When a thrown item lands in a pool of water, it immediately
rusts - but don't give that message unless the hero is at the same
location and also under the water. My reasoning: hero can't see items
under water, and by the time the item rusts, it's in the water.
don't dereference NULL u.ustuck in dobuzz() when hero has been swallowed
monsters should growl even if you can't hear it
give a sound effect message when thrown item lands in water or lava
+don't show rusting of items that land in water
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
uvictim = (victim == &g.youmonst);
vismon = victim && (victim != &g.youmonst) && canseemon(victim);
/* Is g.bhitpos correct here? Ugh. */
- visobj = !victim && cansee(g.bhitpos.x, g.bhitpos.y);
+ visobj = !victim && cansee(g.bhitpos.x, g.bhitpos.y)
+ && (!is_pool(g.bhitpos.x, g.bhitpos.y)
+ || (u.ux == g.bhitpos.x && u.uy == g.bhitpos.y && Underwater));
switch (type) {
case ERODE_BURN: