MemoryAccessToClass[MSSA->getLiveOnEntryDef()] =
createMemoryClass(MSSA->getLiveOnEntryDef());
- for (auto &B : F) {
+ for (auto DTN : nodes(DT)) {
+ BasicBlock *BB = DTN->getBlock();
// All MemoryAccesses are equivalent to live on entry to start. They must
// be initialized to something so that initial changes are noticed. For
// the maximal answer, we initialize them all to be the same as
// liveOnEntry.
- auto *MemoryBlockDefs = MSSA->getBlockDefs(&B);
+ auto *MemoryBlockDefs = MSSA->getBlockDefs(BB);
if (MemoryBlockDefs)
for (const auto &Def : *MemoryBlockDefs) {
MemoryAccessToClass[&Def] = TOPClass;
if (MD && isa<StoreInst>(MD->getMemoryInst()))
TOPClass->incStoreCount();
}
- for (auto &I : B) {
+ for (auto &I : *BB) {
// Don't insert void terminators into the class. We don't value number
// them, and they just end up sitting in TOP.
if (isa<TerminatorInst>(I) && I.getType()->isVoidTy())
}
// Now a standard depth first ordering of the domtree is equivalent to RPO.
- auto DFI = df_begin(DT->getRootNode());
- for (auto DFE = df_end(DT->getRootNode()); DFI != DFE; ++DFI) {
- BasicBlock *B = DFI->getBlock();
+ for (auto DTN : depth_first(DT->getRootNode())) {
+ BasicBlock *B = DTN->getBlock();
const auto &BlockRange = assignDFSNumbers(B, ICount);
BlockInstRange.insert({B, BlockRange});
ICount += BlockRange.second - BlockRange.first;
}
- // Handle forward unreachable blocks and figure out which blocks
- // have single preds.
- for (auto &B : F) {
- // Assign numbers to unreachable blocks.
- if (!DFI.nodeVisited(DT->getNode(&B))) {
- const auto &BlockRange = assignDFSNumbers(&B, ICount);
- BlockInstRange.insert({&B, BlockRange});
- ICount += BlockRange.second - BlockRange.first;
- }
- }
-
TouchedInstructions.resize(ICount);
// Ensure we don't end up resizing the expressionToClass map, as
// that can be quite expensive. At most, we have one expression per