import time
import os
import subprocess
+import _winreg
winsound = test_support.import_module('winsound')
+def has_sound(sound):
+ """Find out if a particular event is configured with a default sound"""
+ try:
+ key = _winreg.OpenKeyEx(_winreg.HKEY_CURRENT_USER,
+ "AppEvents\Schemes\Apps\.Default\{0}\.Default".format(sound))
+ value = _winreg.EnumValue(key, 0)[1]
+ if value is not u"":
+ return True
+ else:
+ return False
+ except WindowsError:
+ return False
class BeepTest(unittest.TestCase):
# As with PlaySoundTest, incorporate the _have_soundcard() check
"none", winsound.SND_ASYNC | winsound.SND_MEMORY
)
+ @unittest.skipUnless(has_sound("SystemAsterisk"), "No default SystemAsterisk")
def test_alias_asterisk(self):
if _have_soundcard():
winsound.PlaySound('SystemAsterisk', winsound.SND_ALIAS)
'SystemAsterisk', winsound.SND_ALIAS
)
+ @unittest.skipUnless(has_sound("SystemExclamation"), "No default SystemExclamation")
def test_alias_exclamation(self):
if _have_soundcard():
winsound.PlaySound('SystemExclamation', winsound.SND_ALIAS)
'SystemExclamation', winsound.SND_ALIAS
)
+ @unittest.skipUnless(has_sound("SystemExit"), "No default SystemExit")
def test_alias_exit(self):
if _have_soundcard():
winsound.PlaySound('SystemExit', winsound.SND_ALIAS)
'SystemExit', winsound.SND_ALIAS
)
+ @unittest.skipUnless(has_sound("SystemHand"), "No default SystemHand")
def test_alias_hand(self):
if _have_soundcard():
winsound.PlaySound('SystemHand', winsound.SND_ALIAS)
'SystemHand', winsound.SND_ALIAS
)
+ @unittest.skipUnless(has_sound("SystemQuestion"), "No default SystemQuestion")
def test_alias_question(self):
if _have_soundcard():
winsound.PlaySound('SystemQuestion', winsound.SND_ALIAS)