With a debugging pline() in place, I could see that tty perm_invent
was being redrawn for each item added to hero's initial inventory.
Avoid that. There is an update_inventory() call just prior to
entering moveloop() which handles all of starting invent as a unit.
{
int save_suppress_price;
+ if (!g.program_state.in_moveloop) /* not covered by suppress_map_output */
+ return;
if (suppress_map_output()) /* despite name, used for perm_invent too */
return;