BBBBBBGGGGBBBBBB
BBBBBBBBBBBBBBBB
}
-# tile 75 (cmap 75)
+# tile 76 (cmap 76)
{
AAAAAAADDDDDDAAA
AAAAADDDDDDDDDDD
AAAADDDDDDMMMMMM
AAAADDDDDDMMMMMM
}
-# tile 76 (cmap 76)
+# tile 77 (cmap 77)
{
AAAAAAAAAAAAAAAA
DDAAAAAAAAAAAAAA
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 77 (cmap 77)
+# tile 78 (cmap 78)
{
AAAAAAAAAAAAAAAA
AAADDDDDAAAAAAAA
MMMMDDDDDDDDDDDD
MMMMDDDDDDDDDDDA
}
-# tile 78 (cmap 78)
+# tile 79 (cmap 79)
{
AAAADDDDDDMMMMMM
AAAADDDDDDDMMMMM
DDDDDDDMMMMMMMMM
DDCCDDDMMMMMMMMM
}
-# tile 79 (cmap 79)
+# tile 80 (cmap 80)
{
MMMMDDDDDDDDDDDA
MMMMDDDDDDDDDDDA
MMMMMMDDDDDDDDAA
MMMMMMMDDDDDDDAA
}
-# tile 80 (cmap 80)
+# tile 81 (cmap 81)
{
DDDCDDDMMMMMMMMM
DDDCDDDMMMMMMMMM
AAAAAAAAAAAADDDD
AAAAAAAAAAAAAADD
}
-# tile 81 (cmap 81)
+# tile 82 (cmap 82)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
DDDDDDDDDDDDDDDD
DDDDDDDDDDDDDDAA
}
-# tile 82 (cmap 82)
+# tile 83 (cmap 83)
{
MMMMMMDDDDDDDDAA
MMMMMMDDDDDDDDDA
DDAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAA
}
-# tile 83 (explosion dark 0)
+# tile 84 (explosion dark 0)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMAAAAMMAAAAMMMM
MMAAAMMAAAAAMMMM
}
-# tile 84 (explosion dark 1)
+# tile 85 (explosion dark 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMAMAMAPAA
MPAMMMAPAAAAAAAA
}
-# tile 85 (explosion dark 2)
+# tile 86 (explosion dark 2)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
AAMAMMAMAAAAMMMM
AMAAMMAMAAAAAMMM
}
-# tile 86 (explosion dark 3)
+# tile 87 (explosion dark 3)
{
MMAAAMAMAAAMMMMM
MMAAAMAAAAAMAPMM
MMAMAMMMAAPMMMPA
MMMMAMMMMMMMMMPA
}
-# tile 87 (explosion dark 4)
+# tile 88 (explosion dark 4)
{
APAAAMMPPAPAAAAA
MAPAMMAMAAAPAAAM
AAAAAAAAAAAAAMAA
AAAAAAAAAAAMHHMM
}
-# tile 88 (explosion dark 5)
+# tile 89 (explosion dark 5)
{
MMAAAMAMAMAAAAMM
MMAAAAAMAMAAAAMM
AAAMMMAAAAAAAMMM
MMMMPPAAAAAAAAMM
}
-# tile 89 (explosion dark 6)
+# tile 90 (explosion dark 6)
{
MMMMAMMMMMMMAMMP
MMMMAMMMMMMMAAMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 90 (explosion dark 7)
+# tile 91 (explosion dark 7)
{
PPPAAAAAPAAAMAMM
AAPPAAPPPPAMAMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 91 (explosion dark 8)
+# tile 92 (explosion dark 8)
{
MMMMPMMAAAAAAAMM
MMAMMAMAAMAMAAMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 92 (explosion noxious 0)
+# tile 93 (explosion noxious 0)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMFFFFMMFFFFMMMM
MMFFFMMFFFFFMMMM
}
-# tile 93 (explosion noxious 1)
+# tile 94 (explosion noxious 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMFMFMFGFF
MGHMMMHGHHFFFFFF
}
-# tile 94 (explosion noxious 2)
+# tile 95 (explosion noxious 2)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
FFMFMMFMFFFFMMMM
FMFFMMFMFFFFFMMM
}
-# tile 95 (explosion noxious 3)
+# tile 96 (explosion noxious 3)
{
MMFFFMFMFFFMMMMM
MMFFFMFFFFFMFGMM
MMFMFMMMFHGMMMGH
MMMMFMMMMMMMMMGH
}
