...if mention_walls is on
if (sobj_at(BOULDER, x, y) && (Sokoban || !Passes_walls)) {
if (!(Blind || Hallucination) && (context.run >= 2)
- && mode != TEST_TRAV)
+ && mode != TEST_TRAV) {
+ if (mode == DO_MOVE && iflags.mention_walls)
+ pline("A boulder blocks your path.");
return FALSE;
+ }
if (mode == DO_MOVE) {
/* tunneling monsters will chew before pushing */
if (tunnels(youmonst.data) && !needspick(youmonst.data)