not all cavemen are human, so avoid using human in quest messages
tengu is singular and plural, some rumors were incorrect
don't let leader or nemesis be renamed
+non-moving monster are not affected by liquid
Platform- and/or Interface-Specific Fixes
if (!is_clinger(mtmp->data) && !likes_lava(mtmp->data)) {
if (!resists_fire(mtmp)) {
if (cansee(mtmp->mx,mtmp->my))
- pline("%s burns to a crisp.", Monnam(mtmp));
+ pline("%s %s.", Monnam(mtmp),
+ mtmp->data == &mons[PM_WATER_ELEMENTAL] ?
+ "boils aways" : "burns to a crisp");
mondead(mtmp);
}
else {
for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
if (DEADMONSTER(mtmp)) continue;
+ /* must check non-moving monsters once/turn in case
+ * they managed to end up in liquid */
+ if (mtmp->data->mmove == 0) {
+ if (vision_full_recalc) vision_recalc(0);
+ if (minliquid(mtmp)) continue;
+ }
+
/* regenerate hit points */
mon_regen(mtmp, FALSE);