If you level teleported while on a sleeping steed, a panic and possibly a
crash would occur. I believe the same would occur by digging a hole. This
was due to keepdogs avoiding keeping sleeping pets. In these cases, it
seems there's no reason for the sleeping steed to _not_ accompany you.
Since other ways of changing level (eg stairs) don't allow this, just added
a check to keepdogs to allow the steed to go with you.
all objects carried by a monster who's hit by a polymorph zap are protected
from that zap, not just worn armor which falls off due to shape change
sparkle option for display effects was ignored on explosions
+level teleport while on a sleeping steed caused panic and possible crash
Platform- and/or Interface-Specific Fixes
the amulet; if you don't have it, will chase you
only if in range. -3. */
(u.uhave.amulet && mtmp->iswiz))
- && !mtmp->msleeping && mtmp->mcanmove
+ && ((!mtmp->msleeping && mtmp->mcanmove)
+#ifdef STEED
+ /* eg if level teleport or new trap, steed has no control
+ to avoid following */
+ || (mtmp == u.usteed)
+#endif
+ )
/* monster won't follow if it hasn't noticed you yet */
&& !(mtmp->mstrategy & STRAT_WAITFORU)) {
stay_behind = FALSE;