#undef INIT_BLSTAT
#undef INIT_THRESH
+#ifdef STATUS_HILITES
+
+const struct condmap condition_aliases[] = {
+ { "strangled", BL_MASK_STRNGL },
+ { "all", BL_MASK_BAREH | BL_MASK_BLIND | BL_MASK_BUSY
+ | BL_MASK_CONF | BL_MASK_DEAF | BL_MASK_ELF_IRON
+ | BL_MASK_FLY | BL_MASK_FOODPOIS | BL_MASK_GLOWHANDS
+ | BL_MASK_GRAB | BL_MASK_HALLU | BL_MASK_HELD
+ | BL_MASK_ICY | BL_MASK_INLAVA | BL_MASK_LEV
+ | BL_MASK_PARLYZ | BL_MASK_RIDE | BL_MASK_SLEEPING
+ | BL_MASK_SLIME | BL_MASK_SLIPPERY | BL_MASK_STONE
+ | BL_MASK_STRNGL | BL_MASK_STUN | BL_MASK_SUBMERGED
+ | BL_MASK_TERMILL | BL_MASK_TETHERED | BL_MASK_TRAPPED
+ | BL_MASK_UNCONSC | BL_MASK_WOUNDEDL },
+ { "major_troubles", BL_MASK_FOODPOIS | BL_MASK_GRAB | BL_MASK_INLAVA
+ | BL_MASK_SLIME | BL_MASK_STONE | BL_MASK_STRNGL
+ | BL_MASK_TERMILL },
+ { "minor_troubles", BL_MASK_BLIND | BL_MASK_DEAF | BL_MASK_STUN
+ | BL_MASK_CONF | BL_MASK_HALLU | BL_MASK_PARLYZ },
+ { "movement", BL_MASK_LEV | BL_MASK_FLY | BL_MASK_RIDE },
+ { "self_inflicted", BL_MASK_ELF_IRON },
+};
+
+#endif /* STATUS_HILITES */
+
const struct conditions_t conditions[] = {
/* priority, mask, identifier, txt1, txt2, txt3 */
{ 3, BL_MASK_BAREH, bl_bareh, { "Bare", "Bar", "Bh" } },
#ifdef STATUS_HILITES
-const struct condmap condition_aliases[] = {
- { "strangled", BL_MASK_STRNGL },
- { "all", BL_MASK_STONE | BL_MASK_SLIME | BL_MASK_STRNGL
- | BL_MASK_FOODPOIS | BL_MASK_TERMILL
- | BL_MASK_BLIND | BL_MASK_DEAF | BL_MASK_STUN
- | BL_MASK_CONF | BL_MASK_HALLU
- | BL_MASK_LEV | BL_MASK_FLY | BL_MASK_RIDE
- | BL_MASK_ELF_IRON },
- { "major_troubles", BL_MASK_STONE | BL_MASK_SLIME | BL_MASK_STRNGL
- | BL_MASK_FOODPOIS | BL_MASK_TERMILL },
- { "minor_troubles", BL_MASK_BLIND | BL_MASK_DEAF | BL_MASK_STUN
- | BL_MASK_CONF | BL_MASK_HALLU },
- { "movement", BL_MASK_LEV | BL_MASK_FLY | BL_MASK_RIDE },
- { "moreconditions", BL_MASK_ELF_IRON },
-};
-
unsigned long
query_conditions()
{
{ "color", &iflags.wc_color, FALSE, SET_IN_GAME },
#endif
{ "confirm", &flags.confirm, TRUE, SET_IN_GAME },
- { "cond_barehanded", &condtests[bl_bareh].choice, FALSE, SET_IN_GAME },
- { "cond_blind", &condtests[bl_blind].choice, TRUE, SET_IN_GAME },
- { "cond_busy", &condtests[bl_busy].choice, FALSE, SET_IN_GAME },
- { "cond_conf", &condtests[bl_conf].choice, TRUE, SET_IN_GAME },
- { "cond_deaf", &condtests[bl_deaf].choice, TRUE, SET_IN_GAME },
- { "cond_fly", &condtests[bl_fly].choice, TRUE, SET_IN_GAME },
- { "cond_foodPois", &condtests[bl_foodpois].choice, TRUE, SET_IN_GAME },
- { "cond_glowhands", &condtests[bl_glowhands].choice, FALSE, SET_IN_GAME },
- { "cond_grab", &condtests[bl_grab].choice, TRUE, SET_IN_GAME },
- { "cond_hallu", &condtests[bl_hallu].choice, TRUE, SET_IN_GAME },
- { "cond_held", &condtests[bl_held].choice, FALSE, SET_IN_GAME },
- { "cond_ice" , &condtests[bl_icy].choice, FALSE, SET_IN_GAME },
- { "cond_iron", &condtests[bl_elf_iron].choice, TRUE, SET_IN_GAME },
- { "cond_lava", &condtests[bl_inlava].choice, TRUE, SET_IN_GAME },
- { "cond_lev", &condtests[bl_lev].choice, TRUE, SET_IN_GAME },
- { "cond_unconscious", &condtests[bl_unconsc].choice, FALSE, SET_IN_GAME },
- { "cond_paralyze", &condtests[bl_parlyz].choice, FALSE, SET_IN_GAME },
