Pull request from entrez: allow rush/run to move over water if
wearing discovered water walking boots. (Having walked over water
while wearing them but without them being discovered isn't sufficient.
Hypothetically there could some other method of acquiring water
walking ability.) #802 supersedes #454.
Closes #802
a hero on the quest home level who runs or travels past the quest leader and
gets tossed out of the quest for some reason would keep running on the
far side of the quest portal
+allow rush/run over water if wearing discovered water walking boots
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository