Every point that is behind the camera is moved to the clipping plane by
orthographic projection. It is obviously incorrect, but this is a very rare
case, and proper clipping of Bezier curves is not that easy.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@26065
b3059339-0415-0410-9bf9-
f77b7e298cf2
*/
static inline void transform_vector_3d(FT_Vector* v, double *m) {
const double camera = 2500 * frame_context.border_scale; // camera distance
+ const double cutoff_z = 10.;
double a[4], b[4];
a[0] = d6_to_double(v->x);
a[1] = d6_to_double(v->y);
b[0] *= camera;
b[1] *= camera;
b[3] = 8 * b[2] + camera;
- if (b[3] < 0.001 && b[3] > -0.001)
- b[3] = b[3] < 0. ? -0.001 : 0.001;
+ if (b[3] < cutoff_z)
+ b[3] = cutoff_z;
v->x = double_to_d6(b[0] / b[3]);
v->y = double_to_d6(b[1] / b[3]);
}