hitting with a polearm remembers the position of the last monster you hit
allow showing legal polearm positions when asked for location to hit
add messages for trying to pick up some terrain features
+boomerang makes noise when hitting a sink
Platform- and/or Interface-Specific Fixes
}
tmp_at(bhitpos.x, bhitpos.y);
delay_output();
- if(IS_SINK(levl[bhitpos.x][bhitpos.y].typ))
+ if(IS_SINK(levl[bhitpos.x][bhitpos.y].typ)) {
+ if (!Deaf) pline("Klonk!");
break; /* boomerang falls on sink */
+ }
/* ct==0, initial position, we want next delta to be same;
ct==5, opposite position, repeat delta undoes first one */
if (ct % 5 != 0) i += (counterclockwise ? -1 : 1);