const StackFrameContext *LCtx,
SymbolReaper& SymReaper);
- /// Marshal a new state for the callee in another translation unit.
- /// 'state' is owned by the caller's engine.
- ProgramStateRef MarshalState(ProgramStateRef state, const StackFrameContext *L);
-
public:
SVal ArrayToPointer(Loc Array) {
return ConstraintMgr->removeDeadBindings(Result, SymReaper);
}
-ProgramStateRef ProgramStateManager::MarshalState(ProgramStateRef state,
- const StackFrameContext *InitLoc) {
- // make up an empty state for now.
- ProgramState State(this,
- EnvMgr.getInitialEnvironment(),
- StoreMgr->getInitialStore(InitLoc),
- GDMFactory.getEmptyMap());
-
- return getPersistentState(State);
-}
-
ProgramStateRef ProgramState::bindCompoundLiteral(const CompoundLiteralExpr *CL,
const LocationContext *LC,
SVal V) const {