--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="config.props" />
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{609BC774-C6F8-4B2B-AA7D-5B3D0EA95751}</ProjectGuid>
+ <Keyword>Win32Proj</Keyword>
+ <RootNamespace>NetHack</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <Import Project="default.props" />
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <Import Project="console.props" />
+ <Import Project="common.props" />
+ <Import Project="dirs.props" />
+ <Import Project="files.props" />
+ <PropertyGroup>
+ <OutDir>$(BinDir)</OutDir>
+ </PropertyGroup>
+ <ItemDefinitionGroup>
+ <ClCompile>
+ <AdditionalOptions>/Gs /Oi- %(AdditionalOptions)</AdditionalOptions>
+ <Optimization>Disabled</Optimization>
+ <InlineFunctionExpansion>Default</InlineFunctionExpansion>
+ <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
+ <OmitFramePointers>true</OmitFramePointers>
+ <AdditionalIncludeDirectories>$(WinWin32Dir);$(IncDir);$(SysWinntDir);$(SysShareDir);$(WinShareDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>TILES;WIN32CON;DLB;MSWIN_GRAPHICS;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;winmm.lib;Winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClCompile Include="$(SrcDir)allmain.c" />
+ <ClCompile Include="$(SrcDir)alloc.c" />
+ <ClCompile Include="$(SrcDir)apply.c" />
+ <ClCompile Include="$(SrcDir)artifact.c" />
+ <ClCompile Include="$(SrcDir)attrib.c" />
+ <ClCompile Include="$(SrcDir)ball.c" />
+ <ClCompile Include="$(SrcDir)bones.c" />
+ <ClCompile Include="$(SrcDir)botl.c" />
+ <ClCompile Include="$(SrcDir)cmd.c" />
+ <ClCompile Include="$(SrcDir)dbridge.c" />
+ <ClCompile Include="$(SrcDir)decl.c" />
+ <ClCompile Include="$(SrcDir)detect.c" />
+ <ClCompile Include="$(SrcDir)dig.c" />
+ <ClCompile Include="$(SrcDir)display.c" />
+ <ClCompile Include="$(SrcDir)dlb.c" />
+ <ClCompile Include="$(SrcDir)do.c" />
+ <ClCompile Include="$(SrcDir)dog.c" />
+ <ClCompile Include="$(SrcDir)dogmove.c" />
+ <ClCompile Include="$(SrcDir)dokick.c" />
+ <ClCompile Include="$(SrcDir)dothrow.c" />
+ <ClCompile Include="$(SrcDir)do_name.c" />
+ <ClCompile Include="$(SrcDir)do_wear.c" />
+ <ClCompile Include="$(SrcDir)drawing.c" />
+ <ClCompile Include="$(SrcDir)dungeon.c" />
+ <ClCompile Include="$(SrcDir)eat.c" />
+ <ClCompile Include="$(SrcDir)end.c" />
+ <ClCompile Include="$(SrcDir)engrave.c" />
+ <ClCompile Include="$(SrcDir)exper.c" />
+ <ClCompile Include="$(SrcDir)explode.c" />
+ <ClCompile Include="$(SrcDir)extralev.c" />
+ <ClCompile Include="$(SrcDir)files.c" />
+ <ClCompile Include="$(SrcDir)fountain.c" />
+ <ClCompile Include="$(SrcDir)hack.c" />
+ <ClCompile Include="$(SrcDir)hacklib.c" />
+ <ClCompile Include="$(SrcDir)invent.c" />
+ <ClCompile Include="$(SrcDir)light.c" />
+ <ClCompile Include="$(SrcDir)lock.c" />
+ <ClCompile Include="$(SrcDir)mail.c" />
+ <ClCompile Include="$(SrcDir)makemon.c" />
+ <ClCompile Include="$(SrcDir)mapglyph.c" />
+ <ClCompile Include="$(SrcDir)mcastu.c" />
+ <ClCompile Include="$(SrcDir)mhitm.c" />
+ <ClCompile Include="$(SrcDir)mhitu.c" />
+ <ClCompile Include="$(SrcDir)minion.c" />
+ <ClCompile Include="$(SrcDir)mklev.c" />
+ <ClCompile Include="$(SrcDir)mkmap.c" />
+ <ClCompile Include="$(SrcDir)mkmaze.c" />
+ <ClCompile Include="$(SrcDir)mkobj.c" />
+ <ClCompile Include="$(SrcDir)mkroom.c" />
+ <ClCompile Include="$(SrcDir)mon.c" />
+ <ClCompile Include="$(SrcDir)mondata.c" />
+ <ClCompile Include="$(SrcDir)monmove.c" />
+ <ClCompile Include="$(SrcDir)monst.c" />
+ <ClCompile Include="$(SrcDir)monstr.c" />
+ <ClCompile Include="$(SrcDir)mplayer.c" />
+ <ClCompile Include="$(SrcDir)mthrowu.c" />
+ <ClCompile Include="$(SrcDir)muse.c" />
+ <ClCompile Include="$(SrcDir)music.c" />
+ <ClCompile Include="$(SrcDir)objects.c" />
+ <ClCompile Include="$(SrcDir)objnam.c" />
+ <ClCompile Include="$(SrcDir)options.c" />
+ <ClCompile Include="$(SrcDir)o_init.c" />
+ <ClCompile Include="$(SrcDir)pager.c" />
+ <ClCompile Include="$(SrcDir)pickup.c" />
+ <ClCompile Include="$(SrcDir)pline.c" />
+ <ClCompile Include="$(SrcDir)polyself.c" />
+ <ClCompile Include="$(SrcDir)potion.c" />
+ <ClCompile Include="$(SrcDir)pray.c" />
+ <ClCompile Include="$(SrcDir)priest.c" />
+ <ClCompile Include="$(SrcDir)quest.c" />
+ <ClCompile Include="$(SrcDir)questpgr.c" />
+ <ClCompile Include="$(SrcDir)read.c" />
+ <ClCompile Include="$(SrcDir)rect.c" />
+ <ClCompile Include="$(SrcDir)region.c" />
+ <ClCompile Include="$(SrcDir)restore.c" />
+ <ClCompile Include="$(SrcDir)rip.c" />
+ <ClCompile Include="$(SrcDir)rnd.c" />
+ <ClCompile Include="$(SrcDir)role.c" />
+ <ClCompile Include="$(SrcDir)rumors.c" />
+ <ClCompile Include="$(SrcDir)save.c" />
+ <ClCompile Include="$(SrcDir)shk.c" />
+ <ClCompile Include="$(SrcDir)shknam.c" />
+ <ClCompile Include="$(SrcDir)sit.c" />
+ <ClCompile Include="$(SrcDir)sounds.c" />
+ <ClCompile Include="$(SrcDir)spell.c" />
+ <ClCompile Include="$(SrcDir)sp_lev.c" />
+ <ClCompile Include="$(SrcDir)steal.c" />
+ <ClCompile Include="$(SrcDir)steed.c" />
+ <ClCompile Include="$(SrcDir)sys.c" />
+ <ClCompile Include="$(SrcDir)teleport.c" />
+ <ClCompile Include="$(SrcDir)tile.c" />
+ <ClCompile Include="$(SrcDir)timeout.c" />
+ <ClCompile Include="$(SrcDir)topten.c" />
+ <ClCompile Include="$(SrcDir)track.c" />
+ <ClCompile Include="$(SrcDir)trap.c" />
+ <ClCompile Include="$(SrcDir)uhitm.c" />
+ <ClCompile Include="$(SrcDir)u_init.c" />
+ <ClCompile Include="$(SrcDir)vault.c" />
+ <ClCompile Include="$(SrcDir)version.c" />
+ <ClCompile Include="$(SrcDir)vision.c" />
+ <ClCompile Include="$(SrcDir)weapon.c" />
+ <ClCompile Include="$(SrcDir)were.c" />
+ <ClCompile Include="$(SrcDir)wield.c" />
+ <ClCompile Include="$(SrcDir)windows.c" />
+ <ClCompile Include="$(SrcDir)wizard.c" />
+ <ClCompile Include="$(SrcDir)worm.c" />
+ <ClCompile Include="$(SrcDir)worn.c" />
+ <ClCompile Include="$(SrcDir)write.c" />
+ <ClCompile Include="$(SrcDir)zap.c" />
+ <ClCompile Include="$(SysShareDir)cppregex.cpp" />
+ <ClCompile Include="$(SysShareDir)nhlan.c" />
+ <ClCompile Include="$(SysShareDir)pcmain.c" />
+ <ClCompile Include="$(SysShareDir)pcsys.c" />
+ <ClCompile Include="$(SysShareDir)pcunix.c" />
+ <ClCompile Include="$(SysShareDir)random.c" />
+ <ClCompile Include="$(SysWinntDir)ntsound.c" />
+ <ClCompile Include="$(SysWinntDir)nttty.c" />
+ <ClCompile Include="$(SysWinntDir)stubs.c">
+ <PreprocessorDefinitions>GUISTUB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <ClCompile Include="$(SysWinntDir)winnt.c" />
+ <ClCompile Include="$(WinTtyDir)getline.c" />
+ <ClCompile Include="$(WinTtyDir)topl.c" />
+ <ClCompile Include="$(WinTtyDir)wintty.c" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="$(IncDir)align.h" />
+ <ClInclude Include="$(IncDir)artifact.h" />
+ <ClInclude Include="$(IncDir)artilist.h" />
+ <ClInclude Include="$(IncDir)attrib.h" />
+ <ClInclude Include="$(IncDir)botl.h" />
+ <ClInclude Include="$(IncDir)color.h" />
+ <ClInclude Include="$(IncDir)config.h" />
+ <ClInclude Include="$(IncDir)config1.h" />
+ <ClInclude Include="$(IncDir)context.h" />
+ <ClInclude Include="$(IncDir)coord.h" />
+ <ClInclude Include="$(IncDir)date.h" />
+ <ClInclude Include="$(IncDir)decl.h" />
+ <ClInclude Include="$(IncDir)display.h" />
+ <ClInclude Include="$(IncDir)dlb.h" />
+ <ClInclude Include="$(IncDir)dungeon.h" />
+ <ClInclude Include="$(IncDir)engrave.h" />
+ <ClInclude Include="$(IncDir)extern.h" />
+ <ClInclude Include="$(IncDir)flag.h" />
+ <ClInclude Include="$(IncDir)func_tab.h" />
+ <ClInclude Include="$(IncDir)global.h" />
+ <ClInclude Include="$(IncDir)hack.h" />
+ <ClInclude Include="$(IncDir)lev.h" />
+ <ClInclude Include="$(IncDir)mextra.h" />
+ <ClInclude Include="$(IncDir)mfndpos.h" />
+ <ClInclude Include="$(IncDir)mkroom.h" />
+ <ClInclude Include="$(IncDir)monattk.h" />
+ <ClInclude Include="$(IncDir)mondata.h" />
+ <ClInclude Include="$(IncDir)monflag.h" />
+ <ClInclude Include="$(IncDir)monst.h" />
+ <ClInclude Include="$(IncDir)monsym.h" />
+ <ClInclude Include="$(IncDir)ntconf.h" />
+ <ClInclude Include="$(IncDir)obj.h" />
+ <ClInclude Include="$(IncDir)objclass.h" />
+ <ClInclude Include="$(IncDir)onames.h" />
+ <ClInclude Include="$(IncDir)patchlevel.h" />
+ <ClInclude Include="$(IncDir)permonst.h" />
+ <ClInclude Include="$(IncDir)pm.h" />
+ <ClInclude Include="$(IncDir)prop.h" />
+ <ClInclude Include="$(IncDir)qtext.h" />
+ <ClInclude Include="$(IncDir)quest.h" />
+ <ClInclude Include="$(IncDir)rect.h" />
+ <ClInclude Include="$(IncDir)region.h" />
+ <ClInclude Include="$(IncDir)rm.h" />
+ <ClInclude Include="$(IncDir)skills.h" />
+ <ClInclude Include="$(IncDir)spell.h" />
+ <ClInclude Include="$(IncDir)sp_lev.h" />
+ <ClInclude Include="$(IncDir)timeout.h" />
+ <ClInclude Include="$(IncDir)tradstdc.h" />
+ <ClInclude Include="$(IncDir)trap.h" />
+ <ClInclude Include="$(IncDir)vision.h" />
+ <ClInclude Include="$(IncDir)winprocs.h" />
+ <ClInclude Include="$(IncDir)wintty.h" />
+ <ClInclude Include="$(IncDir)wintype.h" />
+ <ClInclude Include="$(IncDir)you.h" />
+ <ClInclude Include="$(IncDir)youprop.h" />
+ <ClInclude Include="$(WinWin32Dir)nhresource.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <ResourceCompile Include="$(WinWin32Dir)NetHack.rc" />
+ </ItemGroup>
+ <ItemGroup>
+ <Image Include="$(WinWin32Dir)nethack.ico" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <Target Name="AfterBuild">
+ <MSBuild Projects="afternethack.proj" Targets="Build" Properties="Configuration=$(Configuration)" />
+ </Target>
+ <Target Name="AfterClean">
+ <MSBuild Projects="afternethack.proj" Targets="Clean" Properties="Configuration=$(Configuration)" />
+ </Target>
+ <Target Name="AfterRebuild">
+ <MSBuild Projects="afternethack.proj" Targets="Build" Properties="Configuration=$(Configuration)" />
+ </Target>
+</Project>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="config.props" />
+
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{CEC5D360-8804-454F-8591-002184C23499}</ProjectGuid>
+ <RootNamespace>NetHackW</RootNamespace>
+ </PropertyGroup>
+
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <Import Project="default.props" />
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <Import Project="common.props" />
+ <Import Project="dirs.props" />
+ <Import Project="files.props" />
+
+ <PropertyGroup>
+ <OutDir>$(BinDir)</OutDir>
+ </PropertyGroup>
+
+ <ItemDefinitionGroup>
+ <ClCompile>
+ <AdditionalOptions>/Gs /Oi- %(AdditionalOptions)</AdditionalOptions>
+ <Optimization>Disabled</Optimization>
+ <OmitFramePointers>true</OmitFramePointers>
+ <AdditionalIncludeDirectories>$(WinWin32Dir);$(IncDir);$(SysWinntDir);$(SysShareDir);$(WinShareDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>TILES;_WINDOWS;DLB;MSWIN_GRAPHICS;WIN32CONNDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <ResourceCompile>
+ <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <Culture>0x0409</Culture>
+ </ResourceCompile>
+ <Link>
+ <!-- TODO common.props has SubSystem Console -->
+ <SubSystem>Windows</SubSystem>
+ <AdditionalDependencies>comctl32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+
+
+ <ItemGroup>
+ <ClCompile Include="$(SrcDir)allmain.c" />
+ <ClCompile Include="$(SrcDir)alloc.c" />
+ <ClCompile Include="$(SrcDir)apply.c" />
+ <ClCompile Include="$(SrcDir)artifact.c" />
+ <ClCompile Include="$(SrcDir)attrib.c" />
+ <ClCompile Include="$(SrcDir)ball.c" />
+ <ClCompile Include="$(SrcDir)bones.c" />
+ <ClCompile Include="$(SrcDir)botl.c" />
+ <ClCompile Include="$(SrcDir)cmd.c" />
+ <ClCompile Include="$(SrcDir)dbridge.c" />
+ <ClCompile Include="$(SrcDir)decl.c" />
+ <ClCompile Include="$(SrcDir)detect.c" />
+ <ClCompile Include="$(SrcDir)dig.c" />
