<email deleted> wrote:
> While levitating, I put on an unknown pair of boots. They turned out to be
> elven boots. I received the message, "You finish your dressing maneuver. You
> walk very quietly." Incidentally, I was hallucinating at the time.
>
> It seems to me that levitating individuals shouldn't be able to tell that they
> walk quietly.
continue to use already freed memory and later might panic or crash
when jumping over an already seen trap, use an() to get appropriate grammar
fix bad grammar when putting on not-yet-seen Eyes of the Overworld while blind
+don't "walk quietly" while levitating
Platform- and/or Interface-Specific Fixes
case ELVEN_BOOTS:
if (!oldprop && !HStealth && !BStealth) {
makeknown(uarmf->otyp);
- You("walk very quietly.");
+ if (Levitation || Flying)
+ You("float imperceptibly.");
+ else
+ You("walk very quietly.");
}
break;
case FUMBLE_BOOTS: