Move the 2x2 DC DCT into the dct_dc asm function to avoid some store-to-load forwarding penalties and extra register loads.
Use dct_dc as part of the early termination in probe_skip.
x86 asm partially by Holger Lubitz.
ARM NEON asm by David Conrad.
vld1.64 {d30}, [r1,:64], r3
vadd.s16 q1, q12, q13
vld1.64 {d31}, [r2,:64], ip
- vpadd.s16 d0, d0, d1
- vadd.s16 q1, q1, q14
vsubl.u8 q15, d30, d31
+ vadd.s16 q1, q1, q14
+
+ vadd.s16 d4, d0, d1
vadd.s16 q1, q1, q15
- vpadd.s16 d2, d2, d3
+ vsub.s16 d5, d0, d1
+ vadd.s16 d6, d2, d3
+ vsub.s16 d7, d2, d3
+ vadd.s16 q0, q2, q3
+ vsub.s16 q1, q2, q3
+
vpadd.s16 d0, d0, d2
+ vpadd.s16 d1, d1, d3
+ vpadd.s16 d0, d0, d1
vst1.64 {d0}, [r0,:64]
bx lr
.endfunc
static void sub8x8_dct_dc( int16_t dct[4], uint8_t *pix1, uint8_t *pix2 )
{
+ int d0, d1, d2, d3;
dct[0] = sub4x4_dct_dc( &pix1[0], &pix2[0] );
dct[1] = sub4x4_dct_dc( &pix1[4], &pix2[4] );
dct[2] = sub4x4_dct_dc( &pix1[4*FENC_STRIDE+0], &pix2[4*FDEC_STRIDE+0] );
dct[3] = sub4x4_dct_dc( &pix1[4*FENC_STRIDE+4], &pix2[4*FDEC_STRIDE+4] );
+
+ /* 2x2 DC transform */
+ d0 = dct[0] + dct[1];
+ d1 = dct[2] + dct[3];
+ d2 = dct[0] - dct[1];
+ d3 = dct[2] - dct[3];
+ dct[0] = d0 + d1;
+ dct[2] = d2 + d3;
+ dct[1] = d0 - d1;
+ dct[3] = d2 - d3;
}
static void add4x4_idct( uint8_t *p_dst, int16_t dct[16] )
movq m1, m2
punpckldq m2, m3
punpckhdq m1, m3
- psadbw %1, m7
- psadbw %2, m7
- psadbw m2, m7
- psadbw m1, m7
+ pxor m3, m3
+ psadbw %1, m3
+ psadbw %2, m3
+ psadbw m2, m3
+ psadbw m1, m3
psubw %1, m2
psubw %2, m1
%endmacro
+%macro DCT2x2 2 ; reg s1/s0 (!=m1), reg s3/s2
+ pshufw mm1, %1, 10100000b ; s1 s1 s0 s0
+ pshufw mm0, %2, 10110001b ; s3 __ s2 __
+ paddw mm1, %2 ; s1 s13 s0 s02
+ psubw mm1, mm0 ; d13 s13 d02 s02
+ pshufw mm0, mm1, 01000100b ; d02 s02 d02 s02
+ psrlq mm1, 32 ; __ __ d13 s13
+ paddw mm0, mm1 ; d02 s02 d02+d13 s02+s13
+ psllq mm1, 32 ; d13 s13
+ psubw mm0, mm1 ; d02-d13 s02-s13 d02+d13 s02+s13
+%endmacro
+
INIT_MMX
cglobal x264_sub8x8_dct_dc_mmxext, 3,3
- pxor m7, m7
- call .loop
- add r1, FENC_STRIDE*4
- add r2, FDEC_STRIDE*4
- add r0, 4
-.loop:
DCTDC_2ROW_MMX m0, m4, 0
DCTDC_2ROW_MMX m5, m6, 2
paddw m0, m5
paddw m4, m6
- punpcklwd m0, m4
- movd [r0], m0
+ punpckldq m0, m4
+ add r1, FENC_STRIDE*4
+ add r2, FDEC_STRIDE*4
+ DCTDC_2ROW_MMX m7, m4, 0
+ DCTDC_2ROW_MMX m5, m6, 2
+ paddw m7, m5
+ paddw m4, m6
+ punpckldq m7, m4
+ DCT2x2 m0, m7
+ movq [r0], m0
ret
INIT_XMM
DCTDC_2ROW_SSE2 2, 1, m4
add r1, FENC_STRIDE*4
add r2, FDEC_STRIDE*4
- psubq m4, m6
+ psubd m4, m6
DCTDC_2ROW_SSE2 0, 0, m5
DCTDC_2ROW_SSE2 2, 1, m5
- psubq m5, m6
+ psubd m5, m6
packssdw m4, m5
- packssdw m4, m4
- movq [r0], m4
+ movhlps m5, m4
+ movdq2q mm0, m4
+ movdq2q mm7, m5
+ DCT2x2 mm0, mm7
+ movq [r0], mm0
RET
;-----------------------------------------------------------------------------
if( ssd[ch] > thresh )
{
h->dctf.sub8x8_dct_dc( dct2x2, h->mb.pic.p_fenc[1+ch], h->mb.pic.p_fdec[1+ch] );
- dct2x2dc_dconly( dct2x2 );
if( h->mb.b_trellis )
nz_dc = x264_quant_dc_trellis( h, dct2x2, CQM_4IC+b_inter, i_qp, DCT_CHROMA_DC, !b_inter, 1 );
else
if( ssd < thresh )
continue;
- h->dctf.sub8x8_dct( dct4x4, p_src, p_dst );
+ /* The vast majority of chroma checks will terminate during the DC check or the higher
+ * threshold check, so we can save time by doing a DC-only DCT. */
+ h->dctf.sub8x8_dct_dc( dct2x2, p_src, p_dst );
- /* calculate dct DC */
- dct2x2dc( dct2x2, dct4x4 );
if( h->quantf.quant_2x2_dc( dct2x2, h->quant4_mf[CQM_4PC][i_qp][0]>>1, h->quant4_bias[CQM_4PC][i_qp][0]<<1 ) )
return 0;
if( ssd < thresh*4 )
continue;
+ h->dctf.sub8x8_dct( dct4x4, p_src, p_dst );
+
/* calculate dct coeffs */
for( i4x4 = 0, i_decimate_mb = 0; i4x4 < 4; i4x4++ )
{
+ /* We don't need to zero the DC coefficient before quantization because we already
+ * checked that all the DCs were zero above at twice the precision that quant4x4
+ * uses. This applies even though the DC here is being quantized before the 2x2
+ * transform. */
if( !h->quantf.quant_4x4( dct4x4[i4x4], h->quant4_mf[CQM_4PC][i_qp], h->quant4_bias[CQM_4PC][i_qp] ) )
continue;
h->zigzagf.scan_4x4( dctscan, dct4x4[i4x4] );