Noticed when testing the [trunk] ^X fix: polymorphing into human
form (not reverting to original form) reported "you feel like a new man"
when I resumed being a cavewomen. Like with ^X, it used poly'd hero's
current monster gender instead of the about-to-be-restored role gender.
It's amazing that nobody seems to have ever noticed in all this time.
mimic posing as a door) but not display the unseen monster glyph
#untrap toward known trap location containing concealed mimic would yield
"{The mimic|It} {is in the way|isn't trapped}." but not reveal mimic
+when polymorphed into an opposite sex monster, if you then become a new
+ human while failing to polymorph into something else, you'd be told
+ "you feel like a new man" for female or "a new woman" for male
Platform- and/or Interface-Specific Fixes
}
newuhs(FALSE);
polyman("feel like a new %s!",
- (flags.female && urace.individual.f) ? urace.individual.f :
+ /* use saved gender we're about to revert to, not current */
+ (u.mfemale && urace.individual.f) ? urace.individual.f :
(urace.individual.m) ? urace.individual.m : urace.noun);
if (Slimed) {
Your("body transforms, but there is still slime on you.");