* above the mextra struct.
* 2. Add a pointer to your new struct to the mextra struct in this file.
* 3. Add a referencing macro at the bottom of this file after the mextra
- * struct (see MNAME, EGD, EPRI, ESHK, EMIN, or EDOG for examples).
+ * struct (see MNAME, EGD, EPRI, ESHK, EMIN, or EDOG for examples).
* 4. Create a newXX(mtmp) function and possibly a free_XX(mtmp) function
- * in an appropriate new or existing source file and add a prototype
+ * in an appropriate new or existing source file and add a prototype
* for it to include/extern.h.
*
* void FDECL(newXX, (struct monst *));
*
* 5. Consider adding a new makemon flag MM_XX flag to include/hack.h and
* a corresponding change to makemon() if you require your structure
- * to be added at monster creation time. Initialize your struct
+ * to be added at monster creation time. Initialize your struct
* after a successful return from makemon().
*
* src/makemon.c: if (mmflags & MM_XX) newXX(mtmp);
* your new code: mon = makemon(&mons[mnum], x, y, MM_XX);
*
* 6. Adjust size_monst() in src/cmd.c appropriately.
- * 7. Adjust dealloc_mextra() in src/mon.c to clean up
+ * 7. Adjust dealloc_mextra() in src/mon.c to clean up
* properly during monst deallocation.
* 8. Adjust restmonchn() in src/restore.c to deal with your
* struct during a restore.
- * 9. Adjust buffer_to_mon() in src/restore.c to properly
+ * 9. Adjust buffer_to_mon() in src/restore.c to properly
* 10. Adjust savemonchn() in src/save.c to deal with your
* struct during a save.
* 11. Adjust mon_to_buffer() in src/save.c to properly package