+ <ClCompile Include="$(SrcDir)display.c" />
+ <ClCompile Include="$(SrcDir)dlb.c" />
+ <ClCompile Include="$(SrcDir)do.c" />
+ <ClCompile Include="$(SrcDir)dog.c" />
+ <ClCompile Include="$(SrcDir)dogmove.c" />
+ <ClCompile Include="$(SrcDir)dokick.c" />
+ <ClCompile Include="$(SrcDir)dothrow.c" />
+ <ClCompile Include="$(SrcDir)do_name.c" />
+ <ClCompile Include="$(SrcDir)do_wear.c" />
+ <ClCompile Include="$(SrcDir)drawing.c" />
+ <ClCompile Include="$(SrcDir)dungeon.c" />
+ <ClCompile Include="$(SrcDir)eat.c" />
+ <ClCompile Include="$(SrcDir)end.c" />
+ <ClCompile Include="$(SrcDir)engrave.c" />
+ <ClCompile Include="$(SrcDir)exper.c" />
+ <ClCompile Include="$(SrcDir)explode.c" />
+ <ClCompile Include="$(SrcDir)extralev.c" />
+ <ClCompile Include="$(SrcDir)files.c" />
+ <ClCompile Include="$(SrcDir)fountain.c" />
+ <ClCompile Include="$(SrcDir)hack.c" />
+ <ClCompile Include="$(SrcDir)hacklib.c" />
+ <ClCompile Include="$(SrcDir)invent.c" />
+ <ClCompile Include="$(SrcDir)light.c" />
+ <ClCompile Include="$(SrcDir)lock.c" />
+ <ClCompile Include="$(SrcDir)mail.c" />
+ <ClCompile Include="$(SrcDir)makemon.c" />
+ <ClCompile Include="$(SrcDir)mapglyph.c" />
+ <ClCompile Include="$(SrcDir)mcastu.c" />
+ <ClCompile Include="$(SrcDir)mhitm.c" />
+ <ClCompile Include="$(SrcDir)mhitu.c" />
+ <ClCompile Include="$(SrcDir)minion.c" />
+ <ClCompile Include="$(SrcDir)mklev.c" />
+ <ClCompile Include="$(SrcDir)mkmap.c" />
+ <ClCompile Include="$(SrcDir)mkmaze.c" />
+ <ClCompile Include="$(SrcDir)mkobj.c" />
+ <ClCompile Include="$(SrcDir)mkroom.c" />
+ <ClCompile Include="$(SrcDir)mon.c" />
+ <ClCompile Include="$(SrcDir)mondata.c" />
+ <ClCompile Include="$(SrcDir)monmove.c" />
+ <ClCompile Include="$(SrcDir)monst.c" />
+ <ClCompile Include="$(SrcDir)monstr.c" />
+ <ClCompile Include="$(SrcDir)mplayer.c" />
+ <ClCompile Include="$(SrcDir)mthrowu.c" />
+ <ClCompile Include="$(SrcDir)muse.c" />
+ <ClCompile Include="$(SrcDir)music.c" />
+ <ClCompile Include="$(SrcDir)objects.c" />
+ <ClCompile Include="$(SrcDir)objnam.c" />
+ <ClCompile Include="$(SrcDir)options.c" />
+ <ClCompile Include="$(SrcDir)o_init.c" />
+ <ClCompile Include="$(SrcDir)pager.c" />
+ <ClCompile Include="$(SrcDir)pickup.c" />
+ <ClCompile Include="$(SrcDir)pline.c" />
+ <ClCompile Include="$(SrcDir)polyself.c" />
+ <ClCompile Include="$(SrcDir)potion.c" />
+ <ClCompile Include="$(SrcDir)pray.c" />
+ <ClCompile Include="$(SrcDir)priest.c" />
+ <ClCompile Include="$(SrcDir)quest.c" />
+ <ClCompile Include="$(SrcDir)questpgr.c" />
+ <ClCompile Include="$(SrcDir)read.c" />
+ <ClCompile Include="$(SrcDir)rect.c" />
+ <ClCompile Include="$(SrcDir)region.c" />
+ <ClCompile Include="$(SrcDir)restore.c" />
+ <ClCompile Include="$(SrcDir)rip.c" />
+ <ClCompile Include="$(SrcDir)rnd.c" />
+ <ClCompile Include="$(SrcDir)role.c" />
+ <ClCompile Include="$(SrcDir)rumors.c" />
+ <ClCompile Include="$(SrcDir)save.c" />
+ <ClCompile Include="$(SrcDir)shk.c" />
+ <ClCompile Include="$(SrcDir)shknam.c" />
+ <ClCompile Include="$(SrcDir)sit.c" />
+ <ClCompile Include="$(SrcDir)sounds.c" />
+ <ClCompile Include="$(SrcDir)spell.c" />
+ <ClCompile Include="$(SrcDir)sp_lev.c" />
+ <ClCompile Include="$(SrcDir)steal.c" />
+ <ClCompile Include="$(SrcDir)steed.c" />
+ <ClCompile Include="$(SrcDir)sys.c" />
+ <ClCompile Include="$(SrcDir)teleport.c" />
+ <ClCompile Include="$(SrcDir)tile.c" />
+ <ClCompile Include="$(SrcDir)timeout.c" />
+ <ClCompile Include="$(SrcDir)topten.c" />
+ <ClCompile Include="$(SrcDir)track.c" />
+ <ClCompile Include="$(SrcDir)trap.c" />
+ <ClCompile Include="$(SrcDir)uhitm.c" />
+ <ClCompile Include="$(SrcDir)u_init.c" />
+ <ClCompile Include="$(SrcDir)vault.c" />
+ <ClCompile Include="$(SrcDir)version.c" />
+ <ClCompile Include="$(SrcDir)vision.c" />
+ <ClCompile Include="$(SrcDir)vis_tab.c" />
+ <ClCompile Include="$(SrcDir)weapon.c" />
+ <ClCompile Include="$(SrcDir)were.c" />
+ <ClCompile Include="$(SrcDir)wield.c" />
+ <ClCompile Include="$(SrcDir)windows.c" />
+ <ClCompile Include="$(SrcDir)wizard.c" />
+ <ClCompile Include="$(SrcDir)worm.c" />
+ <ClCompile Include="$(SrcDir)worn.c" />
+ <ClCompile Include="$(SrcDir)write.c" />
+ <ClCompile Include="$(SrcDir)zap.c" />
+ <ClCompile Include="$(SysShareDir)cppregex.cpp" />
+ <ClCompile Include="$(SysShareDir)nhlan.c" />
+ <ClCompile Include="$(SysShareDir)pcmain.c" />
+ <ClCompile Include="$(SysShareDir)pcsys.c" />
+ <ClCompile Include="$(SysShareDir)pcunix.c" />
+ <ClCompile Include="$(SysShareDir)random.c" />
+ <ClCompile Include="$(SysWinntDir)ntsound.c" />
+ <ClCompile Include="$(SysWinntDir)stubs.c">
+ <PreprocessorDefinitions>TTYSTUB;</PreprocessorDefinitions>
+ </ClCompile>
+ <ClCompile Include="$(SysWinntDir)winnt.c" />
+ <ClCompile Include="$(WinWin32Dir)mhaskyn.c" />
+ <ClCompile Include="$(WinWin32Dir)mhdlg.c" />
+ <ClCompile Include="$(WinWin32Dir)mhfont.c" />
+ <ClCompile Include="$(WinWin32Dir)mhinput.c" />
+ <ClCompile Include="$(WinWin32Dir)mhmain.c" />
+ <ClCompile Include="$(WinWin32Dir)mhmap.c" />
+ <ClCompile Include="$(WinWin32Dir)mhmenu.c" />
+ <ClCompile Include="$(WinWin32Dir)mhmsgwnd.c" />
+ <ClCompile Include="$(WinWin32Dir)mhrip.c" />
+ <ClCompile Include="$(WinWin32Dir)mhsplash.c" />
+ <ClCompile Include="$(WinWin32Dir)mhstatus.c" />
+ <ClCompile Include="$(WinWin32Dir)mhtext.c" />
+ <ClCompile Include="$(WinWin32Dir)mswproc.c" />
+ <ClCompile Include="$(WinWin32Dir)winhack.c" />
+ </ItemGroup>
+ <ItemGroup>
+ <ResourceCompile Include="$(WinWin32Dir)winhack.rc" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <Target Name="AfterBuild">
+ <MSBuild Projects="afternethack.proj" Targets="Build" Properties="Configuration=$(Configuration)" />
+ </Target>
+ <Target Name="AfterClean">
+ <MSBuild Projects="afternethack.proj" Targets="Clean" Properties="Configuration=$(Configuration)" />
+ </Target>
+ <Target Name="AfterRebuild">
