#ifdef STATUS_HILITES
NHOPTC(statushilites, 20, opt_in, set_in_game, Yes, Yes, Yes, No, NoAlias,
"0=no status highlighting, N=show highlights for N turns")
- NHOPTO("status hilite rules", o_status_hilites, BUFSZ, opt_in, set_in_game,
- No, Yes, No, NoAlias, "edit status hilites")
+ NHOPTO("status highlight rules", o_status_hilites, BUFSZ, opt_in,
+ set_in_game, No, Yes, No, NoAlias, "edit status hilites")
#else
NHOPTC(statushilites, 20, opt_in, set_in_config, Yes, Yes, Yes, No,
NoAlias, "highlight control")
return longest_name_len;
}
+/* text to optionally insert at the beginning of #options command's menu,
+ briefly describing how it works; [brevity is in the eye of the beholder
+ or perhaps a pig; it was brief when this comment was first written...] */
+static const char *const optmenu[] = {
+ "This menu shows the current value for all options and lets you",
+ "pick ones that you'd like to change. Picking them doesn't make",
+ "any immediate changes though. That will take place once you close",
+ "the menu. For most of NetHack's interfaces, closing the menu is",
+ "done by pressing the <enter> key or <return> key; others might",
+ "require clicking on [ok]. Pressing the <escape> key or clicking",
+ "on [cancel] will close the menu and discard any pending changes.",
+ "",
+ "This menu is too long to fit on one screen. Some interfaces",
+ "paginate menus; use the '>' key to advance a page or '<' to back",
+ "up. They typically re-use selection letters (a-z) on each page.",
+ "Others use one long page and you need to use a scrollbar; once",
+ "past a-z and A-Z they'll have entries without selection letters.",
+ "Those can be selected by clicking on them.",
+ "",
+ "For toggling boolean (True/False or On/Off) options, selecting",
+ "them is all that is needed. For compound options (below, after",
+ "the boolean ones), you will be prompted to supply a new value.",
+ "",
+ "At the start of each of the two sections are the values of some",
+ "unselectable options which can only be set before the game starts.",
+ "After the compound section are some \"other\" options which take a",
+ "set of multiple values and tend to be more complex to deal with.",
+ "",
+ "Some changes will only last until you save (or quit) the current",
+ "game. Usually those are for things that might not be appropriate",
+ "if you were to restore the saved game on another computer with",
+ "different capabilities. Other options will be included in this",
+ "game's save file and retain their settings after restore. None set",
+ "here will affect other games, either already saved or new ones.",
+ "For that, you need to update your run-time configuration file and",
+ "specify the desired options settings there. Even then, restoring",
+ "existing games that contain saved option values will use those.",
+ "",
+ "[Suppress this menu introduction by turning off 'cmdassist'.]",
+ "",
+ NULL
+};
+
/* the #options command */
int
doset(void) /* changing options via menu by Per Liboriussen */
tmpwin = create_nhwindow(NHW_MENU);
start_menu(tmpwin, MENU_BEHAVE_STANDARD);
+ if (iflags.cmdassist) {
+ /* insert the optmenu[] explanatory text at the top of the menu */
+ any = cg.zeroany;
+ for (i = 0; optmenu[i]; ++i) {
+ Sprintf(buf, "%4s%.75s", "", optmenu[i]);
+ add_menu(tmpwin, &nul_glyphinfo, &any, 0, 0, FALSE,
+ buf, MENU_ITEMFLAGS_NONE);
+ }
+ }
+
#ifdef notyet /* SYSCF */
/* XXX I think this is still fragile. Fixing initial/from_file and/or
changing the SET_* etc to bitmaps will let me make this better. */