;
; SSE41-LABEL: combine_test1b:
; SSE41: # BB#0:
-; SSE41-NEXT: blendps {{.*#+}} xmm0 = xmm1[0],xmm0[1],xmm1[2],xmm0[3]
-; SSE41-NEXT: shufps {{.*#+}} xmm1 = xmm1[1,0],xmm0[0,0]
-; SSE41-NEXT: shufps {{.*#+}} xmm1 = xmm1[2,0],xmm0[2,0]
+; SSE41-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1,2,0]
; SSE41-NEXT: movaps %xmm1, %xmm0
; SSE41-NEXT: retq
;
; AVX-LABEL: combine_test1b:
; AVX: # BB#0:
-; AVX-NEXT: vblendps {{.*#+}} xmm0 = xmm1[0],xmm0[1],xmm1[2],xmm0[3]
-; AVX-NEXT: vshufps {{.*#+}} xmm1 = xmm1[1,0],xmm0[0,0]
-; AVX-NEXT: vshufps {{.*#+}} xmm0 = xmm1[2,0],xmm0[2,0]
+; AVX-NEXT: vpermilps {{.*#+}} xmm0 = xmm1[0,1,2,0]
; AVX-NEXT: retq
%1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 3>
%2 = shufflevector <4 x float> %1, <4 x float> %b, <4 x i32> <i32 0, i32 5, i32 2, i32 0>
;
; SSE41-LABEL: combine_test4b:
; SSE41: # BB#0:
-; SSE41-NEXT: blendps {{.*#+}} xmm0 = xmm1[0],xmm0[1],xmm1[2],xmm0[3]
-; SSE41-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[3,0]
-; SSE41-NEXT: shufps {{.*#+}} xmm1 = xmm1[1,1],xmm0[0,2]
+; SSE41-NEXT: shufps {{.*#+}} xmm1 = xmm1[1,1,2,3]
; SSE41-NEXT: movaps %xmm1, %xmm0
; SSE41-NEXT: retq
;
; AVX-LABEL: combine_test4b:
; AVX: # BB#0:
-; AVX-NEXT: vblendps {{.*#+}} xmm0 = xmm1[0],xmm0[1],xmm1[2],xmm0[3]
-; AVX-NEXT: vshufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[3,0]
-; AVX-NEXT: vshufps {{.*#+}} xmm0 = xmm1[1,1],xmm0[0,2]
+; AVX-NEXT: vpermilps {{.*#+}} xmm0 = xmm1[1,1,2,3]
; AVX-NEXT: retq
%1 = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 4, i32 1, i32 6, i32 3>
%2 = shufflevector <4 x float> %1, <4 x float> %b, <4 x i32> <i32 5, i32 5, i32 2, i32 7>
%d = shufflevector <8 x i32> %b, <8 x i32> %c, <8 x i32> <i32 7, i32 6, i32 5, i32 4, i32 15, i32 14, i32 13, i32 12>
ret <8 x i32> %d
}
+
+define <4 x float> @combine_insertps1(<4 x float> %a, <4 x float> %b) {
+; SSE41-LABEL: combine_insertps1:
+; SSE41: # BB#0:
+; SSE41-NEXT: insertps {{.*#+}} xmm0 = xmm1[2],xmm0[1,2,3]
+; SSE41-NEXT: retq
+
+; AVX-LABEL: combine_insertps1:
+; AVX: # BB#0:
+; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm1[2],xmm0[1,2,3]
+; AVX-NEXT: retq
+ %c = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32><i32 0, i32 6, i32 2, i32 4>
+ %d = shufflevector <4 x float> %a, <4 x float> %c, <4 x i32> <i32 5, i32 1, i32 6, i32 3>
+ ret <4 x float> %d
+}
+
+define <4 x float> @combine_insertps2(<4 x float> %a, <4 x float> %b) {
+; SSE41-LABEL: combine_insertps2:
+; SSE41: # BB#0:
+; SSE41-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],xmm1[2],xmm0[2,3]
+; SSE41-NEXT: retq
+
+; AVX-LABEL: combine_insertps2:
+; AVX: # BB#0:
+; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm0[0],xmm1[2],xmm0[2,3]
+; AVX-NEXT: retq
+ %c = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32><i32 0, i32 1, i32 6, i32 7>
+ %d = shufflevector <4 x float> %a, <4 x float> %c, <4 x i32> <i32 4, i32 6, i32 2, i32 3>
+ ret <4 x float> %d
+}
+
+define <4 x float> @combine_insertps3(<4 x float> %a, <4 x float> %b) {
+; SSE41-LABEL: combine_insertps3:
+; SSE41: # BB#0:
+; SSE41-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0],xmm0[3]
+; SSE41-NEXT: retq
+
+; AVX-LABEL: combine_insertps3:
+; AVX: # BB#0:
+; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0],xmm0[3]
+; AVX-NEXT: retq
+ %c = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32><i32 0, i32 4, i32 2, i32 5>
+ %d = shufflevector <4 x float> %a, <4 x float> %c, <4 x i32><i32 4, i32 1, i32 5, i32 3>
+ ret <4 x float> %d
+}
+
+define <4 x float> @combine_insertps4(<4 x float> %a, <4 x float> %b) {
+; SSE41-LABEL: combine_insertps4:
+; SSE41: # BB#0:
+; SSE41-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[0]
+; SSE41-NEXT: retq
+
+; AVX-LABEL: combine_insertps4:
+; AVX: # BB#0:
+; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[0]
+; AVX-NEXT: retq
+ %c = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32><i32 0, i32 4, i32 2, i32 5>
+ %d = shufflevector <4 x float> %a, <4 x float> %c, <4 x i32><i32 4, i32 1, i32 6, i32 5>
+ ret <4 x float> %d
+}