+ <MSBuild Projects="afternethack.proj" Targets="Build" Properties="Configuration=$(Configuration)" />
+ </Target>
+
+ </Project>
\ No newline at end of file
--- /dev/null
+<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="dirs.props"/>
+ <Import Project="files.props"/>
+ <Target Name="Build"
+ Inputs="$(ToolsDir)dgncomp.exe;$(DatDir)dungeon.pdf"
+ Outputs="$(DatDir)dungeon">
+ <Exec Command="$(ToolsDir)dgncomp.exe dungeon.pdf" WorkingDirectory="$(DatDir)"/>
+ </Target>
+ <Target Name="Clean">
+ <Delete Files="$(DatDir)dungeon"/>
+ </Target>
+</Project>
\ No newline at end of file
--- /dev/null
+<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="dirs.props"/>
+ <Import Project="files.props"/>
+ <Target Name="Build"
+ Inputs="$(ToolsDir)dlb.exe;@(DlbList);$(SysWinntDir)porthelp"
+ Outputs="$(BinDir)nhdat">
+
+ <Copy SourceFiles="$(SysWinntDir)porthelp" DestinationFolder="$(DatDir)"/>
+ <WriteLinesToFile File="$(DatDir)dlb.lst" Lines="@(DlbList->'%(filename)%(extension)')" Overwrite="true"/>
+ <Exec Command="$(ToolsDir)dlb.exe cIf $(DatDir)dlb.lst $(BinDir)nhdat" WorkingDirectory="$(DatDir)"/>
+ <Delete Files="$(DatDir)porthelp"/>
+
+ </Target>
+ <Target Name="Clean">
+ <Delete Files="$(BinDir)nhdat"/>
+ </Target>
+</Project>
--- /dev/null
+<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="dirs.props"/>
+ <Import Project="files.props"/>
+ <Target Name="Build"
+ Inputs="@(Desfiles->'$(DatDir)%(filename)%(extension)');$(BinDir)levcomp.exe"
+ Outputs="@(Levfiles->'$(DatDir)%(filename)%(extension)')">
+ <Exec Command="$(ToolsDir)levcomp.exe @(Desfiles, ' ')" WorkingDirectory="$(DatDir)"/>
+ </Target>
+ <Target Name="Clean">
+ <Delete Files="@(Levfiles->'$(DatDir)%(filename)%(extension)')"/>
+ </Target>
+</Project>
--- /dev/null
+<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="dirs.props"/>
+ <Import Project="files.props"/>
+ <Target Name="Build"
+ Inputs="$(ToolsDir)makedefs.exe"
+ Outputs="@(Defs)">
+ <Exec Command="$(ToolsDir)makedefs.exe -v" WorkingDirectory="$(UtilDir)"/>
+ <Exec Command="$(ToolsDir)makedefs.exe -o" WorkingDirectory="$(UtilDir)"/>
+ <Exec Command="$(ToolsDir)makedefs.exe -p" WorkingDirectory="$(UtilDir)"/>
+ <Exec Command="$(ToolsDir)makedefs.exe -m" WorkingDirectory="$(UtilDir)"/>
+ <Exec Command="$(ToolsDir)makedefs.exe -z" WorkingDirectory="$(UtilDir)"/>
+ <Exec Command="$(ToolsDir)makedefs.exe -d" WorkingDirectory="$(DatDir)"/>
+ <Exec Command="$(ToolsDir)makedefs.exe -r" WorkingDirectory="$(DatDir)"/>
+ <Exec Command="$(ToolsDir)makedefs.exe -s" WorkingDirectory="$(DatDir)"/>
+ <Exec Command="$(ToolsDir)makedefs.exe -q" WorkingDirectory="$(DatDir)"/>
+ <Exec Command="$(ToolsDir)makedefs.exe -h" WorkingDirectory="$(DatDir)"/>
+ <Exec Command="$(ToolsDir)makedefs.exe -e" WorkingDirectory="$(DatDir)"/>
+ </Target>
+ <Target Name="Clean">
+ <Delete Files="@(Defs)"/>
+ </Target>
+</Project>
--- /dev/null
+<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="dirs.props"/>
+ <Import Project="files.props"/>
+ <!-- TODO not copying record -->
+ <Target Name="Build"
+ Inputs="$(SysWinntDir)defaults.nh;$(DocDir)Guidebook.txt;$(DatDir)license;$(SysWinntDir)sysconf;$(DocDir)nethack.txt;$(DatDir)symbols;$(WinWin32Dir)record;$(DatDir)opthelp"
+ Outputs="$(BinDir)defaults.nh;$(BinDir)Guidebook.txt;$(BinDir)license;$(BinDir)sysconf;$(BinDir)symbols;$(BinDir)record;$(BinDir)opthelp">
+
+ <Copy SourceFiles="$(SysWinntDir)defaults.nh;$(DocDir)Guidebook.txt;$(DatDir)license;$(SysWinntDir)sysconf;$(DocDir)nethack.txt;$(DatDir)symbols;$(WinWin32Dir)record;$(DatDir)opthelp" DestinationFolder="$(BinDir)"/>
+
+ </Target>
+ <Target Name="Clean">
+ <Delete Files="$(BinDir)defaults.nh;$(BinDir)Guidebook.txt;$(BinDir)license;$(BinDir)sysconf;$(BinDir)nethack.txt;$(BinDir)symbols;$(BinDir)record;$(BinDir)opthelp"/>
+ </Target>
+</Project>
--- /dev/null
+<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="dirs.props"/>
+ <Import Project="files.props"/>
+ <Target Name="Build"
+ Inputs="$(DocDir)recover.txt"
+ Outputs="$(BinDir)recover.txt">
+ <Copy SourceFiles="$(DocDir)recover.txt" DestinationFiles="$(BinDir)recover.txt"/>
+ </Target>
+ <Target Name="Clean">
+ <Delete Files="$(BinDir)recover.txt"/>
+ </Target>
+</Project>
--- /dev/null
+<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="dirs.props"/>
+ <Import Project="files.props"/>
+ <Target Name="Build"
+ Inputs="$(ToolsDir)tile2bmp.exe;$(WinShareDir)monsters.txt;$(WinShareDir)objects.txt"
+ Outputs="$(WinWin32Dir)tiles.bmp">
+ <Exec Command="$(ToolsDir)tile2bmp.exe tiles.bmp" WorkingDirectory="$(SrcDir)"/>
+ <Move SourceFiles="$(SrcDir)tiles.bmp" DestinationFolder="$(WinWin32Dir)"/>
+ </Target>
+ <Target Name="Clean">
+ <Delete Files="$(WinWin32Dir)tiles.bmp"/>
+ </Target>
+</Project>
--- /dev/null
+<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="dirs.props"/>
+ <Import Project="files.props"/>
+ <Target Name="Build"
+ Inputs="$(ToolsDir)tilemap.exe"
+ Outputs="$(SrcDir)tile.c">
+ <Exec Command="$(ToolsDir)tilemap.exe" WorkingDirectory="$(SrcDir)"/>
+ </Target>
+ <Target Name="Clean">
+ <Delete Files="$(SrcDir)tile.c"/>
+ </Target>
+</Project>
--- /dev/null
+<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="dirs.props"/>
+ <Import Project="files.props"/>
+ <Target Name="Build"
+ Inputs="$(ToolsDir)uudecode.exe;@(UUFiles)"
+ Outputs="@(IconFiles);@(BmpFiles);@(RecordFiles)">
+ <Exec Command="$(ToolsDir)uudecode.exe $(SysWinntDir)nhico.uu" WorkingDirectory="$(WinWin32Dir)"/>
+ <Exec Command="$(ToolsDir)uudecode.exe $(WinWin32Dir)mnsel.uu" WorkingDirectory="$(WinWin32Dir)"/>
+ <Exec Command="$(ToolsDir)uudecode.exe $(WinWin32Dir)mnselcnt.uu" WorkingDirectory="$(WinWin32Dir)"/>
+ <Exec Command="$(ToolsDir)uudecode.exe $(WinWin32Dir)mnunsel.uu" WorkingDirectory="$(WinWin32Dir)"/>
+ <Exec Command="$(ToolsDir)uudecode.exe $(WinWin32Dir)petmark.uu" WorkingDirectory="$(WinWin32Dir)"/>