-# tile 96 (explosion noxious 4)
+# tile 97 (explosion noxious 4)
{
FGHFFMMGGFGHFFFF
MHGHMMFMFFHGFHFM
HHHHNHNHNMGGGMGF
GGGGNHHHGGGMHHMM
}
-# tile 97 (explosion noxious 5)
+# tile 98 (explosion noxious 5)
{
MMFFFMFMFMFFFFMM
MMFFFFFMFMFFFFMM
HFHMMMFFFFFFFMMM
MMMMGGFFFFFFFFMM
}
-# tile 98 (explosion noxious 6)
+# tile 99 (explosion noxious 6)
{
MMMMFMMMMMMMHMMG
MMMMFMMMMMMMFHMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 99 (explosion noxious 7)
+# tile 100 (explosion noxious 7)
{
GGGHHHHHGHHHMHMM
HHGGHHGGGGHMFMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 100 (explosion noxious 8)
+# tile 101 (explosion noxious 8)
{
MMMMGMMFFFFFFFMM
MMFMMFMFFMFMFFMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 101 (explosion muddy 0)
+# tile 102 (explosion muddy 0)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMJJJJKKJJJJKKKK
MMJJJKKJJJJJKKKK
}
-# tile 102 (explosion muddy 1)
+# tile 103 (explosion muddy 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
KKKKKKKKJKJKJCJJ
KCLKKKLCLLJJJJJJ
}
-# tile 103 (explosion muddy 2)
+# tile 104 (explosion muddy 2)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
JJKJKKJKJJJJMMMM
JKJJKKJKJJJJJMMM
}
-# tile 104 (explosion muddy 3)
+# tile 105 (explosion muddy 3)
{
MMJJJKJKJJJKKKKK
MMJJJKJJJJJKJCKK
MMJMJKKKJLCKKKCL
MMMMJKKKKKKKKKCL
}
-# tile 105 (explosion muddy 4)
+# tile 106 (explosion muddy 4)
{
JCLJJKKCCJCLJJJJ
KLCLKKJKJJLCJLJK
LLLLCLCLCKCCCKCJ
CCCCCLLLCCCKLLKK
}
-# tile 106 (explosion muddy 5)
+# tile 107 (explosion muddy 5)
{
KKJJJKJKJKJJJJMM
KKJJJJJKJKJJJJMM
LJLKKKJJJJJJJMMM
KKKKCCJJJJJJJJMM
}
-# tile 107 (explosion muddy 6)
+# tile 108 (explosion muddy 6)
{
MMMMJKKKKKKKLKKC
MMMMJKKKKKKKJLKK
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 108 (explosion muddy 7)
+# tile 109 (explosion muddy 7)
{
CCCLLLLLCLLLKLKK
LLCCLLCCCCLKJKKK
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 109 (explosion muddy 8)
+# tile 110 (explosion muddy 8)
{
KKKKCKKJJJJJJJMM
KKJKKJKJJKJKJJMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 110 (explosion wet 0)
+# tile 111 (explosion wet 0)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMEEEEPPEEEEPPPP
MMEEEPPEEEEEPPPP
}
-# tile 111 (explosion wet 1)
+# tile 112 (explosion wet 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
PPPPPPPPEPEPEBEE
PBNPPPNBEEEEEEEE
}
-# tile 112 (explosion wet 2)
+# tile 113 (explosion wet 2)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
EEPEPPEPEEEEMMMM
EPEEPPEPEEEEEMMM
}
-# tile 113 (explosion wet 3)
+# tile 114 (explosion wet 3)
{
MMEEEPEPEEEPPPPP
MMEEEPEEEEEPEBPP
MMEMEPPPENBPPPBE
MMMMEPPPPPPPPPBE
}
-# tile 114 (explosion wet 4)
+# tile 115 (explosion wet 4)
{
EBNEEPPBBEBNEEEE
PNBNPPEPEEEBENEP
EEEEEEEEEPBBBPBE
BBBBEEEEBBBPNNPP
}
-# tile 115 (explosion wet 5)
+# tile 116 (explosion wet 5)
{
PPEEEPEPEPEEEEMM
PPEEEEEPEPEEEEMM
NENPPPEEEEEEEMMM
PPPPBBEEEEEEEEMM
}
-# tile 116 (explosion wet 6)
+# tile 117 (explosion wet 6)
{
MMMMEPPPPPPPNPPB
MMMMEPPPPPPPENPP
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 117 (explosion wet 7)
+# tile 118 (explosion wet 7)
{
BBBEEEEEBEEEPEPP
EEBBEEBBBBEPEPPP
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 118 (explosion wet 8)
+# tile 119 (explosion wet 8)
{
PPPPBPPEEEEEEEMM
PPEPPEPEEPEPEEMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 119 (explosion magical 0)
+# tile 120 (explosion magical 0)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMEEEEIIEEEEIIII
MMEEEIIEEEEEIIII
}
-# tile 120 (explosion magical 1)
+# tile 121 (explosion magical 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
IIIIIIIIEIEIELEE
ILHIIIHLHHEEEEEE
}
-# tile 121 (explosion magical 2)
+# tile 122 (explosion magical 2)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
EEIEIIEIEEEEMMMM
EIEEIIEIEEEEEMMM
}
-# tile 122 (explosion magical 3)
+# tile 123 (explosion magical 3)
{
MMEEEIEIEEEIIIII
MMEEEIEEEEEIEIII
MMEMEIIIENIIIIIN
MMMMEIIIIIIIIIIN
}
-# tile 123 (explosion magical 4)
+# tile 124 (explosion magical 4)
{
EINEEIIIIEINEEEE
ININIIEIEENIENEI
NNNNNNNNNIIIIIIE
IIIINNNNIIIINNII
}
-# tile 124 (explosion magical 5)
+# tile 125 (explosion magical 5)
{
IIEEEIEIEIEEEEMM
IIEEEEEIEIEEEEMM
NENIIIEEEEEEEMMM
IIIIIIEEEEEEEEMM
}
-# tile 125 (explosion magical 6)
+# tile 126 (explosion magical 6)
{
MMMMEIIIIIIIHIII
MMMMEIIIIIIIEHII
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 126 (explosion magical 7)
+# tile 127 (explosion magical 7)
{
IIINNNNNINNNINII
NNIINNIIIINIEIII
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 127 (explosion magical 8)
+# tile 128 (explosion magical 8)
{
IIIIIIIEEEEEEEMM
IIEIIEIEEIEIEEMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 128 (explosion fiery 0)
+# tile 129 (explosion fiery 0)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMDDDDCCDDDDCCCC
MMDDDCCDDDDDCCCC
}
-# tile 129 (explosion fiery 1)
+# tile 130 (explosion fiery 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
CCCCCCCCDCDCDLDD
CLHCCCHLHHDDDDDD
}
-# tile 130 (explosion fiery 2)
+# tile 131 (explosion fiery 2)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
DDCDCCDCDDDDMMMM
DCDDCCDCDDDDDMMM
}
-# tile 131 (explosion fiery 3)
+# tile 132 (explosion fiery 3)
{
MMDDDCDCDDDCCCCC
MMDDDCDDDDDCDLCC
MMDMDCCCDHLCCCLH
MMMMDCCCCCCCCCLH
}
-# tile 132 (explosion fiery 4)
+# tile 133 (explosion fiery 4)
{
DLHDDCCLLDLHDDDD
CHLHCCDCDDHLDHDC
HHHHNHNHNCLLLCLD
LLLLNHHHLLLCHHCC
}
-# tile 133 (explosion fiery 5)
+# tile 134 (explosion fiery 5)
{
CCDDDCDCDCDDDDMM
CCDDDDDCDCDDDDMM
HDHCCCDDDDDDDMMM
CCCCLLDDDDDDDDMM
}
-# tile 134 (explosion fiery 6)
+# tile 135 (explosion fiery 6)
{
MMMMDCCCCCCCHCCL
MMMMDCCCCCCCDHCC
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 135 (explosion fiery 7)
+# tile 136 (explosion fiery 7)
{
LLLHHHHHLHHHCHCC
HHLLHHLLLLHCDCCC
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 136 (explosion fiery 8)
+# tile 137 (explosion fiery 8)
{
CCCCLCCDDDDDDDMM
CCDCCDCDDCDCDDMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 137 (explosion frosty 0)
+# tile 138 (explosion frosty 0)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMEEEEPPNBEEPPPP
MMEEEPPEEEEEPPPP
}
-# tile 138 (explosion frosty 1)
+# tile 139 (explosion frosty 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
PPPPPPPPEPEPEBEE
PBNPPPNBNNEEEEEE
}
-# tile 139 (explosion frosty 2)
+# tile 140 (explosion frosty 2)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
EEPEPPEPEEEEMMMM
EPEEPPEPEEEEEMMM
}
-# tile 140 (explosion frosty 3)
+# tile 141 (explosion frosty 3)
{
MMEEEPEPEEEPPPPP
MMEEEPEEEEEPEBPP
MMEMEPPPENBPPPBN
MMMMEPPPPPPPPPBN
}
-# tile 141 (explosion frosty 4)
+# tile 142 (explosion frosty 4)
{
EBNEEPPBBEBNEEEE
PNBNPPEPEENBENEP
NNNNNNNNNPBBBPBE
BBBBNNNNBBBPNNPP
}
-# tile 142 (explosion frosty 5)
+# tile 143 (explosion frosty 5)
{
PPEEEPEPEPEEEEMM
PPEEEEEPEPEEEEMM
NENPPPEEEEEEEMMM
PPPPBBEEEEEEEEMM
}
-# tile 143 (explosion frosty 6)
+# tile 144 (explosion frosty 6)
{
MMMMEPPPPPPPNPPB
MMMMEPPPPPPPENPP
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 144 (explosion frosty 7)
+# tile 145 (explosion frosty 7)
{
BBBNNNNNBNNNPNPP
NNBBNNBBBBNPEPPP
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 145 (explosion frosty 8)
+# tile 146 (explosion frosty 8)
{
PPPPBPPEEEEEEEMM
PPEPPEPEEPEPEEMM
MMMMMMMMMMMNMMMM
MMMMMMMMMMMMMMMM
}
-# tile 146 (zap 0 0)
+# tile 147 (zap 0 0)
{
MMMMMMMIIMMMMMMM
MMMMMMIIIIMMMMMM
MMMMMMIIIIMMMMMM
MMMMMMMIIMMMMMMM
}
-# tile 147 (zap 0 1)
+# tile 148 (zap 0 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 148 (zap 0 2)
+# tile 149 (zap 0 2)
{
IIIMMMMMMMMMMMMM
IIIIMMMMMMMMMMMM
MMMMMMMMMMMMIIII
MMMMMMMMMMMMMIII
}
-# tile 149 (zap 0 3)
+# tile 150 (zap 0 3)
{
MMMMMMMMMMMMMIII
MMMMMMMMMMMMIIII
IIIIMMMMMMMMMMMM
IIIMMMMMMMMMMMMM
}
-# tile 150 (zap 1 0)
+# tile 151 (zap 1 0)
{
MMMMMMMCCMMMMMMM
MMMMMMCCCCMMMMMM
MMMMMMCCCCMMMMMM
MMMMMMMCCMMMMMMM
}
-# tile 151 (zap 1 1)
+# tile 152 (zap 1 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 152 (zap 1 2)
+# tile 153 (zap 1 2)
{
CCCMMMMMMMMMMMMM
CCCCMMMMMMMMMMMM
MMMMMMMMMMMMCCCC
MMMMMMMMMMMMMCCC
}
-# tile 153 (zap 1 3)
+# tile 154 (zap 1 3)
{
MMMMMMMMMMMMMCCC
MMMMMMMMMMMMCCCC
CCCCMMMMMMMMMMMM
CCCMMMMMMMMMMMMM
}
-# tile 154 (zap 2 0)
+# tile 155 (zap 2 0)
{
MMMMMMMNNMMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMMNNMMMMMMM
}
-# tile 155 (zap 2 1)
+# tile 156 (zap 2 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 156 (zap 2 2)
+# tile 157 (zap 2 2)
{
NNNMMMMMMMMMMMMM
NNNNMMMMMMMMMMMM
MMMMMMMMMMMMNNNN
MMMMMMMMMMMMMNNN
}
-# tile 157 (zap 2 3)
+# tile 158 (zap 2 3)
{
MMMMMMMMMMMMMNNN
MMMMMMMMMMMMNNNN
NNNNMMMMMMMMMMMM
NNNMMMMMMMMMMMMM
