CompressionType</a> </font></td>
+ <td><font size="-1"><a href="Enumerations.html#CompressionType">CompressionType</a>
+ </font></td>
<td><small><font size="-1"><small>void</small></font></small></td>
<td><small><font size="-1"><small><a
href="Enumerations.html#CompressionType">CompressionType</a>
<td><small><font size="-1"><small>void</small></font></small></td>
<td><small><font size="-1"><small>bool flag_</small></font></small></td>
<td><font size="-1">Enable printing of internal debug messages
-from ImageMagick as it executes.</font></td>
+from ImageMagick as it executes.</font></td>
</tr>
<tr>
<td style="text-align: center; vertical-align: middle;"><small><a
<td style="vertical-align: middle;"><small>Set or obtain a
definition flag to applied when encoding or decoding the specified
format.</small><small>. Similar to the defineValue() method except that
-passing the <span style="font-style: italic;">flag_</span> value 'true'
+passing the <span style="font-style: italic;">flag_</span> value
+'true'
creates a value-less define with that format and key. Passing the <span
style="font-style: italic;">f</span><span style="font-style: italic;">lag_</span>
value 'false' removes any existing matching definition. The method
<td><font size="-1">const <a href="Geometry.html">Geometry</a>
&density_</font></td>
<td><font size="-1">Vertical and horizontal resolution in pixels
-of the image. This option specifies an image density when decoding a
+of the image. This option specifies an image density when decoding a
Postscript or Portable Document page. Often used with <i>psPageSize</i>.</font></td>
</tr>
<tr>
<td>
<center><a name="depth"></a> <font size="-1">depth</font></center>
</td>
- <td><font size="-1"> unsigned int (8, 16, or 32)</font></td>
+ <td><font size="-1"> size_t (8-32)</font></td>
<td><font size="-1">void</font></td>
- <td><font size="-1">unsigned int depth_</font></td>
+ <td><font size="-1">size_t depth_</font></td>
<td><font size="-1">Image depth. Used to specify the bit depth
-when reading or writing raw images or when the output format
+when reading or writing raw images or when the output format
supports multiple depths. Defaults to the quantum depth that
ImageMagick is compiled with.</font></td>
</tr>
<td>
<center><a name="endian"></a> <font size="-1">endian</font></center>
</td>
- <td><font size="-1"><a href="Enumerations.html#EndianType">EndianType</a> </font></td>
+ <td><font size="-1"><a href="Enumerations.html#EndianType">EndianType</a>
+ </font></td>
<td><font size="-1">void</font></td>
<td><font size="-1"><a href="Enumerations.html#EndianType">EndianType</a>
endian_</font></td>
<td><font size="-1"> </font></td>
<td><font size="-1">Tile names from within an image montage</font></td>
</tr>
+ <tr>
+ <td>
+ <center><a name="file"></a> <font size="-1">file</font></center>
+ </td>
+ <td><font size="-1">FILE *</font></td>
+ <td><font size="-1">FILE *</font></td>
+ <td><font size="-1">FILE *file_</font></td>
+ <td><font size="-1">Image file descriptor.</font></td>
+ </tr>
<tr>
<td>
<center><a name="fileName"></a> <font size="-1">fileName</font></center>
<td>
<center><a name="fillRule"></a> <font size="-1">fillRule</font></center>
</td>
- <td><font size="-1"><a href="Enumerations.html#FillRule">FillRule</a> </font></td>
+ <td><font size="-1"><a href="Enumerations.html#FillRule">FillRule</a>
+ </font></td>
<td><font size="-1">void</font></td>
<td><font size="-1">const Magick::FillRule &fillRule_</font></td>
<td><font size="-1">Rule to use when filling drawn objects.</font></td>
<td>
<center><a name="filterType"></a> <font size="-1">filterType</font></center>
</td>
- <td><font size="-1"><a href="Enumerations.html#FilterTypes">FilterTypes</a> </font></td>
+ <td><font size="-1"><a href="Enumerations.html#FilterTypes">FilterTypes</a>
+ </font></td>
<td><font size="-1">void</font></td>
<td><font size="-1"><a href="Enumerations.html#FilterTypes">FilterTypes</a>
filterType_</font></td>
<td><font size="-1">Filter to use when resizing image. The
-reduction filter employed has a sigificant effect on the time required
-to resize an image and the resulting quality. The default filter is <i>Lanczos</i>
+reduction filter employed has a sigificant effect on the time required
+to resize an image and the resulting quality. The default filter is <i>Lanczos</i>
which has been shown to produce high quality results when reducing most
images.</font></td>
</tr>
<td><font size="-1">const string &font_</font></td>
<td><font size="-1">Text rendering font. If the font is a fully
qualified X server font name, the font is obtained from an X
-server. To use a TrueType font, precede the TrueType filename with an
-@. Otherwise, specify a Postscript font name (e.g.
+server. To use a TrueType font, precede the TrueType filename with an
+@. Otherwise, specify a Postscript font name (e.g.