+ <Exec Command="$(ToolsDir)uudecode.exe $(WinWin32Dir)pilemark.uu" WorkingDirectory="$(WinWin32Dir)"/>
+ <Exec Command="$(ToolsDir)uudecode.exe $(WinWin32Dir)splash.uu" WorkingDirectory="$(WinWin32Dir)"/>
+ <Exec Command="$(ToolsDir)uudecode.exe $(WinWin32Dir)rip.uu" WorkingDirectory="$(WinWin32Dir)"/>
+ <Exec Command="$(ToolsDir)uudecode.exe $(WinWin32Dir)record.uu" WorkingDirectory="$(WinWin32Dir)"/>
+ </Target>
+ <Target Name="Clean">
+ <Delete Files="@(IconFiles);@(BmpFiles);@(RecordFiles)"/>
+ </Target>
+</Project>
--- /dev/null
+msbuild NetHack.sln /t:Clean;Build /p:Configuration=Debug;Platform=Win32
+msbuild NetHack.sln /t:Clean;Build /p:Configuration=Debug;Platform=x64
+msbuild NetHack.sln /t:Clean;Build /p:Configuration=Release;Platform=Win32
+msbuild NetHack.sln /t:Clean;Build /p:Configuration=Release;Platform=x64
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup Condition="'$(Configuration)'=='Debug'">
+ <LinkIncremental>true</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)'=='Release'">
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <ItemDefinitionGroup>
+ <ClCompile>
+ <WarningLevel>Level3</WarningLevel>
+ <PreprocessorDefinitions>WIN32;CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ <ProgramDatabaseFile>$(SymbolsDir)$(TargetName).pdb</ProgramDatabaseFile>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
+ <ClCompile>
+ <Optimization>Disabled</Optimization>
+ <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ </ClCompile>
+ <Link>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
+ <ClCompile>
+ <Optimization>MaxSpeed</Optimization>
+ <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
+ <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ </ClCompile>
+ <Link>
+ <LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
+ </Link>
+ </ItemDefinitionGroup>
+</Project>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Debug|x64">
+ <Configuration>Debug</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|x64">
+ <Configuration>Release</Configuration>
+ <Platform>x64</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+</Project>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemDefinitionGroup>
+ <ClCompile>
+ <PreprocessorDefinitions>_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <Link>
+ <SubSystem>Console</SubSystem>
+ </Link>
+ </ItemDefinitionGroup>
+</Project>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup>
+ <ConfigurationType>Application</ConfigurationType>
+ <UseOfMfc>false</UseOfMfc>
+ <CharacterSet>MultiByte</CharacterSet>
+ <PlatformToolset>v140</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)'=='Debug'" >
+ <UseDebugLibraries>true</UseDebugLibraries>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)'=='Release'" >
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ </PropertyGroup>
+
+</Project>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup>
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
+ <UseOfMfc>false</UseOfMfc>
+ <CharacterSet>MultiByte</CharacterSet>
+ <PlatformToolset>v140</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)'=='Debug'" >
+ <UseDebugLibraries>true</UseDebugLibraries>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)'=='Release'" >
+ <UseDebugLibraries>false</UseDebugLibraries>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ </PropertyGroup>
+
+</Project>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="config.props" />
+
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{8A3F81C7-2968-49A8-86BF-2669412AD7DE}</ProjectGuid>
+ </PropertyGroup>
+
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <Import Project="default.props" />
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <Import Project="console.props" />
+ <Import Project="common.props" />
+ <Import Project="dirs.props" />
+ <Import Project="files.props" />
+
+ <ItemDefinitionGroup>
+ <ClCompile>
+ <AdditionalIncludeDirectories>$(IncDir);$(SysWinntDir);$(SysShareDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WIN32CON;DLB;MSWIN_GRAPHICS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ </ItemDefinitionGroup>
+
+
+ <ItemGroup>
+ <ClCompile Include="$(SrcDir)alloc.c" />
+ <ClCompile Include="$(SysShareDir)\dgn_lex.c" />
+ <ClCompile Include="$(UtilDir)dgn_main.c" />
+ <ClCompile Include="$(SysShareDir)dgn_yacc.c" />
+ <ClCompile Include="$(UtilDir)panic.c" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="$(IncDir)align.h" />
+ <ClInclude Include="$(IncDir)attrib.h" />
+ <ClInclude Include="$(IncDir)color.h" />
+ <ClInclude Include="$(IncDir)config.h" />
+ <ClInclude Include="$(IncDir)config1.h" />
+ <ClInclude Include="$(IncDir)context.h" />
+ <ClInclude Include="$(IncDir)coord.h" />
+ <ClInclude Include="$(IncDir)decl.h" />
+ <ClInclude Include="$(IncDir)dgn_comp.h" />
+ <ClInclude Include="$(IncDir)dgn_file.h" />
+ <ClInclude Include="$(IncDir)display.h" />
+ <ClInclude Include="$(IncDir)dungeon.h" />
+ <ClInclude Include="$(IncDir)engrave.h" />
+ <ClInclude Include="$(IncDir)flag.h" />
+ <ClInclude Include="$(IncDir)global.h" />
+ <ClInclude Include="$(IncDir)mkroom.h" />
+ <ClInclude Include="$(IncDir)monattk.h" />
+ <ClInclude Include="$(IncDir)monst.h" />
+ <ClInclude Include="$(IncDir)monsym.h" />
+ <ClInclude Include="$(IncDir)ntconf.h" />
+ <ClInclude Include="$(IncDir)obj.h" />
+ <ClInclude Include="$(IncDir)objclass.h" />
+ <ClInclude Include="$(IncDir)onames.h" />
+ <ClInclude Include="$(IncDir)permonst.h" />
+ <ClInclude Include="$(IncDir)pm.h" />
+ <ClInclude Include="$(IncDir)prop.h" />
+ <ClInclude Include="$(IncDir)quest.h" />
+ <ClInclude Include="$(IncDir)rect.h" />
+ <ClInclude Include="$(IncDir)region.h" />
+ <ClInclude Include="$(IncDir)rm.h" />
+ <ClInclude Include="$(IncDir)skills.h" />
+ <ClInclude Include="$(IncDir)spell.h" />
+ <ClInclude Include="$(IncDir)timeout.h" />
