// Handle vectors differently to get better performance.
if (Ty->isVectorType()) {
llvm::Type *SrcTy = Value->getType();
- auto *VecTy = cast<llvm::VectorType>(SrcTy);
+ auto *VecTy = dyn_cast<llvm::VectorType>(SrcTy);
// Handle vec3 special.
- if (VecTy->getNumElements() == 3) {
+ if (VecTy && VecTy->getNumElements() == 3) {
// Our source is a vec3, do a shuffle vector to make it a vec4.
llvm::Constant *Mask[] = {Builder.getInt32(0), Builder.getInt32(1),
Builder.getInt32(2),
--- /dev/null
+// RUN: %clang_cc1 -ffreestanding %s -triple=i686-apple-darwin -target-feature +mmx -emit-llvm -o - -Wall -Werror
+// RUN: %clang_cc1 -ffreestanding %s -triple=x86_64-apple-darwin -target-feature +mmx -emit-llvm -o - -Wall -Werror
+// REQUIRES: asserts
+
+#include <x86intrin.h>
+
+int __attribute__ ((__vector_size__ (8))) b;
+
+void bar(int a)
+{
+ b = __builtin_ia32_vec_init_v2si (0, a);
+}
\ No newline at end of file