-/* SCCS Id: @(#)drawing.c 3.5 2006/09/16 */
+/* SCCS Id: @(#)drawing.c 3.5 2006/09/22 */
/* Copyright (c) NetHack Development Team 1992. */
/* NetHack may be freely redistributed. See license for details. */
const char invisexplain[] = "remembered, unseen, creature";
/* Default object class symbols. See objclass.h.
- * {symbol, name explain}
+ * {symbol, name, explain}
* name: used in object_detect().
* explain: used in do_look().
*/
/*
* Convert the given character to an object class. If the character is not
* recognized, then MAXOCLASSES is returned. Used in detect.c invent.c,
- * options.c, pickup.c, sp_lev.c, and lev_main.c.
+ * objnam.c, options.c, pickup.c, sp_lev.c, lev_main.c, and tilemap.c.
*/
int
def_char_to_objclass(ch)
/*
* Convert a character into a monster class. This returns the _first_
* match made. If there are are no matches, return MAXMCLASSES.
+ * Used in detect.c, options.c, read.c, sp_lev.c, and lev_main.c
*/
int
def_char_to_monclass(ch)