+ <ClInclude Include="$(IncDir)tradstdc.h" />
+ <ClInclude Include="$(IncDir)trampoli.h" />
+ <ClInclude Include="$(IncDir)trap.h" />
+ <ClInclude Include="$(IncDir)vision.h" />
+ <ClInclude Include="$(IncDir)winprocs.h" />
+ <ClInclude Include="$(IncDir)wintty.h" />
+ <ClInclude Include="$(IncDir)wintype.h" />
+ <ClInclude Include="$(IncDir)you.h" />
+ <ClInclude Include="$(IncDir)youprop.h" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <Choose>
+ <When Condition=" '$(YACC)'!='' ">
+ <PropertyGroup>
+ <BuildDependsOn>
+ Lex;
+ Yacc;
+ $(BuildDependsOn);
+ </BuildDependsOn>
+ </PropertyGroup>
+ </When>
+ <Otherwise>
+ <PropertyGroup>
+ <BuildDependsOn>
+ NoLex;
+ NoYacc;
+ $(BuildDependsOn);
+ </BuildDependsOn>
+ </PropertyGroup>
+ </Otherwise>
+ </Choose>
+ <Target Name="Yacc" Inputs="$(UtilDir)dgn_comp.y" Outputs="$(UtilDir)dgn_yacc.c;$(IncDir)dgn_comp.h">
+ <Message Text="Running Yacc" Importance="high" />
+ <Exec Command="$(YACC) -d dgn_comp.y" WorkingDirectory="$(UtilDir)" />
+ <Move SourceFiles="$(UtilDir)y.tab.c;$(UtilDir)y.tab.h" DestinationFiles="$(UtilDir)dgn_yacc.c;$(IncDir)dgn_comp.h" />
+ </Target>
+ <Target Name="Lex" Inputs="$(UtilDir)lev_comp.l" Outputs="$(UtilDir)dgn_lex.c">
+ <Message Text="Running Lex" Importance="high" />
+ <Exec Command="$(LEX) dgn_comp.l" WorkingDirectory="$(UtilDir)" />
+ <Move SourceFiles="$(UtilDir)lex.yy.c" DestinationFiles="$(UtilDir)dgn_lex.c" />
+ </Target>
+ <Target Name="NoYacc" Inputs="$(SysShareDir)dgn_yacc.c;$(SysShareDir)dgn_comp.h" Outputs="$(UtilDir)dgn_yacc.c;$(IncDir)dgn_comp.h">
+ <Message Text="No Yacc using pre-built files" Importance="high" />
+ <Copy SourceFiles="$(SysShareDir)dgn_yacc.c;$(SysShareDir)dgn_comp.h" DestinationFiles="$(UtilDir)dgn_yacc.c;$(IncDir)dgn_comp.h" />
+ </Target>
+ <Target Name="NoLex" Inputs="$(SysShareDir)dgn_lex.c" Outputs="$(UtilDir)dgn_lex.c">
+ <Message Text="No Lex using pre-built files" Importance="high" />
+ <Copy SourceFiles="$(SysShareDir)dgn_lex.c" DestinationFiles="$(UtilDir)dgn_lex.c" />
+ </Target>
+ <Target Name="AfterBuild">
+ <MSBuild Projects="afterdgncomp.proj" Targets="Build" Properties="Configuration=$(Configuration)" />
+ </Target>
+ <Target Name="AfterClean">
+ <MSBuild Projects="afterdgncomp.proj" Targets="Clean" Properties="Configuration=$(Configuration)" />
+ <Delete Files="$(UtilDir)dgn_yacc.c;$(IncDir)dgn_comp.h;$(UtilDir)dgn_lex.c" />
+ </Target>
+ <Target Name="AfterRebuild">
+ <MSBuild Projects="afterdgncomp.proj" Targets="Build" Properties="Configuration=$(Configuration)" />
+ </Target>
+</Project>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <PropertyGroup>
+ <RootDir>$(MSBuildProjectDirectory)\..\..\..\</RootDir>
+ <BinDir>$(RootDir)bin\$(Configuration)\$(Platform)\</BinDir>
+ <ObjDir>$(ProjectDir)obj\$(Configuration)\$(Platform)\$(TargetName)\</ObjDir>
+ <SymbolsDir>$(ProjectDir)symbols\$(Configuration)\$(Platform)\$(TargetName)\</SymbolsDir>
+ <ToolsDir>$(RootDir)tools\$(Configuration)\$(Platform)\</ToolsDir>
+ <UtilDir>$(RootDir)util\</UtilDir>
+ <DatDir>$(RootDir)dat\</DatDir>
+ <DocDir>$(RootDir)doc\</DocDir>
+ <IncDir>$(RootDir)include\</IncDir>
+ <SrcDir>$(RootDir)src\</SrcDir>
+ <SysDir>$(RootDir)sys\</SysDir>
+ <UtilDir>$(RootDir)util\</UtilDir>
+ <SysShareDir>$(RootDir)sys\share\</SysShareDir>
+ <SysWinntDir>$(RootDir)sys\winnt\</SysWinntDir>
+ <WinShareDir>$(RootDir)win\share\</WinShareDir>
+ <WinTtyDir>$(RootDir)win\tty\</WinTtyDir>
+ <WinWin32Dir>$(RootDir)win\win32\</WinWin32Dir>
+ <OutDir>$(ToolsDir)</OutDir>
+ <IntDir>$(ObjDir)</IntDir>
+ </PropertyGroup>
+</Project>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="config.props" />
+
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{0303A585-3F83-4BB7-AF6B-1E12C8FB54AC}</ProjectGuid>
+ </PropertyGroup>
+
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <Import Project="default.props" />
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <Import Project="console.props" />
+ <Import Project="common.props" />
+ <Import Project="dirs.props" />
+ <Import Project="files.props" />
+
+ <ItemDefinitionGroup>
+ <ClCompile>
+ <AdditionalIncludeDirectories>$(IncDir);$(SysWinntDir);$(SysShareDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>WIN32CON;DLB;MSWIN_GRAPHICS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ </ItemDefinitionGroup>
+
+ <ItemGroup>
+ <ClCompile Include="$(SrcDir)alloc.c" />
+ <ClCompile Include="$(SrcDir)dlb.c" />
+ <ClCompile Include="$(UtilDir)dlb_main.c" />
+ <ClCompile Include="$(UtilDir)panic.c" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="$(IncDir)dlb.h" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <Target Name="AfterBuild">
+ <MSBuild Projects="afterdlb.proj" Targets="Build" Properties="Configuration=$(Configuration)" />
+ </Target>
+ <Target Name="AfterClean">
+ <MSBuild Projects="afterdlb.proj" Targets="Clean" Properties="Configuration=$(Configuration)" />
+ </Target>
+ <Target Name="AfterRebuild">
+ <MSBuild Projects="afterdlb.proj" Targets="Build" Properties="Configuration=$(Configuration)" />
+ </Target>
+</Project>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemDefinitionGroup>
+ <ClCompile>
+ <PreprocessorDefinitions>WIN32CON;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ClCompile>
+ <Link>
+ <SubSystem>Windows</SubSystem>
+ </Link>
+ </ItemDefinitionGroup>
+</Project>
\ No newline at end of file
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <!-- -v -->
+ <Defs Include = "$(DatDir)options"/>
+ <Defs Include = "$(IncDir)date.h"/>
+ <!-- -o -->
+ <Defs Include = "$(IncDir)onames.h"/>
+ <!-- -p -->
+ <Defs Include = "$(IncDir)pm.h"/>
+ <!-- -m -->
+ <Defs Include = "$(SrcDir)monstr.c"/>
+ <!-- -z -->
+ <Defs Include = "$(IncDir)vis_tab.h"/>
+ <Defs Include = "$(SrcDir)vis_tab.c"/>
+ <!-- -d -->
+ <Defs Include = "$(DatDir)data"/>
+ <!-- -r -->
+ <Defs Include = "$(DatDir)rumors"/>
+ <!-- -s -->
+ <Defs Include = "$(DatDir)engrave"/>
+ <Defs Include = "$(DatDir)epitaph"/>
+ <Defs Include = "$(DatDir)bogusmon"/>
+ <!-- -q -->
+ <Defs Include = "$(DatDir)quest.dat"/>
+ <!-- -h -->
+ <Defs Include = "$(DatDir)oracles"/>
+ <!-- -e -->
+ <Defs Include = "$(DatDir)dungeon.pdf"/>
+ </ItemGroup>
+ <ItemGroup>
+ <Desfiles Include = "arch.des"/>
+ <Desfiles Include = "barb.des"/>
+ <Desfiles Include = "bigroom.des"/>
+ <Desfiles Include = "castle.des"/>
+ <Desfiles Include = "caveman.des"/>
+ <Desfiles Include = "endgame.des"/>
+ <Desfiles Include = "gehennom.des"/>
+ <Desfiles Include = "healer.des"/>
+ <Desfiles Include = "knight.des"/>
+ <Desfiles Include = "knox.des"/>
+ <Desfiles Include = "medusa.des"/>
+ <Desfiles Include = "mines.des"/>
+ <Desfiles Include = "monk.des"/>
+ <Desfiles Include = "oracle.des"/>
+ <Desfiles Include = "priest.des"/>
+ <Desfiles Include = "ranger.des"/>
+ <Desfiles Include = "rogue.des"/>
+ <Desfiles Include = "samurai.des"/>
+ <Desfiles Include = "sokoban.des"/>
+ <Desfiles Include = "tourist.des"/>
+ <Desfiles Include = "tower.des"/>
+ <Desfiles Include = "valkyrie.des"/>
+ <Desfiles Include = "wizard.des"/>
+ <Desfiles Include = "yendor.des"/>
+ </ItemGroup>
+ <ItemGroup>
+ <Levfiles Include = "bigrm-1.lev"/>
+ <Levfiles Include = "bigrm-2.lev"/>
+ <Levfiles Include = "bigrm-3.lev"/>
+ <Levfiles Include = "bigrm-4.lev"/>
+ <Levfiles Include = "bigrm-5.lev"/>
+ <Levfiles Include = "bigrm-6.lev"/>
+ <Levfiles Include = "bigrm-7.lev"/>
+ <Levfiles Include = "bigrm-8.lev"/>
+ <Levfiles Include = "bigrm-9.lev"/>
+ <Levfiles Include = "bigrm-10.lev"/>
+ <Levfiles Include = "castle.lev"/>
+ <Levfiles Include = "air.lev"/>
+ <Levfiles Include = "astral.lev"/>
+ <Levfiles Include = "earth.lev"/>
+ <Levfiles Include = "fire.lev"/>
+ <Levfiles Include = "water.lev"/>
+ <Levfiles Include = "asmodeus.lev"/>
+ <Levfiles Include = "baalz.lev"/>
+ <Levfiles Include = "juiblex.lev"/>
+ <Levfiles Include = "orcus.lev"/>
+ <Levfiles Include = "sanctum.lev"/>
+ <Levfiles Include = "valley.lev"/>
+ <Levfiles Include = "knox.lev"/>
+ <Levfiles Include = "minefill.lev"/>
+ <Levfiles Include = "minend-1.lev"/>
+ <Levfiles Include = "minend-2.lev"/>
+ <Levfiles Include = "minend-3.lev"/>
+ <Levfiles Include = "minetn-1.lev"/>
+ <Levfiles Include = "minetn-2.lev"/>
+ <Levfiles Include = "minetn-3.lev"/>
+ <Levfiles Include = "minetn-4.lev"/>
+ <Levfiles Include = "minetn-5.lev"/>
+ <Levfiles Include = "minetn-6.lev"/>
+ <Levfiles Include = "minetn-7.lev"/>
+ <Levfiles Include = "medusa-1.lev"/>
+ <Levfiles Include = "medusa-2.lev"/>
+ <Levfiles Include = "medusa-3.lev"/>
+ <Levfiles Include = "medusa-4.lev"/>
+ <Levfiles Include = "oracle.lev"/>
+ <Levfiles Include = "soko1-1.lev"/>
+ <Levfiles Include = "soko1-2.lev"/>
+ <Levfiles Include = "soko2-1.lev"/>
+ <Levfiles Include = "soko2-2.lev"/>
+ <Levfiles Include = "soko3-1.lev"/>
+ <Levfiles Include = "soko3-2.lev"/>
+ <Levfiles Include = "soko4-1.lev"/>
+ <Levfiles Include = "soko4-2.lev"/>
+ <Levfiles Include = "tower1.lev"/>
+ <Levfiles Include = "tower2.lev"/>
+ <Levfiles Include = "tower3.lev"/>
+ <Levfiles Include = "fakewiz1.lev"/>
+ <Levfiles Include = "fakewiz2.lev"/>
+ <Levfiles Include = "wizard1.lev"/>
+ <Levfiles Include = "wizard2.lev"/>
+ <Levfiles Include = "wizard3.lev"/>
+ <Levfiles Include = "arc-fila.lev"/>
+ <Levfiles Include = "arc-filb.lev"/>
+ <Levfiles Include = "arc-goal.lev"/>
+ <Levfiles Include = "arc-loca.lev"/>
+ <Levfiles Include = "arc-strt.lev"/>
+ <Levfiles Include = "bar-fila.lev"/>
+ <Levfiles Include = "bar-filb.lev"/>
+ <Levfiles Include = "bar-goal.lev"/>
+ <Levfiles Include = "bar-loca.lev"/>
+ <Levfiles Include = "bar-strt.lev"/>
+ <Levfiles Include = "cav-fila.lev"/>
+ <Levfiles Include = "cav-filb.lev"/>
+ <Levfiles Include = "cav-goal.lev"/>
+ <Levfiles Include = "cav-loca.lev"/>
+ <Levfiles Include = "cav-strt.lev"/>
+ <Levfiles Include = "hea-fila.lev"/>
+ <Levfiles Include = "hea-filb.lev"/>
+ <Levfiles Include = "hea-goal.lev"/>
+ <Levfiles Include = "hea-loca.lev"/>
+ <Levfiles Include = "hea-strt.lev"/>
+ <Levfiles Include = "kni-fila.lev"/>
+ <Levfiles Include = "kni-filb.lev"/>
+ <Levfiles Include = "kni-goal.lev"/>
+ <Levfiles Include = "kni-loca.lev"/>
+ <Levfiles Include = "kni-strt.lev"/>
+ <Levfiles Include = "mon-fila.lev"/>
+ <Levfiles Include = "mon-filb.lev"/>
+ <Levfiles Include = "mon-goal.lev"/>
+ <Levfiles Include = "mon-loca.lev"/>
+ <Levfiles Include = "mon-strt.lev"/>
+ <Levfiles Include = "pri-fila.lev"/>
+ <Levfiles Include = "pri-filb.lev"/>
+ <Levfiles Include = "pri-goal.lev"/>
+ <Levfiles Include = "pri-loca.lev"/>
+ <Levfiles Include = "pri-strt.lev"/>
+ <Levfiles Include = "ran-fila.lev"/>
+ <Levfiles Include = "ran-filb.lev"/>
+ <Levfiles Include = "ran-goal.lev"/>
+ <Levfiles Include = "ran-loca.lev"/>
+ <Levfiles Include = "ran-strt.lev"/>
+ <Levfiles Include = "rog-fila.lev"/>
+ <Levfiles Include = "rog-filb.lev"/>
+ <Levfiles Include = "rog-goal.lev"/>
+ <Levfiles Include = "rog-loca.lev"/>
+ <Levfiles Include = "rog-strt.lev"/>
+ <Levfiles Include = "sam-fila.lev"/>
+ <Levfiles Include = "sam-filb.lev"/>
+ <Levfiles Include = "sam-goal.lev"/>
+ <Levfiles Include = "sam-loca.lev"/>
+ <Levfiles Include = "sam-strt.lev"/>
+ <Levfiles Include = "tou-fila.lev"/>
+ <Levfiles Include = "tou-filb.lev"/>
+ <Levfiles Include = "tou-goal.lev"/>
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+ <Levfiles Include = "wiz-fila.lev"/>
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+ <Levfiles Include = "wiz-goal.lev"/>
+ <Levfiles Include = "wiz-loca.lev"/>
+ <Levfiles Include = "wiz-strt.lev"/>
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+ <ItemGroup>
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+ <UUFiles Include = "$(WinWin32Dir)splash.uu"/>
+ <UUFiles Include = "$(WinWin32Dir)rip.uu"/>
+ <UUFiles Include = "$(WinWin32Dir)record.uu"/>
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+ <ItemGroup>
+ <IconFiles Include = "$(WinWin32Dir)nethack.ico"/>
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+ <ItemGroup>
+ <RecordFiles Include = "$(WinWin32Dir)record"/>
+ </ItemGroup>
+ <ItemGroup>
+ <BmpFiles Include = "$(WinWin32Dir)mnsel.bmp"/>
+ <BmpFiles Include = "$(WinWin32Dir)mnselcnt.bmp"/>
+ <BmpFiles Include = "$(WinWin32Dir)mnunsel.bmp"/>
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+ <BmpFiles Include = "$(WinWin32Dir)pilemark.bmp"/>
+ <BmpFiles Include = "$(WinWin32Dir)rip.bmp"/>
+ <BmpFiles Include = "$(WinWin32Dir)splash.bmp"/>
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+ <DlbList Include = "$(DatDir)oracles"/>
+ <DlbList Include = "$(DatDir)options" Condition="Exists('$(DatDir)options')"/>
+ <DlbList Include = "$(DatDir)ttyoptions" Condition="Exists('$(DatDir)ttyoptions')"/>
+ <DlbList Include = "$(DatDir)guioptions" Condition="Exists('$(DatDir)guioptions')"/>
+ <DlbList Include = "$(DatDir)quest.dat"/>
+ <DlbList Include = "$(DatDir)rumors"/>
+ <DlbList Include = "$(DatDir)engrave"/>
+ <DlbList Include = "$(DatDir)epitaph"/>
+ <DlbList Include = "$(DatDir)bogusmon"/>
+ <DlbList Include = "$(DatDir)tribute"/>
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\ No newline at end of file
--- /dev/null
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+ <PropertyGroup Label="Globals">
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+ <ItemDefinitionGroup>
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+
+ <ItemGroup>
+ <ClCompile Include="$(SrcDir)alloc.c" />
+ <ClCompile Include="$(SrcDir)decl.c" />
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+ <ClCompile Include="$(UtilDir)lev_main.c" />
+ <ClCompile Include="$(UtilDir)lev_yacc.c" />
+ <ClCompile Include="$(SrcDir)monst.c" />
+ <ClCompile Include="$(SrcDir)objects.c" />
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+
+ <ItemGroup>
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+ <PropertyGroup>
+ <BuildDependsOn>
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+ </When>
+ <Otherwise>
+ <PropertyGroup>
+ <BuildDependsOn>
+ NoLex;
+ NoYacc;
+ $(BuildDependsOn);
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+ </PropertyGroup>
+ </Otherwise>
+ </Choose>
+ <Target Name="Yacc" Inputs="$(UtilDir)lev_comp.y" Outputs="$(UtilDir)lev_yacc.c;$(IncDir)lev_comp.h">
+ <Message Text="Running Yacc" Importance="high" />
+ <Exec Command="$(YACC) -d lev_comp.y" WorkingDirectory="$(UtilDir)" />
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+ </Target>
+ <Target Name="Lex" Inputs="$(UtilDir)lev_comp.l" Outputs="$(UtilDir)lev_lex.c">
+ <Message Text="Running Lex" Importance="high" />
+ <Exec Command="$(LEX) lev_comp.l" WorkingDirectory="$(UtilDir)" />
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+ <Copy SourceFiles="$(SysShareDir)lev_lex.c" DestinationFiles="$(UtilDir)lev_lex.c" />
+ </Target>
+ <Target Name="AfterBuild">
+ <MSBuild Projects="afterlevcomp.proj" Targets="Build" Properties="Configuration=$(Configuration)" />
+ </Target>
+ <Target Name="AfterClean">
+ <MSBuild Projects="afterlevcomp.proj" Targets="Clean" Properties="Configuration=$(Configuration)" />
+ <Delete Files="$(UtilDir)lev_yacc.c;$(IncDir)lev_comp.h;$(UtilDir)lev_lex.c" />
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+ <Target Name="AfterRebuild">
+ <MSBuild Projects="afterlevcomp.proj" Targets="Build" Properties="Configuration=$(Configuration)" />
+ </Target>
+</Project>
\ No newline at end of file
--- /dev/null
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+
+ <ItemDefinitionGroup>
+ <ClCompile>
+ <AdditionalIncludeDirectories>$(IncDir);$(SysWinntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+ </ClCompile>
+ </ItemDefinitionGroup>
+
+
+ <ItemGroup>
+ <ClCompile Include="..\..\..\util\makedefs.c" />
+ <ClCompile Include="..\..\..\src\monst.c" />
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+ <Target Name="AfterBuild">
+ <MSBuild Projects="aftermakedefs.proj" Targets="Build" Properties="Configuration=$(Configuration)" />
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+ <Target Name="AfterClean">
+ <MSBuild Projects="aftermakedefs.proj" Targets="Clean" Properties="Configuration=$(Configuration)" />
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+ <MSBuild Projects="aftermakedefs.proj" Targets="Build" Properties="Configuration=$(Configuration)" />
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+</Project>
\ No newline at end of file
--- /dev/null
+LIBRARY nh340key
+EXPORTS
+ProcessKeystroke
+NHkbhit
+CheckInput
+SourceWhere
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+KeyHandlerName
--- /dev/null
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+ <ItemDefinitionGroup>
+ <ClCompile>
+ <AdditionalIncludeDirectories>$(IncDir);$(SysWinntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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+ <Link>
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+ <ItemDefinitionGroup Condition="'$(Platform)'=='Win32'">
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\ No newline at end of file
--- /dev/null
+LIBRARY nhdefkey
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--- /dev/null
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\ No newline at end of file
--- /dev/null
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--- /dev/null
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\ No newline at end of file
--- /dev/null
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\ No newline at end of file
--- /dev/null
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\ No newline at end of file
--- /dev/null
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