}
-# tile 158 (zap 3 0)
+# tile 159 (zap 3 0)
{
MMMMMMMBBMMMMMMM
MMMMMMBBBBMMMMMM
MMMMMMBBBBMMMMMM
MMMMMMMBBMMMMMMM
}
-# tile 159 (zap 3 1)
+# tile 160 (zap 3 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 160 (zap 3 2)
+# tile 161 (zap 3 2)
{
BBBMMMMMMMMMMMMM
BBBBMMMMMMMMMMMM
MMMMMMMMMMMMBBBB
MMMMMMMMMMMMMBBB
}
-# tile 161 (zap 3 3)
+# tile 162 (zap 3 3)
{
MMMMMMMMMMMMMBBB
MMMMMMMMMMMMBBBB
BBBBMMMMMMMMMMMM
BBBMMMMMMMMMMMMM
}
-# tile 162 (zap 4 0)
+# tile 163 (zap 4 0)
{
MMMMMMMAAMMMMMMM
MMMMMMAAAAMMMMMM
MMMMMMAAAAMMMMMM
MMMMMMMAAMMMMMMM
}
-# tile 163 (zap 4 1)
+# tile 164 (zap 4 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 164 (zap 4 2)
+# tile 165 (zap 4 2)
{
AAAMMMMMMMMMMMMM
AAAAMMMMMMMMMMMM
MMMMMMMMMMMMAAAA
MMMMMMMMMMMMMAAA
}
-# tile 165 (zap 4 3)
+# tile 166 (zap 4 3)
{
MMMMMMMMMMMMMAAA
MMMMMMMMMMMMAAAA
AAAAMMMMMMMMMMMM
AAAMMMMMMMMMMMMM
}
-# tile 166 (zap 5 0)
+# tile 167 (zap 5 0)
{
MMMMMMMNNMMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMNNNNMMMMMM
MMMMMMMNNMMMMMMM
}
-# tile 167 (zap 5 1)
+# tile 168 (zap 5 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 168 (zap 5 2)
+# tile 169 (zap 5 2)
{
NNNMMMMMMMMMMMMM
NNNNMMMMMMMMMMMM
MMMMMMMMMMMMNNNN
MMMMMMMMMMMMMNNN
}
-# tile 169 (zap 5 3)
+# tile 170 (zap 5 3)
{
MMMMMMMMMMMMMNNN
MMMMMMMMMMMMNNNN
NNNNMMMMMMMMMMMM
NNNMMMMMMMMMMMMM
}
-# tile 170 (zap 6 0)
+# tile 171 (zap 6 0)
{
MMMMMMMFFMMMMMMM
MMMMMMFFFFMMMMMM
MMMMMMFFFFMMMMMM
MMMMMMMFFMMMMMMM
}
-# tile 171 (zap 6 1)
+# tile 172 (zap 6 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 172 (zap 6 2)
+# tile 173 (zap 6 2)
{
FFFMMMMMMMMMMMMM
FFFFMMMMMMMMMMMM
MMMMMMMMMMMMFFFF
MMMMMMMMMMMMMFFF
}
-# tile 173 (zap 6 3)
+# tile 174 (zap 6 3)
{
MMMMMMMMMMMMMFFF
MMMMMMMMMMMMFFFF
FFFFMMMMMMMMMMMM
FFFMMMMMMMMMMMMM
}
-# tile 174 (zap 7 0)
+# tile 175 (zap 7 0)
{
MMMMMMMGGMMMMMMM
MMMMMMGGGGMMMMMM
MMMMMMGGGGMMMMMM
MMMMMMMGGMMMMMMM
}
-# tile 175 (zap 7 1)
+# tile 176 (zap 7 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 176 (zap 7 2)
+# tile 177 (zap 7 2)
{
GGGMMMMMMMMMMMMM
GGGGMMMMMMMMMMMM
MMMMMMMMMMMMGGGG
MMMMMMMMMMMMMGGG
}
-# tile 177 (zap 7 3)
+# tile 178 (zap 7 3)
{
MMMMMMMMMMMMMGGG
MMMMMMMMMMMMGGGG
GGGGMMMMMMMMMMMM
GGGMMMMMMMMMMMMM
}
-# tile 178 (warning 0)
+# tile 179 (warning 0)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 179 (warning 1)
+# tile 180 (warning 1)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 180 (warning 2)
+# tile 181 (warning 2)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 181 (warning 3)
+# tile 182 (warning 3)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 182 (warning 4)
+# tile 183 (warning 4)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 183 (warning 5)
+# tile 184 (warning 5)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMAAMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 184 (sub mine walls 0)
