declare i32 @f(i8 * nest, i32)
; Most common case
-define i32 @test0(i32 %n) {
+define i32 @test0(i32 %n) !dbg !4 {
%alloca = alloca [10 x i8], align 16
%gep = getelementptr [10 x i8], [10 x i8]* %alloca, i32 0, i32 0
call void @llvm.init.trampoline(i8* %gep, i8* bitcast (i32 (i8*, i32)* @f to i8*),
i8* null)
%tramp = call i8* @llvm.adjust.trampoline(i8* %gep)
%function = bitcast i8* %tramp to i32(i32)*
- %ret = call i32 %function(i32 %n)
+ %ret = call i32 %function(i32 %n), !dbg !10
ret i32 %ret
-; CHECK: define i32 @test0(i32 %n) {
-; CHECK: %ret = call i32 @f(i8* nest null, i32 %n)
+; CHECK: define i32 @test0(i32 %n) !dbg !4 {
+; CHECK: %ret = call i32 @f(i8* nest null, i32 %n), !dbg !10
}
define i32 @test1(i32 %n, i8* %trampmem) {
; CHECK: %ret1 = call i32 @f(i8* nest null, i32 %n)
; CHECK: %ret2 = call i32 @f(i8* nest null, i32 %n)
}
+
+!llvm.dbg.cu = !{!0}
+!llvm.module.flags = !{!3}
+
+!0 = distinct !DICompileUnit(language: DW_LANG_C99, file: !1, producer: "clang version 3.0 (trunk 127710)", isOptimized: true, runtimeVersion: 0, emissionKind: FullDebug, enums: !2, retainedTypes: !2)
+!1 = !DIFile(filename: "string.h", directory: "Game")
+!2 = !{}
+!3 = !{i32 1, !"Debug Info Version", i32 3}
+!4 = distinct !DISubprogram(name: "passthru", scope: !1, file: !1, line: 79, type: !5, isLocal: true, isDefinition: true, scopeLine: 79, virtualIndex: 6, flags: DIFlagPrototyped, isOptimized: true, unit: !0, variables: !8)
+!5 = !DISubroutineType(types: !6)
+!6 = !{!7}
+!7 = !DIDerivedType(tag: DW_TAG_pointer_type, scope: !0, baseType: null, size: 64, align: 64)
+!8 = !{!9}
+!9 = !DILocalVariable(name: "a", arg: 1, scope: !4, file: !1, line: 78, type: !7)
+!10 = !DILocation(line: 78, column: 28, scope: !4)