"helvetica").</font></td>
</tr>
<tr>
<td>
<center><a name="fontPointsize"></a> <font size="-1">fontPointsize</font></center>
</td>
- <td><font size="-1">unsigned int</font></td>
+ <td><font size="-1">size_t</font></td>
<td><font size="-1">void</font></td>
- <td><font size="-1">unsigned int pointSize_</font></td>
+ <td><font size="-1">size_t pointSize_</font></td>
<td><font size="-1">Text rendering font point size</font></td>
</tr>
<tr>
<td><font size="-1">void</font></td>
<td bgcolor="#666666"><font size="-1"> </font></td>
<td><font size="-1">Gamma level of the image. The same color
-image displayed on two different workstations may
-look different due to differences in the display monitor.
-Use gamma correction to adjust for this
+image displayed on two different workstations may
+look different due to differences in the display monitor.
+Use gamma correction to adjust for this
color difference.</font></td>
</tr>
<tr>
</tr>
<tr>
<td>
- <center><a name="gifDisposeMethod"></a> <font size="-1">gifDispose-</font> <br>
+ <center><a name="gifDisposeMethod"></a> <font size="-1">gifDispose-</font>
+ <br>
<font size="-1">Method</font></center>
</td>
- <td><font size="-1">unsigned int</font> <br>
+ <td><font size="-1">size_t</font> <br>
<font size="-1">{ 0 = Disposal not specified,</font> <br>
<font size="-1">1 = Do not dispose of graphic,</font> <br>
- <font size="-1">3 = Overwrite graphic with background color,</font> <br>
- <font size="-1">4 = Overwrite graphic with previous graphic. }</font></td>
+ <font size="-1">3 = Overwrite graphic with background color,</font>
+ <br>
+ <font size="-1">4 = Overwrite graphic with previous graphic. }</font></td>
<td><font size="-1">void</font></td>
- <td><font size="-1">unsigned int disposeMethod_</font></td>
+ <td><font size="-1">size_t disposeMethod_</font></td>
<td><font size="-1">GIF disposal method. This option is used to
control how successive frames are rendered (how the preceding frame is
-disposed of) when creating a GIF animation.</font></td>
+disposed of) when creating a GIF animation.</font></td>
</tr>
<tr>
<td>
&colorProfile_</font></td>
<td><font size="-1">ICC color profile. Supplied via a <a
href="Blob.html"> Blob</a> since Magick++/ and ImageMagick do not
-currently support formating this data structure directly.
+currently support formating this data structure directly.
Specifications are available from the <a href="http://www.color.org/">
International Color Consortium</a> for the format of ICC color profiles.</font></td>
</tr>
<tr>
<td>
- <center><a name="interlaceType"></a> <font size="-1">interlace-</font> <br>
+ <center><a name="interlaceType"></a> <font size="-1">interlace-</font>
+ <br>
<font size="-1">Type</font></center>
</td>
- <td><font size="-1"><a href="Enumerations.html#InterlaceType">InterlaceType</a> </font></td>
+ <td><font size="-1"><a href="Enumerations.html#InterlaceType">InterlaceType</a>
+ </font></td>
<td><font size="-1">void</font></td>
<td><font size="-1"><a href="Enumerations.html#InterlaceType">InterlaceType</a>
interlace_</font></td>
means do not interlace, <i>LineInterlace</i> uses scanline
interlacing, and <i>PlaneInterlace</i> uses plane interlacing. <i>
PartitionInterlace</i> is like <i>PlaneInterlace</i> except the
-different planes are saved to individual files (e.g.
+different planes are saved to individual files (e.g.
image.R, image.G, and image.B). Use <i>LineInterlace</i> or <i>
-PlaneInterlace</i> to create an interlaced GIF or progressive JPEG image.</font></td>
+PlaneInterlace</i> to create an interlaced GIF or progressive JPEG
+image.</font></td>
</tr>
<tr>
<td>
iptcProfile_</font></td>
<td><font size="-1">IPTC profile. Supplied via a <a
href="Blob.html"> Blob</a> since Magick++ and ImageMagick do not
-currently support formating this data structure directly.
+currently support formating this data structure directly.
Specifications are available from the <a href="http://www.iptc.org/">
International Press Telecommunications Council</a> for IPTC profiles.</font></td>
</tr>
<td><font size="-1">void</font></td>
<td><font size="-1">bool matteFlag_</font></td>
<td><font size="-1">True if the image has transparency. If set
-True, store matte channel if the image has one otherwise create
-an opaque one.</font></td>
+True, store matte channel if the image has one otherwise create
+an opaque one.</font></td>
</tr>
<tr>
<td>
</tr>
<tr>
<td>
- <center><a name="meanErrorPerPixel"></a> <font size="-1">meanError-</font> <br>
+ <center><a name="meanErrorPerPixel"></a> <font size="-1">meanError-</font>
+ <br>
<font size="-1">PerPixel</font></center>
</td>
<td><font size="-1">double</font></td>
<td><font size="-1">void</font></td>
<td bgcolor="#666666"><font size="-1"> </font></td>
<td><font size="-1">The mean error per pixel computed when an
-image is color reduced. This parameter is only valid if verbose is set
-to true and the image has just been quantized.</font></td>
+image is color reduced. This parameter is only valid if verbose is set
+to true and the image has just been quantized.</font></td>
</tr>
<tr>
<td style="text-align: center; vertical-align: middle;"><font
modulus depth (minimum number of bits required to support
red/green/blue components without loss of accuracy). The pixel modulus
depth may be decreased by supplying a value which is less than the
-current value, updating the pixels (reducing accuracy) to the new depth.
+current value, updating the pixels (reducing accuracy) to the new
+depth.
The pixel modulus depth can not be increased over the current value
using this method.<br>
</small></td>
</tr>
<tr>
<td>
- <center><a name="montageGeometry"></a> <font size="-1">montage-</font> <br>
+ <center><a name="montageGeometry"></a> <font size="-1">montage-</font>
+ <br>
<font size="-1">Geometry</font></center>
</td>
<td><font size="-1"><a href="Geometry.html">Geometry</a> </font></td>
</tr>
<tr>
<td>
- <center><a name="normalizedMaxError"></a> <font size="-1">normalized-</font> <br>
+ <center><a name="normalizedMaxError"></a> <font size="-1">normalized-</font>
+ <br>
<font size="-1">MaxError</font></center>
</td>
<td><font size="-1">double</font></td>
<td><font size="-1">void</font></td>
<td bgcolor="#666666"><font size="-1"> </font></td>
<td><font size="-1">The normalized max error per pixel computed
-when an image is color reduced. This parameter is only valid if verbose
-is set to true and the image has just been quantized.</font></td>
+when an image is color reduced. This parameter is only valid if verbose
+is set to true and the image has just been quantized.</font></td>
</tr>
<tr>
<td>
- <center><a name="normalizedMeanError"></a> <font size="-1">normalized-</font> <br>
+ <center><a name="normalizedMeanError"></a> <font size="-1">normalized-</font>
+ <br>
<font size="-1">MeanError</font></center>
</td>
<td><font size="-1">double</font></td>
<td><font size="-1">void</font></td>
<td bgcolor="#666666"><font size="-1"> </font></td>
<td><font size="-1">The normalized mean error per pixel computed
-when an image is color reduced. This parameter is only valid if verbose
-is set to true and the image has just been quantized.</font></td>
+when an image is color reduced. This parameter is only valid if verbose
+is set to true and the image has just been quantized.</font></td>
</tr>
<tr>
<td style="text-align: center; vertical-align: middle;"><small><a
<td style="vertical-align: top;"><small>void</small><br>
</td>
<td style="vertical-align: middle;"><small><a
- href="www/Magick++/Enumerations.html#OrientationType">OrientationType</a>
+ href="Enumerations.html#OrientationType">OrientationType</a>
orientation_</small></td>
<td style="vertical-align: top;"><small>Image orientation.
Supported by some file formats such as DPX and TIFF. Useful for
<td>
<center><a name="packets"></a> <font size="-1">packets</font></center>
</td>
- <td><font size="-1">unsigned int</font></td>
+ <td><font size="-1">size_t</font></td>
<td><font size="-1">void</font></td>
<td bgcolor="#666666"><font size="-1"> </font></td>
- <td><font size="-1">The number of runlength-encoded packets in</font> <br>
+ <td><font size="-1">The number of runlength-encoded packets in</font>
+ <br>
<font size="-1">the image</font></td>
</tr>
<tr>
<td>
<center><a name="packetSize"></a> <font size="-1">packetSize</font></center>
</td>
- <td><font size="-1">unsigned int</font></td>
+ <td><font size="-1">size_t</font></td>
<td><font size="-1">void</font></td>
<td bgcolor="#666666"><font size="-1"> </font></td>
<td><font size="-1">The number of bytes in each pixel packet</font></td>
<td>
<center><a name="page"></a> <font size="-1">page</font></center>
</td>
- <td><font size="-1"><a href="Geometry.html#PostscriptPageSize">Geometry</a> </font></td>
+ <td><font size="-1"><a href="Geometry.html#PostscriptPageSize">Geometry</a>
+ </font></td>
<td><font size="-1">void</font></td>
<td><font size="-1">const <a
href="Geometry.html#PostscriptPageSize"> Geometry</a> &pageSize_</font></td>
<td><font size="-1">Preferred size and location of an image
canvas.</font>
- <p><font size="-1">Use this option to specify the dimensions
-and position of the Postscript page in dots per inch or a TEXT page in
+ <p><font size="-1">Use this option to specify the dimensions
+and position of the Postscript page in dots per inch or a TEXT page in
pixels. This option is typically used in concert with <i><a
href="#density"> density</a> </i>.</font> </p>
- <p><font size="-1">Page may also be used to position a GIF
+ <p><font size="-1">Page may also be used to position a GIF
image (such as for a scene in an animation)</font></p>
</td>
</tr>
<center><a name="pixelColor"></a> <font size="-1">pixelColor</font></center>
</td>
<td><font size="-1"><a href="Color.html">Color</a> </font></td>
- <td><font size="-1">unsigned int x_, unsigned int y_</font></td>
- <td><font size="-1">unsigned int x_, unsigned int y_, const <a
+ <td><font size="-1">size_t x_, size_t y_</font></td>
+ <td><font size="-1">size_t x_, size_t y_, const <a
href="Color.html"> Color</a> &color_</font></td>
<td><font size="-1">Get/set pixel color at location x & y.</font></td>
</tr>
</small></a> </td>
<td valign="top"><small>const std::string name_</small><small><br>
</small></td>
- <td valign="top"><small>const std::string name_, const Blob
+ <td valign="top"><small>const std::string name_, const Blob
&colorProfile_</small><small><br>
</small></td>
<td valign="top"><small>Get/set/remove </small><small> a named
profile</small><small>. Valid names include </small><small>"*",
-"8bim", "icm", "iptc", or a user/format-defined profile name. </small><br>
+"8BIM", "ICM", "IPTC", or a user/format-defined profile name. </small><br>
</td>
</tr>
<tr>
<td>
<center><a name="quality"></a> <font size="-1">quality</font></center>
</td>
- <td><font size="-1">unsigned int (0 to 100)</font></td>
+ <td><font size="-1">size_t (0 to 100)</font></td>
<td><font size="-1">void</font></td>
- <td><font size="-1">unsigned int quality_</font></td>
+ <td><font size="-1">size_t quality_</font></td>
<td><font size="-1">JPEG/MIFF/PNG compression level (default 75).</font></td>
</tr>
<tr>
<td>
- <center><a name="quantizeColors"></a> <font size="-1">quantize-</font> <br>
+ <center><a name="quantizeColors"></a> <font size="-1">quantize-</font>
+ <br>
<font size="-1">Colors</font></center>
</td>
- <td><font size="-1">unsigned int</font></td>
+ <td><font size="-1">size_t</font></td>
<td><font size="-1">void</font></td>
- <td><font size="-1">unsigned int colors_</font></td>
+ <td><font size="-1">size_t colors_</font></td>
<td><font size="-1">Preferred number of colors in the image. The
actual number of colors in the image may be less than your request, but
-never more. Images with less unique colors than specified with this
-option will have any duplicate or unused colors removed.</font></td>
+never more. Images with less unique colors than specified with this
+option will have any duplicate or unused colors removed.</font></td>
</tr>
<tr>
<td>
- <center><a name="quantizeColorSpace"></a> <font size="-1">quantize-</font> <br>
+ <center><a name="quantizeColorSpace"></a> <font size="-1">quantize-</font>
+ <br>
<font size="-1">ColorSpace</font></center>
</td>
- <td><font size="-1"><a href="Enumerations.html#ColorspaceType">ColorspaceType</a> </font></td>
+ <td><font size="-1"><a href="Enumerations.html#ColorspaceType">ColorspaceType</a>
+ </font></td>
<td><font size="-1">void</font></td>
<td><font size="-1"><a href="Enumerations.html#ColorspaceType">ColorspaceType</a>
colorSpace_</font></td>
<td><font size="-1">Colorspace to quantize colors in (default
-RGB). Empirical evidence suggests that distances in color spaces such
-as YUV or YIQ correspond to perceptual color differences more closely
-than do distances in RGB space. These color spaces may give better
+RGB). Empirical evidence suggests that distances in color spaces such
+as YUV or YIQ correspond to perceptual color differences more closely
+than do distances in RGB space. These color spaces may give better
results when color reducing an image.</font></td>
</tr>
<tr>
<td>
- <center><a name="quantizeDither"></a> <font size="-1">quantize-</font> <br>
+ <center><a name="quantizeDither"></a> <font size="-1">quantize-</font>
+ <br>
<font size="-1">Dither</font></center>
</td>
<td><font size="-1">bool</font></td>
<td><font size="-1">void</font></td>
<td><font size="-1">bool flag_</font></td>
<td><font size="-1">Apply Floyd/Steinberg error diffusion to the
-image. The basic strategy of dithering is to trade intensity
+image. The basic strategy of dithering is to trade
+intensity
resolution for spatial resolution by
-averaging the intensities of several
-neighboring pixels. Images which suffer from
-severe contouring when reducing colors can be
+averaging the intensities of several
+neighboring pixels. Images which suffer from
+severe contouring when reducing colors can be
improved with this option. The quantizeColors or monochrome option must
be set for this option to take effect.</font></td>
</tr>
<tr>
<td>
- <center><a name="quantizeTreeDepth"></a> <font size="-1">quantize-</font> <br>
+ <center><a name="quantizeTreeDepth"></a> <font size="-1">quantize-</font>
+ <br>
<font size="-1">TreeDepth</font></center>
</td>
- <td><font size="-1">unsigned int </font></td>
+ <td><font size="-1">size_t </font></td>
<td><font size="-1">void</font></td>
- <td><font size="-1">unsigned int treeDepth_</font></td>
+ <td><font size="-1">size_t treeDepth_</font></td>
<td><font size="-1">Depth of the quantization color
-classification tree. Values of 0 or 1 allow selection of the optimal
-tree depth for the color reduction algorithm. Values between 2 and 8
-may be used to manually adjust the tree depth.</font></td>
+classification tree. Values of 0 or 1 allow selection of the optimal
+tree depth for the color reduction algorithm. Values between 2 and 8
+may be used to manually adjust the tree depth.</font></td>
</tr>
<tr>
<td>
- <center><a name="renderingIntent"></a> <font size="-1">rendering-</font> <br>
+ <center><a name="renderingIntent"></a> <font size="-1">rendering-</font>
+ <br>
<font size="-1">Intent</font></center>
</td>
- <td><font size="-1"><a href="Enumerations.html#RenderingIntent">RenderingIntent</a> </font></td>
+ <td><font size="-1"><a href="Enumerations.html#RenderingIntent">RenderingIntent</a>
+ </font></td>
<td><font size="-1">void</font></td>
<td><font size="-1"><a href="Enumerations.html#RenderingIntent">RenderingIntent</a>
render_</font></td>
</tr>
<tr>
<td>
- <center><a name="resolutionUnits"></a> <font size="-1">resolution-</font> <br>
+ <center><a name="resolutionUnits"></a> <font size="-1">resolution-</font>
+ <br>
<font size="-1">Units</font></center>
</td>
- <td><font size="-1"><a href="Enumerations.html#ResolutionType">ResolutionType</a> </font></td>
+ <td><font size="-1"><a href="Enumerations.html#ResolutionType">ResolutionType</a>
+ </font></td>
<td><font size="-1">void</font></td>
<td><font size="-1"><a href="Enumerations.html#ResolutionType">ResolutionType</a>
units_</font></td>
<td>
<center><a name="rows"></a> <font size="-1">rows</font></center>
</td>
- <td><font size="-1">unsigned int</font></td>
+ <td><font size="-1">size_t</font></td>
<td><font size="-1">void</font></td>
<td bgcolor="#666666"><font size="-1"> </font></td>
<td><font size="-1">The number of pixel rows in the image</font></td>
</tr>
- <tr>
- <td>
- <center><a name="samplingFactor"></a> <font size="-1">samplingFactor</font></center>
- </td>
- <td><font size="-1">string (e.g. "2x1,1x1,1x1")</font></td>
- <td><font size="-1">void</font></td>
- <td><font size="-1">const string &samplingFactor_</font></td>
- <td><font size="-1">JPEG sampling factors</font></td>
- </tr>
<tr>
<td>
<center><a name="scene"></a> <font size="-1">scene</font></center>
</td>
- <td><font size="-1">unsigned int</font></td>
+ <td><font size="-1">size_t</font></td>
<td><font size="-1">void</font></td>
- <td><font size="-1">unsigned int scene_</font></td>
+ <td><font size="-1">size_t scene_</font></td>
<td><font size="-1">Image scene number</font></td>
</tr>
<tr>
<td><font size="-1">const <a href="Geometry.html">Geometry</a>
&geometry_</font></td>
<td><font size="-1">Width and height of a raw image (an image
-which does not support width and height information). Size may
-also be used to affect the image size read from a multi-resolution
-format (e.g. Photo CD, JBIG, or JPEG.</font></td>
+which does not support width and height information). Size may
+also be used to affect the image size read from a multi-resolution
+format (e.g. Photo CD, JBIG, or JPEG.</font></td>
</tr>
<tr>
<td>
<td>
<center><a name="strokeDashOffset"></a> <font size="-1">strokeDashOffset</font></center>
</td>
- <td><font size="-1">unsigned int</font></td>
+ <td><font size="-1">size_t</font></td>
<td><font size="-1">void</font></td>
<td><font size="-1">double strokeDashOffset_</font></td>
<td><font size="-1">While drawing using a dash pattern, specify
<td><font size="-1">void</font></td>
<td><font size="-1">const double* strokeDashArray_</font></td>
<td><font size="-1">Specify the pattern of dashes and gaps used
-to stroke paths. The strokeDashArray represents a zero-terminated
-array of numbers that specify the lengths (in pixels) of alternating
-dashes and gaps in user units. If an odd number of values is provided,
-then the list of values is repeated to yield an even number of
-values. A typical strokeDashArray_ array might contain the
-members 5 3 2 0, where the zero value indicates the end of the pattern
+to stroke paths. The strokeDashArray represents a zero-terminated
+array of numbers that specify the lengths (in pixels) of alternating
+dashes and gaps in user units. If an odd number of values is provided,
+then the list of values is repeated to yield an even number of
+values. A typical strokeDashArray_ array might contain the
+members 5 3 2 0, where the zero value indicates the end of the pattern
array.</font></td>
</tr>
<tr>
<td><font size="-1">void</font></td>
<td><font size="-1">LineCap lineCap_</font></td>
<td><font size="-1">Specify the shape to be used at the corners
-of paths (or other vector shapes) when they are stroked. Values of
-LineJoin are UndefinedJoin, MiterJoin, RoundJoin, and BevelJoin.</font></td>
+of paths (or other vector shapes) when they are stroked. Values of
+LineJoin are UndefinedJoin, MiterJoin, RoundJoin, and BevelJoin.</font></td>
</tr>
<tr>
<td>
<td><font size="-1">void</font></td>
<td><font size="-1">LineJoin lineJoin_</font></td>
<td><font size="-1">Specify the shape to be used at the corners
-of paths (or other vector shapes) when they are stroked. Values of
-LineJoin are UndefinedJoin, MiterJoin, RoundJoin, and BevelJoin.</font></td>
+of paths (or other vector shapes) when they are stroked. Values of