+# tile 185 (sub mine walls 0)
{
AJJKKKACJAAJJJAA
AJKKKACLJJAJJJJA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
-# tile 185 (sub mine walls 1)
+# tile 186 (sub mine walls 1)
{
AJAAAAAAJJAAAJAA
JJJAAAJJJJJAAAAJ
JJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
-# tile 186 (sub mine walls 2)
+# tile 187 (sub mine walls 2)
{
AAAAAAKCCKKJAAAA
AAAAKKCLCJKJJAAA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
-# tile 187 (sub mine walls 3)
+# tile 188 (sub mine walls 3)
{
AAAAAAKCCKKJAAAA
AAAAKKCLCJKJJAAA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
-# tile 188 (sub mine walls 4)
+# tile 189 (sub mine walls 4)
{
AKKKAAKKKKAAJJJA
AKKAAKCCCJJJAAJA
AJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
-# tile 189 (sub mine walls 5)
+# tile 190 (sub mine walls 5)
{
AKKAAAKKAAAAJJJA
AKAAKKLCKAAAAAJA
JJJJJJJJJJJJJJJA
AAAAAAAAAAAAAAAA
}
-# tile 190 (sub mine walls 6)
+# tile 191 (sub mine walls 6)
{
AAAAAAKCCKKJAAAA
AAAAKCCLCJKJJAAA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
-# tile 191 (sub mine walls 7)
+# tile 192 (sub mine walls 7)
{
AKKAAAKKKKAAJJJA
AKAAKKLCCJJJAAJA
JJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
-# tile 192 (sub mine walls 8)
+# tile 193 (sub mine walls 8)
{
AAAAAAKCCKKJAAAA
AAAAKCCLCJKJJAAA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
-# tile 193 (sub mine walls 9)
+# tile 194 (sub mine walls 9)
{
AKKAACKCCKKJAJJA
AKACKKKLLJKJJAJA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
-# tile 194 (sub mine walls 10)
+# tile 195 (sub mine walls 10)
{
AKKAACKCCKKJAJJA
AKACKKCLCJKJJAJA
AAJACKCKKJJJAJAA
AAJCKKJAAAJJJJJA
}
-# tile 195 (sub gehennom walls 0)
+# tile 196 (sub gehennom walls 0)
{
ALLDAJMMMMMJLLDA
ADDDAJMJMMJJDDDA
AJJJAJJMMMMJJJJA
ADMMAJJMMMMJDMJA
}
-# tile 196 (sub gehennom walls 1)
+# tile 197 (sub gehennom walls 1)
{
AAALDDAAAAALDDAA
DDDLDDAJDDDLDDAJ
JJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
-# tile 197 (sub gehennom walls 2)
+# tile 198 (sub gehennom walls 2)
{
AAALLLLDDDDDDAAA
LLLLAAJJMMMMDJJJ
AJJJAJJMMMMJJJJA
ADMMAJJMMMMJDMJA
}
-# tile 198 (sub gehennom walls 3)
+# tile 199 (sub gehennom walls 3)
{
AAALLLLDDDDDDAAA
LLLLAAJJMMMMDJJJ
AJJJAJJMMMMJJJJA
ADMMAJJMMMMJDMJA
}
-# tile 199 (sub gehennom walls 4)
+# tile 200 (sub gehennom walls 4)
{
AAALLLLDDDDDDAAA
LLLLAAJJMMMMDJJJ
JJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
-# tile 200 (sub gehennom walls 5)
+# tile 201 (sub gehennom walls 5)
{
AAALLLLDDDDDDAAA
LLLLAAJJMMMMDJJJ
JJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
-# tile 201 (sub gehennom walls 6)
+# tile 202 (sub gehennom walls 6)
{
AAALLLLDDDDDDAAA
LLLLAAJJMMMMDJJJ
AJJJAJJMMMMJJJJA
ADMMAJJMMMMJDMJA
}
-# tile 202 (sub gehennom walls 7)
+# tile 203 (sub gehennom walls 7)
{
AAALLLLDDDDDDAAA
LLLLAAJJMMMMDJJJ
JJJJJJJJJJJJJJJJ
AAAAAAAAAAAAAAAA
}
-# tile 203 (sub gehennom walls 8)
