the file format and sp_lev.c supported it, but the level parser didn't
deafness now a full-fledged attribute
water should flow into pits from broken wand of digging
objects that fall thru trapdoors, et al, can break on impact
+support engraving in blood in special level files
Platform- and/or Interface-Specific Fixes
engrave { yylval.i=ENGRAVE; return ENGRAVING_TYPE; }
burn { yylval.i=BURN; return ENGRAVING_TYPE; }
mark { yylval.i=MARK; return ENGRAVING_TYPE; }
+blood { yylval.i=ENGR_BLOOD; return ENGRAVING_TYPE; }
blessed { yylval.i=1; return CURSE_TYPE; }
uncursed { yylval.i=2; return CURSE_TYPE; }
cursed { yylval.i=3; return CURSE_TYPE; }