+LineJoin are UndefinedJoin, MiterJoin, RoundJoin, and BevelJoin.</font></td>
</tr>
<tr>
<td>
<center><a name="strokeMiterLimit"></a> <font size="-1">strokeMiterLimit</font></center>
</td>
- <td><font size="-1">unsigned int</font></td>
+ <td><font size="-1">size_t</font></td>
<td><font size="-1">void</font></td>
- <td><font size="-1">unsigned int miterLimit_</font></td>
+ <td><font size="-1">size_t miterLimit_</font></td>
<td><font size="-1">Specify miter limit. When two line segments
-meet at a sharp angle and miter joins have been specified for
-'lineJoin', it is possible for the miter to extend far beyond the
-thickness of the line stroking the path. The miterLimit' imposes a
-limit on the ratio of the miter length to the 'lineWidth'. The default
+meet at a sharp angle and miter joins have been specified for
+'lineJoin', it is possible for the miter to extend far beyond the
+thickness of the line stroking the path. The miterLimit' imposes a
+limit on the ratio of the miter length to the 'lineWidth'. The default
value of this parameter is 4.</font></td>
</tr>
<tr>
<td><font size="-1">void</font></td>
<td><font size="-1">double strokeWidth_</font></td>
<td><font size="-1">Stroke width for use when drawing vector
-objects (default one)</font></td>
+objects (default one)</font></td>
</tr>
<tr>
<td>
<td>
<center><a name="subImage"></a> <font size="-1">subImage</font></center>
</td>
- <td><font size="-1">unsigned int</font></td>
+ <td><font size="-1">size_t</font></td>
<td><font size="-1">void</font></td>
- <td><font size="-1">unsigned int subImage_</font></td>
+ <td><font size="-1">size_t subImage_</font></td>
<td><font size="-1">Subimage of an image sequence</font></td>
</tr>
<tr>
<td>
<center><a name="subRange"></a> <font size="-1">subRange</font></center>
</td>
- <td><font size="-1">unsigned int</font></td>
+ <td><font size="-1">size_t</font></td>
<td><font size="-1">void</font></td>
- <td><font size="-1">unsigned int subRange_</font></td>
+ <td><font size="-1">size_t subRange_</font></td>
<td><font size="-1">Number of images relative to the base image</font></td>
</tr>
<tr>
</small></td>
<td valign="middle"><small>const std::string &encoding_</small><small><br>
</small></td>
- <td valign="top"><small>Specify the code set to use for text
-annotations. The only character encoding which may be specified at
+ <td valign="top"><small>Specify the code set to use for text
+annotations. The only character encoding which may be specified at
this time is "UTF-8" for representing </small><small><a
href="http://www.unicode.org/"> Unicode </a> </small><small>as a
-sequence of bytes. Specify an empty string to use the default ASCII
-encoding. Successful text annotation using Unicode may require fonts
+sequence of bytes. Specify an empty string to use the default ASCII
+encoding. Successful text annotation using Unicode may require fonts
designed to support Unicode.</small><br>
</td>
</tr>
<td>
<center><a name="type"></a> <font size="-1">type</font></center>
</td>
- <td><font size="-1"><a href="Enumerations.html#ImageType">ImageType</a> </font></td>
+ <td><font size="-1"><a href="Enumerations.html#ImageType">ImageType</a>
+ </font></td>
<td><font size="-1">void</font></td>
<td bgcolor="#ffffff"><font size="-1"><a
href="Enumerations.html#ImageType"> ImageType</a> </font></td>
<td><font size="-1">const string &view_</font></td>
<td><font size="-1">FlashPix viewing parameters.</font></td>
</tr>
+ <tr>
+ <td>
+ <center><a name="virtualPixelMethod"></a> <font size="-1">virtualPixelMethod</font></center>
+ </td>
+ <td><font size="-1"><a href="Enumerations.html#VirtualPixelMethod">VirtualPixelMethod</a>
+ </font></td>
+ <td><small><font size="-1"><small>void</small></font></small></td>
+ <td><small><font size="-1"><small><a
+ href="Enumerations.html#VirtualPixelMethod">VirtualPixelMethod</a>
+virtualPixelMethod_</small></font></small></td>
+ <td><font size="-1">Image virtual pixel method.</font></td>
+ </tr>
<tr>
<td>
<center><a name="x11Display"></a> <font size="-1">x11Display</font></center>
<td><font size="-1">void</font></td>
<td><font size="-1">const string &display_</font></td>
<td><font size="-1">X11 display to display to, obtain fonts from,
-or to capture image from</font></td>
+or to capture image from</font></td>
</tr>
<tr>
<td>
<h3> <a name="Raw Image Pixel Access"></a> Low-Level Image Pixel Access</h3>
</center>
Image pixels (of type <i><a href="PixelPacket.html">PixelPacket</a> </i>)
-may be accessed directly via the <i>Image Pixel Cache</i> . The
-image pixel cache is a rectangular window into the actual image pixels
-(which may be in memory, memory-mapped from a disk file, or entirely on
-disk). Two interfaces exist to access the <i>Image Pixel Cache.</i> The
-interface described here (part of the <i>Image</i> class) supports only
