// one for each lag in frames (for 2 pass), and then one for each possible
// reference buffer (8) - we can end up with up to 30 buffers of roughly this
// size or almost 1 gig of memory.
+ // In total the allocations will exceed 2GiB which may cause a failure with
+ // mingw + wine, use a smaller size in that case.
+#if defined(_WIN32) && !defined(_WIN64)
+ video.SetSize(4096, 3072);
+#else
video.SetSize(4096, 4096);
+#endif
video.set_limit(2);
expected_res_ = VPX_CODEC_OK;
ASSERT_NO_FATAL_FAILURE(RunLoop(&video));