- { "cond_ride", &condtests[bl_ride].choice, TRUE, SET_IN_GAME },
- { "cond_sleep" , &condtests[bl_sleeping].choice, FALSE, SET_IN_GAME },
- { "cond_slime", &condtests[bl_slime].choice, TRUE, SET_IN_GAME },
- { "cond_slip", &condtests[bl_slippery].choice, FALSE, SET_IN_GAME },
- { "cond_stone", &condtests[bl_stone].choice, TRUE, SET_IN_GAME },
- { "cond_strngl", &condtests[bl_strngl].choice, TRUE, SET_IN_GAME },
- { "cond_stun", &condtests[bl_stun].choice, TRUE, SET_IN_GAME },
- { "cond_submerged" , &condtests[bl_submerged].choice, FALSE, SET_IN_GAME },
- { "cond_termIll", &condtests[bl_termill].choice, TRUE, SET_IN_GAME },
- { "cond_tethered", &condtests[bl_tethered].choice, FALSE, SET_IN_GAME },
- { "cond_trap", &condtests[bl_trapped].choice, FALSE, SET_IN_GAME },
- { "cond_woundedl", &condtests[bl_woundedl].choice, FALSE, SET_IN_GAME },
+ { "cond_barehanded", &condtests[bl_bareh].choice, opt_in, SET_IN_GAME },
+ { "cond_blind", &condtests[bl_blind].choice, opt_out, SET_IN_GAME },
+ { "cond_busy", &condtests[bl_busy].choice, opt_in, SET_IN_GAME },
+ { "cond_conf", &condtests[bl_conf].choice, opt_out, SET_IN_GAME },
+ { "cond_deaf", &condtests[bl_deaf].choice, opt_out, SET_IN_GAME },
+ { "cond_fly", &condtests[bl_fly].choice, opt_out, SET_IN_GAME },
+ { "cond_foodPois", &condtests[bl_foodpois].choice, opt_out, SET_IN_GAME },
+ { "cond_glowhands", &condtests[bl_glowhands].choice, opt_in, SET_IN_GAME },
+ { "cond_grab", &condtests[bl_grab].choice, opt_out, SET_IN_GAME },
+ { "cond_hallu", &condtests[bl_hallu].choice, opt_out, SET_IN_GAME },
+ { "cond_held", &condtests[bl_held].choice, opt_in, SET_IN_GAME },
+ { "cond_ice" , &condtests[bl_icy].choice, opt_in, SET_IN_GAME },
+ { "cond_iron", &condtests[bl_elf_iron].choice, opt_out, SET_IN_GAME },
+ { "cond_lava", &condtests[bl_inlava].choice, opt_out, SET_IN_GAME },
+ { "cond_lev", &condtests[bl_lev].choice, opt_out, SET_IN_GAME },
+ { "cond_unconscious", &condtests[bl_unconsc].choice, opt_in, SET_IN_GAME },
+ { "cond_paralyze", &condtests[bl_parlyz].choice, opt_in, SET_IN_GAME },
+ { "cond_ride", &condtests[bl_ride].choice, opt_out, SET_IN_GAME },
+ { "cond_sleep" , &condtests[bl_sleeping].choice, opt_in, SET_IN_GAME },
+ { "cond_slime", &condtests[bl_slime].choice, opt_out, SET_IN_GAME },
+ { "cond_slip", &condtests[bl_slippery].choice, opt_in, SET_IN_GAME },
+ { "cond_stone", &condtests[bl_stone].choice, opt_out, SET_IN_GAME },
+ { "cond_strngl", &condtests[bl_strngl].choice, opt_out, SET_IN_GAME },
+ { "cond_stun", &condtests[bl_stun].choice, opt_out, SET_IN_GAME },
+ { "cond_submerged" , &condtests[bl_submerged].choice, opt_in, SET_IN_GAME },
+ { "cond_termIll", &condtests[bl_termill].choice, opt_out, SET_IN_GAME },
+ { "cond_tethered", &condtests[bl_tethered].choice, opt_in, SET_IN_GAME },
+ { "cond_trap", &condtests[bl_trapped].choice, opt_in, SET_IN_GAME },
+ { "cond_woundedl", &condtests[bl_woundedl].choice, opt_in, SET_IN_GAME },
{ "dark_room", &flags.dark_room, TRUE, SET_IN_GAME },
{ "eight_bit_tty", &iflags.wc_eight_bit_input, FALSE, SET_IN_GAME }, /*WC*/
#if defined(TTY_GRAPHICS) || defined(CURSES_GRAPHICS) || defined(X11_GRAPHICS)