+may be accessed directly via the <i>Image Pixel Cache</i> . The
+image pixel cache is a rectangular window into the actual image pixels
+(which may be in memory, memory-mapped from a disk file, or entirely on
+disk). Two interfaces exist to access the <i>Image Pixel Cache.</i>
+The
+interface described here (part of the <i>Image</i> class) supports
+only
one view at a time. See the <i><a href="Pixels.html">Pixels</a> </i>
-class for a more abstract interface which supports simultaneous pixel
-views (up to the number of rows). As an analogy, the interface described
+class for a more abstract interface which supports simultaneous pixel
+views (up to the number of rows). As an analogy, the interface
+described
here relates to the <i><a href="Pixels.html">Pixels</a> </i> class as
-stdio's gets() relates to fgets(). The <i><a href="Pixels.html"> Pixels</a> </i>
-class provides the more general form of the interface.
-<p>Obtain existing image pixels via <i>getPixels()</i>. Create a new
+stdio's gets() relates to fgets(). The <i><a href="Pixels.html"> Pixels</a>
+</i>class provides the more general form of the interface.
+<p>Obtain existing image pixels via <i>getPixels()</i>. Create a new
pixel region using <i>setPixels().</i></p>
<p>In order to ensure that only the current generation of the image is
modified, the Image's <a href="#modifyImage">modifyImage()</a> method
generation of the image to be modified due to the use of reference
counting when copying or constructing an Image.<br>
</p>
-<p>Depending on the capabilities of the operating system, and the
+<p>Depending on the capabilities of the operating system, and the
relationship of the window to the image, the pixel cache may be a copy
of the pixels in the selected window, or it may be the actual image
pixels. In any case calling <i>syncPixels()</i> insures that the base
image is updated with the contents of the modified pixel cache. The
-method <i> readPixels()</i> supports copying foreign pixel data formats
-into the pixel cache according to the <i>QuantumTypes</i>. The method <i>writePixels()</i>
-supports copying the pixels in the cache to a foreign pixel
-representation according to the format specified by <i>QuantumTypes</i>.</p>
-<p>The pixel region is effectively a small image in which the pixels
+method <i> readPixels()</i> supports copying foreign pixel data
+formats
+into the pixel cache according to the <i>QuantumTypes</i>. The method <i>writePixels()</i>
+supports copying the pixels in the cache to a foreign pixel
+representation according to the format specified by <i>QuantumTypes</i>.</p>
+<p>The pixel region is effectively a small image in which the pixels
may be accessed, addressed, and updated, as shown in the following
example:
<table border="0" width="100%">
size="-1"> // Request pixel region with size 60x40, and top origin at
20x30</font></font></font> <br>
<font face="Courier New,Courier"><font color="#000099"><font
- size="-1"> int columns = 60;</font></font></font> <br>
+ size="-1"> ssize_t columns = 60;</font></font></font> <br>
<font face="Courier New,Courier"><font color="#000099"><font
- size="-1"> PixelPacket *pixel_cache = image.getPixels(20,30,columns,40);</font></font></font> <br>
+ size="-1"> PixelPacket *pixel_cache =
+image.getPixels(20,30,columns,40);</font></font></font> <br>
<font face="Courier New,Courier"><font color="#ff0000"><font
size="-1"> // Set pixel at column 5, and row 10 in the pixel cache to
red.</font></font></font> <br>
<font face="Courier New,Courier"><font color="#000099"><font
- size="-1"> int column = 5;</font></font></font> <br>
+ size="-1"> ssize_t column = 5;</font></font></font> <br>
<font face="Courier New,Courier"><font color="#000099"><font
- size="-1"> int row = 10;</font></font></font> <br>
+ size="-1"> ssize_t row = 10;</font></font></font> <br>
<font face="Courier New,Courier"><font color="#000099"><font
- size="-1"> PixelPacket *pixel = pixel_cache+row*columns+column;</font></font></font> <br>
+ size="-1"> PixelPacket *pixel =
+pixel_cache+row*columns*sizeof(PixelPacket)+column;</font></font></font>
+ <br>
<font face="Courier New,Courier"><font color="#000099"><font
size="-1"> *pixel = Color("red");</font></font></font> <br>
<font face="Courier New,Courier"><font color="#ff0000"><font
</td>
<td><font size="-1">const <a href="PixelPacket.html">PixelPacket</a>
*</font></td>
- <td><font size="-1">const int x_, const int y_, const unsigned
-int columns_, const unsigned int rows_</font></td>
+ <td><font size="-1">const ssize_t x_, const ssize_t y_, const unsigned
+int columns_, const size_t rows_</font></td>
<td><font size="-1">Transfers pixels from the image to the pixel
cache as defined by the specified rectangular region. </font><font
size="-1">The returned pointer remains valid until the next getPixel,
