If a genocided monster was in "limbo" (migrating to the same level),
wizmakemap put it back on map.
parsing for the argument to 'scores' option was sloppy; "3a/o" (slash) and
"3a 1o" (space and digit one, not lowercase L) both worked but "3a o"
(just space) was supposed to but didn't
+wizmakemap could leave genocided monsters on map
Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository
u_on_rndspot((u.uhave.amulet ? 1 : 0) /* 'going up' flag */
| (was_in_W_tower ? 2 : 0));
losedogs();
+ kill_genocided_monsters();
/* u_on_rndspot() might pick a spot that has a monster, or losedogs()
might pick the hero's spot (only if there isn't already a monster
there), so we might have to move hero or the co-located monster */