# Make it a morgue for rm id in mkmaze.c
# for the purpose of random sdoor placement
REGION:(12,01,20,09),unlit,"morgue",unfilled
+# another region to constrain monster arrival
+REGION:(01,01,10,11),unlit,"ordinary",unfilled
MAZEWALK:(28,05),east
LADDER:(06,05),down
# Non diggable walls
STAIR:levregion(01,00,79,20),(0,0,28,12),down
BRANCH:levregion(01,00,79,20),(0,0,28,12)
TELEPORT_REGION:levregion(01,00,79,20),(0,0,27,12)
+# entire tower in a region, constrains monster migration
+REGION:(01,01,26,11),unlit,"ordinary",unfilled
REGION:(09,03,17,09),unlit,"zoo"
DOOR:closed,(15,02)
DOOR:closed,(11,10)
from a thrown potion of oil kills the hero
fix region timeout detection, caused strange display of stinking cloud
while wearing the Eyes of the Overworld
+try to keep migrating monsters from escaping the wizard tower
Platform- and/or Interface-Specific Fixes