+# tile 204 (sub gehennom walls 8)
{
AAALLLLDDDDDDAAA
LLLLAAJJMMMMDJJJ
AJJJAJJMMMMJJJJA
ADMMAJJMMMMJDMJA
}
-# tile 204 (sub gehennom walls 9)
+# tile 205 (sub gehennom walls 9)
{
AAALLLLDDDDDDAAA
LLLLAAJJMMMMDJJJ
AJJJAJJMMMMJJJJA
ADMMAJJMMMMJDMJA
}
-# tile 205 (sub gehennom walls 10)
+# tile 206 (sub gehennom walls 10)
{
AAALLLLDDDDDDAAA
LLLLAAJJMMMMDJJJ
AJJJAJJMMMMJJJJA
ADMMAJJMMMMJDMJA
}
-# tile 206 (sub knox walls 0)
+# tile 207 (sub knox walls 0)
{
AJJJAAACJAAAJJJA
AJJJAACLJJAAJJJA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
-# tile 207 (sub knox walls 1)
+# tile 208 (sub knox walls 1)
{
AJAAAJAAAJAAAJAA
JJJAAAJAJJJAAAJA
KJJACJJAKJJACJJA
AAAAAAAAAAAAAAAA
}
-# tile 208 (sub knox walls 2)
+# tile 209 (sub knox walls 2)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
-# tile 209 (sub knox walls 3)
+# tile 210 (sub knox walls 3)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
-# tile 210 (sub knox walls 4)
+# tile 211 (sub knox walls 4)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
KJJACJJAKJJACJJA
AAAAAAAAAAAAAAAA
}
-# tile 211 (sub knox walls 5)
+# tile 212 (sub knox walls 5)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
KJJACJJAKJJACJJA
AAAAAAAAAAAAAAAA
}
-# tile 212 (sub knox walls 6)
+# tile 213 (sub knox walls 6)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
-# tile 213 (sub knox walls 7)
+# tile 214 (sub knox walls 7)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
KJJACJJAKJJACJJA
AAAAAAAAAAAAAAAA
}
-# tile 214 (sub knox walls 8)
+# tile 215 (sub knox walls 8)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
-# tile 215 (sub knox walls 9)
+# tile 216 (sub knox walls 9)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
-# tile 216 (sub knox walls 10)
+# tile 217 (sub knox walls 10)
{
AAAAAAKCJKAAAAAA
AAAAKKCLKJKKAAAA
AAJAAACKKJAAAJAA
ACJJAAAAAAAACJJA
}
-# tile 217 (sub sokoban walls 0)
+# tile 218 (sub sokoban walls 0)
{
ANNBAMEEEEEMNNBA
ABBBAMEMEEMMBBBA
AMMMAMMEEEEMMMMA
ABEEAMMEEEEMBEMA
}
-# tile 218 (sub sokoban walls 1)
+# tile 219 (sub sokoban walls 1)
{
AAANBBAAAAANBBAA
BBBNBBAMBBBNBBAM
MMMMMMMMMMMMMMMM
AAAAAAAAAAAAAAAA
}
-# tile 219 (sub sokoban walls 2)
+# tile 220 (sub sokoban walls 2)
{
AAANNNNBBBBBBAAA
NNNNAAMMEEEEBMMM
AMMMAMMEEEEMMMMA
ABEEAMMEEEEMBEMA
}
-# tile 220 (sub sokoban walls 3)
+# tile 221 (sub sokoban walls 3)
{
AAANNNNBBBBBBAAA
NNNNAAMMEEEEBMMM
AMMMAMMEEEEMMMMA
ABEEAMMEEEEMBEMA
}
-# tile 221 (sub sokoban walls 4)
+# tile 222 (sub sokoban walls 4)
{
AAANNNNBBBBBBAAA
NNNNAAMMEEEEBMMM
MMMMMMMMMMMMMMMM
AAAAAAAAAAAAAAAA
}
-# tile 222 (sub sokoban walls 5)
+# tile 223 (sub sokoban walls 5)
{
AAANNNNBBBBBBAAA
NNNNAAMMEEEEBMMM
MMMMMMMMMMMMMMMM
AAAAAAAAAAAAAAAA
}
-# tile 223 (sub sokoban walls 6)
+# tile 224 (sub sokoban walls 6)
{
AAANNNNBBBBBBAAA
NNNNAAMMEEEEBMMM
AMMMAMMEEEEMMMMA
ABEEAMMEEEEMBEMA
}
-# tile 224 (sub sokoban walls 7)
+# tile 225 (sub sokoban walls 7)
{
AAANNNNBBBBBBAAA
NNNNAAMMEEEEBMMM
MMMMMMMMMMMMMMMM
AAAAAAAAAAAAAAAA
}
-# tile 225 (sub sokoban walls 8)
+# tile 226 (sub sokoban walls 8)
{
AAANNNNBBBBBBAAA
NNNNAAMMEEEEBMMM
AMMMAMMEEEEMMMMA
ABEEAMMEEEEMBEMA
}
-# tile 226 (sub sokoban walls 9)
+# tile 227 (sub sokoban walls 9)
{
AAANNNNBBBBBBAAA
NNNNAAMMEEEEBMMM
AMMMAMMEEEEMMMMA
ABEEAMMEEEEMBEMA
}
-# tile 227 (sub sokoban walls 10)
+# tile 228 (sub sokoban walls 10)
{
AAANNNNBBBBBBAAA
NNNNAAMMEEEEBMMM
--- /dev/null
+#!/bin/perl
+#
+# $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$
+# $Date: 2002/01/05 21:06:02 $ $Revision: 1.1 $
+#
+
+sub bail($);
+sub setfile($);
+sub helpmessage();
+
+use Getopt::Long qw(:config bundling auto_version permute);
+
+$main::VERSION = 1.1;
+
+our %opts = ();
+our %commands = (
+ 'output|o:s' => "-o, --output\tspecify an alternate output file",
+ 'debug|d!' => "-d, --debug\tforce output to STDOUT",
+ 'help|h' => "-h, --help\tdisplay this message and exit",
+);
+
+my $helpformat = "%20s %s\n";
+my $tilecount = 0;
+
+GetOptions(\%opts, '<>' => \&setfile, keys(%commands));
+
+if ($opts{'help'}) { helpmessage(); exit; }
+if (!defined($opts{'infile'})) { helpmessage(); die "no file specified for processing; stopping\n"; }
+
+if ($opts{'debug'}) {
+ $opts{'output'} = '-';
+}
+
+if (defined($opts{'output'})) {
+ if (-e $opts{'output'}) { die "can't write to $opts{'output'}, it already exists; stopping\n"; }
+ open(INFILE, "<$opts{'infile'}") or bail("couldn't open $opts{'infile'}; bailing");
+} else {
+ $opts{'output'} = $opts{'infile'};
+ if (-e "$opts{'infile'}.bak") { die "something didn't clean up $opts{'infile'}.bak from last time; stopping\n"; }
+ rename($opts{'infile'},"$opts{'infile'}.bak") or die "couldn't move $opts{'infile'} to $opts{'infile'}.bak; stopping\n";
+ open(INFILE, "<$opts{'infile'}.bak") or bail("couldn't open $opts{'infile'}.bak; bailing");
+}
+
+open(OUTFILE, ">$opts{'output'}") or bail("couldn't open $opts{'output'}; bailing");
+
+while (my $line = <INFILE>)
+{
+ $line =~ s/cmap \d+/cmap $tilecount/;
+ if ($line =~ s/^# tile \d+/# tile $tilecount/) { $tilecount++; }
+ print OUTFILE $line;
+}
+
+close(INFILE);
+close(OUTFILE);
+
+unless ($opts{'debug'}) { unlink "$opts{'infile'}.bak"; }
+
+exit;
+
+sub helpmessage()
+{
+ print("Usage: renumtiles.pl [OPTIONS] <textfile>\n\n");
+ foreach $opt (keys(%commands)) {
+ my ($vname, $desc) = split("\t", $commands{$opt});
+ $desc =~ s/\t//g;
+ printf($helpformat, $vname, $desc);
+ }
+ printf($helpformat, "--version", "display version and exit\n");
+}
+
+sub bail($)
+{
+ unless ($opts{'debug'}) {
+ unlink $opts{'outfile'};
+ rename ("$opts{'infile'}.bak",$opts{'outfile'});
+ }
+ shift;
+ die "$_\n";
+}
+
+sub setfile($)
+{
+ if (defined($opts{'infile'})) {
+ return;
+ }
+ $opts{'infile'} = shift;
+}
+