*/
int pgwin32_noblock = 0;
+/* Undef the macros defined in win32.h, so we can access system functions */
#undef socket
+#undef bind
+#undef listen
#undef accept
#undef connect
#undef select
return s;
}
+int
+pgwin32_bind(SOCKET s, struct sockaddr * addr, int *addrlen)
+{
+ int res;
+
+ res = bind(s, addr, addrlen);
+ if (res < 0)
+ TranslateSocketError();
+ return res;
+}
+
+int
+pgwin32_listen(SOCKET s, int backlog)
+{
+ int res;
+
+ res = listen(s, backlog);
+ if (res < 0)
+ TranslateSocketError();
+ return res;
+}
SOCKET
pgwin32_accept(SOCKET s, struct sockaddr * addr, int *addrlen)
/* In backend/port/win32/socket.c */
#ifndef FRONTEND
#define socket(af, type, protocol) pgwin32_socket(af, type, protocol)
+#define bind(s, addr, addrlen) pgwin32_bind(s, addr, addrlen)
+#define listen(s, backlog) pgwin32_listen(s, backlog)
#define accept(s, addr, addrlen) pgwin32_accept(s, addr, addrlen)
#define connect(s, name, namelen) pgwin32_connect(s, name, namelen)
#define select(n, r, w, e, timeout) pgwin32_select(n, r, w, e, timeout)
#define send(s, buf, len, flags) pgwin32_send(s, buf, len, flags)
SOCKET pgwin32_socket(int af, int type, int protocol);
+int pgwin32_bind(SOCKET s, struct sockaddr * addr, int *addrlen);
+int pgwin32_listen(SOCKET s, int backlog);
SOCKET pgwin32_accept(SOCKET s, struct sockaddr * addr, int *addrlen);
int pgwin32_connect(SOCKET s, const struct sockaddr * name, int namelen);
int pgwin32_select(int nfds, fd_set *readfs, fd_set *writefds, fd_set *exceptfds, const struct timeval * timeout);