We now have symbols with floating-point type to make sure that
(double)x == (double)x comes out true, but we still can't do much with
these. For now, don't even bother trying to create a floating-point zero
value; just give up on conversion to bool.
PR14634, C++ edition.
git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@190953
91177308-0d34-0410-b5e6-
96231b3b80d8
return val;
if (val.isConstant())
return makeTruthVal(!val.isZeroConstant(), castTy);
+ if (!Loc::isLocType(originalTy) &&
+ !originalTy->isIntegralOrEnumerationType() &&
+ !originalTy->isMemberPointerType())
+ return UnknownVal();
if (SymbolRef Sym = val.getAsSymbol(true)) {
BasicValueFactory &BVF = getBasicValueFactory();
// FIXME: If we had a state here, we could see if the symbol is known to
--- /dev/null
+// RUN: %clang_cc1 -analyze -analyzer-checker=core -analyzer-store=region -verify %s
+// expected-no-diagnostics
+
+bool PR14634(int x) {
+ double y = (double)x;
+ return !y;
+}
+
+bool PR14634_implicit(int x) {
+ double y = (double)x;
+ return y;
+}