> Below is the result of your feedback form. It was submitted by
> <email deleted> on Tuesday, June 4, 2002 at 21:04:54
> After alt-Q or F)ile, Q)uitting, it is still possible to F)ile, S)ave your
> game. By doing this after you are shown your inventory [fully identified] and
> attributes (It must be done before the last "Do you want to view your %1"
> dialog is answered--usually conduct), which means you can know what you are
> holding-- although it won't be officially identified. But you can use it to
> avoid putting on, say, an amulet of strangulation by mistake.
win32: strip illegal file name characters from plname and replace with '_'
win32gui: make error() work; it was essentially non-operative in 3.4.0
win32gui: fix alignment of columns in menu windows
+win32gui: Window menu File|Save worked during #quit disclosure processing
win32tty: honour the use_inverse option and default to ATR_BOLD if disabled
win32tty: respond only to mouse clicks not mouse movement
X11: restore support for non-square tiles when USE_XPM is defined
break;
case IDM_SAVE:
- dosave();
+ if (!program_state.gameover && !program_state.done_hup) dosave();
+ else MessageBeep(0);
break;
case IDM_MAP_TILES: