/****************************************************************************/
/* Version 3.6.x */
-/* Patch 3, <insert date here>
+/* Patch 3, December 5, 2019
*
* Fixed stale 'thrownobj' pointer for returning thrown aklys while engulfed
* Fixed uarmh null pointer dereference if a helm of opposite alignment came
* Fixed ignoring of god's wrath when hero injured himself during altar kick
* Fixed several cases where persistent inventory window was not updated
* Fixed temple priests or shopkeepers moving over other monsters
+ * Fixed a crash-causing bug when putting on levitation boots over a sink
* Ensured that thrown or kicked objects will end up in bones
* Made water go all the way to the edges of level on the Plane of Water
* Made clouds disrupt line of sight along the edges of the Plane of Air
* the Windows platform
* Improved the layout and display of the player selection dialog used on the
* Windows graphical implementation
+ * Improved performance of some tty versions by reducing the number of
+ * function calls made from mapglyph
* Allowed the msdos implementation to build with curses and PDCurses
* Included over 100 other fixes and improvements as outlined in doc/fixes36.3
*/
#endif
#if defined(UNIX) && !defined(LINT) && !defined(GCC_WARN)
-static const char SCCS_Id[] UNUSED = "@(#)makedefs.c\t3.6\t2019/05/07";
+static const char SCCS_Id[] UNUSED = "@(#)makedefs.c\t3.6\t2019/12/05";
#endif
/* names of files to be generated */