#define MAX_LINES 300
#define BLUR_MAX_RADIUS 50.0
#define ROUND(x) ((int) ((x) + .5))
+#define SUBPIXEL_MASK 56 // d6 bitmask for subpixel accuracy adjustment
static int last_render_id = 0;
pen.y += delta.y * render_context.scale_y;
}
- shift.x = pen.x & 56;
- shift.y = pen.y & 56;
+ shift.x = pen.x & SUBPIXEL_MASK;
+ shift.y = pen.y & SUBPIXEL_MASK;
if (render_context.evt_type == EVENT_POSITIONED) {
- shift.x += double_to_d6(x2scr_pos(render_context.pos_x)) & 56;
- shift.y -= double_to_d6(y2scr_pos(render_context.pos_y)) & 56;
+ shift.x += double_to_d6(x2scr_pos(render_context.pos_x)) & SUBPIXEL_MASK;
+ shift.y -= double_to_d6(y2scr_pos(render_context.pos_y)) & SUBPIXEL_MASK;
}
ass_font_set_transform(render_context.font,