-getConstPixels, or setPixels call and should never be deallocated by the
+getConstPixels, or setPixels call and should never be deallocated by
+the
user.</font></td>
</tr>
<tr>
getConstPixels, or setPixels call. </font><font size="-1">The
returned pointer remains valid until the next getPixel, getConstPixels,
or setPixels call and should never be deallocated by the user.</font><font
- size="-1"> Only valid for PseudoClass images or CMYKA images. The
-pixel indexes represent an array of type IndexPacket, with each entry
-corresponding to an x,y pixel position. For PseudoClass images, the
-entry's value is the offset into the colormap (see <a href="#colorMap">colorMap</a>
+ size="-1"> Only valid for PseudoClass images or CMYKA images. The
+pixel indexes represent an array of type IndexPacket, with each entry
+corresponding to an x,y pixel position. For PseudoClass images, the
+entry's value is the offset into the colormap (see <a href="#colorMap">colorMap</a>
) for that pixel. For CMYKA images, the indexes are used to contain the
alpha channel.</font></td>
</tr>
<td><font size="-1">Returns a pointer to the Image pixel indexes
corresponding to the pixel region requested by the last <a
href="#getConstPixels">getConstPixels</a> , <a href="#getPixels">getPixels</a>
-, or <a href="#setPixels">setPixels</a> call. </font><font size="-1">The
+, or <a href="#setPixels">setPixels</a> call. </font><font
+ size="-1">The
returned pointer remains valid until the next getPixel, getConstPixels,
or setPixels call and should never be deallocated by the user.</font><font
- size="-1"> </font><font size="-1">Only valid for PseudoClass images or
-CMYKA images. The pixel indexes represent an array of type
-IndexPacket, with each entry corresponding to a pixel x,y position. For
-PseudoClass images, the entry's value is the offset into the colormap
-(see <a href="#colorMap">colorMap</a> ) for that pixel. For CMYKA
-images, the indexes are used to contain the alpha channel.</font></td>
+ size="-1"> </font><font size="-1">Only valid for PseudoClass images
+or
+CMYKA images. The pixel indexes represent an array of type
+IndexPacket, with each entry corresponding to a pixel x,y position. For
+PseudoClass images, the entry's value is the offset into the colormap
+(see <a href="#colorMap">colorMap</a> ) for that pixel. For
+CMYKA
+images, the indexes are used to contain the alpha channel.</font></td>
</tr>
<tr>
<td>
<center><a name="getPixels"></a> <font size="-1">getPixels</font></center>
</td>
<td><font size="-1"><a href="PixelPacket.html">PixelPacket</a> *</font></td>
- <td><font size="-1">const int x_, const int y_, const unsigned
-int columns_, const unsigned int rows_</font></td>
+ <td><font size="-1">const ssize_t x_, const ssize_t y_, const unsigned
+int columns_, const size_t rows_</font></td>
<td><font size="-1">Transfers pixels from the image to the pixel
cache as defined by the specified rectangular region. Modified pixels
-may be subsequently transferred back to the image via syncPixels. </font><font
+may be subsequently transferred back to the image via syncPixels. </font><font
size="-1">The returned pointer remains valid until the next getPixel,
-getConstPixels, or setPixels call and should never be deallocated by the
+getConstPixels, or setPixels call and should never be deallocated by
+the
user.</font><font size="-1"></font></td>
</tr>
<tr>
<center><a name="setPixels"></a> <font size="-1">setPixels</font></center>
</td>
<td><font size="-1"><a href="PixelPacket.html">PixelPacket</a> *</font></td>
- <td><font size="-1">const int x_, const int y_, const unsigned
-int columns_, const unsigned int rows_</font></td>
+ <td><font size="-1">const ssize_t x_, const ssize_t y_, const unsigned
+int columns_, const size_t rows_</font></td>
<td><font size="-1">Allocates a pixel cache region to store image
pixels as defined by the region rectangle. This area is
-subsequently transferred from the pixel cache to the image via
+subsequently transferred from the pixel cache to the image via
syncPixels. </font><font size="-1">The returned pointer remains
valid until the next getPixel, getConstPixels, or setPixels call and
should never be deallocated by the user.</font></td>
<td><font size="-1"><a href="Enumerations.html#QuantumTypes">QuantumTypes</a>
quantum_, unsigned char *destination_</font></td>
<td><font size="-1">Transfers one or more pixel components from
-the image pixel cache to a buffer or file. WritePixels is typically
-used to support image encoders. The region transferred corresponds to
+the image pixel cache to a buffer or file. WritePixels is typically
+used to support image encoders. The region transferred corresponds to
the region set by a preceding getPixels or getConstPixels call.</font></td>
</tr>
</tbody>