}
}
-
-void glCompImageMouseUp(glCompObj * obj, GLfloat x, GLfloat y,
- glMouseButtonType t)
-{
- /*Put your internal code here */
- if (((glCompImage *) obj)->common.callbacks.mouseup)
- ((glCompImage *) obj)->common.callbacks.mouseup(obj, x, y, t);
-}
int width, int height,int is2D);
extern int glCompImageLoadPng(glCompImage * i, char *pngFile,int is2D);
extern void glCompImageDraw(void *obj);
- extern void glCompImageMouseUp(glCompObj * obj, GLfloat x, GLfloat y,
- glMouseButtonType t);
#ifdef __cplusplus
}