oci->mb_cols, oci->mb_rows);
vp8_blit_text(message, oci->post_proc_buffer.y_buffer, oci->post_proc_buffer.y_stride);
}
- else if (flags & VP8D_DEBUG_LEVEL2)
+
+ if (flags & VP8D_DEBUG_LEVEL2)
{
int i, j;
unsigned char *y_ptr;
}
}
- else if (flags & VP8D_DEBUG_LEVEL3)
+
+ if (flags & VP8D_DEBUG_LEVEL3)
{
int i, j;
unsigned char *y_ptr;
}
}
- else if (flags & VP8D_DEBUG_LEVEL4)
+
+ if (flags & VP8D_DEBUG_LEVEL4)
{
sprintf(message, "Bitrate: %10.2f frame_rate: %10.2f ", oci->bitrate, oci->framerate);
vp8_blit_text(message, oci->post_proc_buffer.y_buffer, oci->post_proc_buffer.y_stride);
#endif
}
- else if (flags & VP8D_DEBUG_LEVEL5)
+
+ // Draw motion vectors
+ if (flags & VP8D_DEBUG_LEVEL5)
{
YV12_BUFFER_CONFIG *post = &oci->post_proc_buffer;
int width = post->y_width;
}
// Color in block modes
- else if (flags & VP8D_DEBUG_LEVEL6)
+ if (flags & VP8D_DEBUG_LEVEL6)
{
int i, j;
YV12_BUFFER_CONFIG *post = &oci->post_proc_buffer;
}
// Color in frame reference blocks
- else if (flags & VP8D_DEBUG_LEVEL7)
+ if (flags & VP8D_DEBUG_LEVEL7)
{
int i, j;
YV12_BUFFER_CONFIG *post = &oci->post_proc_buffer;