--- /dev/null
+# SCCS Id : @(#)Makefile.SC 3.3 96/10/14
+# Copyright (c) NetHack Development Team 1996.
+#
+# Symantec C compiler V7.2
+# Written for Symantec SMAKE utility
+#
+# NOTE: This Makefile has not been tested for NetHack 3.3.0
+#
+# For questions or comments : nethack-bugs@linc.cis.upenn.edu
+#
+# In addition to your C compiler,
+#
+# if you want to change you will need a
+# files with suffix workalike for
+# .y yacc
+# .l lex
+#
+
+# Game Installation Variables
+# NOTE : Make sure GAMEDIR exists before make is started.
+
+GAME = nethack
+GAMEDIR = c:\games\nethacks
+
+#
+# Directories, gnu utilities like unix style directory specs
+#
+
+DUTIL = ../util
+
+# But we must use dos directory specs to find src files, so....
+
+DAT = ..\dat
+DOC = ..\doc
+INCL = ..\include
+MSYS = ..\sys\msdos
+SRC = ..\src
+SSHR = ..\sys\share
+UTIL = ..\util
+WIN = ..\win\tty
+WSHR = ..\win\share
+
+#
+# Executables.
+
+CC = sc
+LINK = link
+MAKEBIN = smake
+
+# if you have a uudecode program, add its name here
+# otherwise leave blank
+UUDECODE =
+
+
+#
+# Special libraries and how to link them in.
+
+LIBS =
+
+# To build a DOS-extended executable uncomment the top line.
+# To build a WIN32 console executable uncomment the second line.
+
+TARGENV=DOS_EXTENDED
+#TARGENV=WIN32_CONSOLE
+
+#
+# Yacc/Lex ... if you got 'em.
+#
+# If you have yacc/lex or a work-alike set YACC_LEX to Y
+#
+YACC_LEX = N
+
+# If YACC_LEX is Y above, set the following to values appropriate for
+# your tools.
+#
+YACC = bison -y
+LEX = flex
+YTABC = y_tab.c
+YTABH = y_tab.h
+LEXYYC = lexyy.c
+
+#
+# Uncomment the line below if you want to store all the level files,
+# help files, etc. in a single library file.
+
+USE_DLB = N
+
+#############################################################################
+#
+# nothing below this line should have to be changed
+#
+
+GAMEFILE = $(GAMEDIR)\$(GAME).exe
+
+LIBRARIES = $(LIBS) $(TERMLIB)
+
+# Changing this conditional block is not recommended
+!IF "$(USE_DLB)"=="Y"
+DLBFLG = -DDLB
+!ELSE
+DLBFLG =
+!ENDIF
+
+#######################################
+!IF "$(TARGENV)"=="DOS_EXTENDED"
+
+# DOS Extended Executable
+# Flags.
+#
+# Debugging
+CFLAGS = -c -Nc -w- -w2 -w3 -mx -g -I../include $(DLBFLG)
+LFLAGS = /NOI /XREF /DETAILED /DEBUG cx
+# Normal
+#CFLAGS = -c -Nc -w- -w2 -w3 -mx -I../include $(DLBFLG)
+#LFLAGS = /NOI /MAP cx
+
+!ELSE
+
+# WIN32 Console Executable
+# Flags.
+#
+# Debugging
+#CFLAGS = -c -o -Nc -w- -w2 -w3 -mx -g -gt -I../include $(DLBFLG)
+#LFLAGS = /NOI /XREF /DETAILED /DEBUG cx
+
+# Normal
+CFLAGS = -c -o -Nc -w- -w2 -w3 -mx -gt -I../include $(DLBFLG)
+LFLAGS = /NOI /MAP cx
+!ENDIF
+
+#
+# Utility Objects.
+#
+
+MAKEOBJS = makedefs.o monst.o objects.o
+
+SPLEVOBJS = lev_yacc.o lev_$(LEX).o lev_main.o alloc.o \
+ monst.o objects.o panic.o \
+ drawing.o decl.o
+
+DGNCOMPOBJS = dgn_yacc.o dgn_$(LEX).o dgn_main.o alloc.o \
+ panic.o
+
+RECOVOBJS = recover.o
+
+# Tile related object files.
+
+TILOBJ = tile.o pctiles.o vidvga.o
+
+TEXTIO = tiletext.o tiletxt.o drawing.o decl.o monst.o objects.o
+
+TEXTIO2 = tiletex2.o tiletxt2.o drawing.o decl.o monst.o objects.o
+
+PLANAR_TIB = NetHack1.tib
+
+OVERVIEW_TIB = NetHacko.tib
+
+#TILEUTIL = $(TILOBJ) $(UTIL)\tile2bin.exe $(UTIL)\til2bin2.exe \
+# $(PLANAR_TIB) $(OVERVIEW_TIB)
+
+TILEUTIL =
+
+TILEFILES = $(WSHR)\monsters.txt $(WSHR)\objects.txt $(WSHR)\other.txt
+
+TILEFILES2 = $(WSHR)\monthin.txt $(WSHR)\objthin.txt $(WSHR)\oththin.txt
+
+GIFREADERS = gifread.o alloc.o panic.o
+
+GIFREAD2 = gifread2.o alloc.o panic.o
+
+GIFWRITERS = gifwrite.o alloc.o panic.o
+
+GIFWRIT2 = gifwrit2.o alloc.o panic.o
+
+DLBOBJ = dlb.o
+
+# Object files for the game itself.
+
+VOBJ01 = allmain.o alloc.o apply.o artifact.o attrib.o
+VOBJ02 = ball.o bones.o botl.o cmd.o dbridge.o
+VOBJ03 = decl.o detect.o display.o do.o do_name.o
+VOBJ04 = do_wear.o dog.o dogmove.o dokick.o dothrow.o
+VOBJ05 = drawing.o dungeon.o eat.o end.o engrave.o
+VOBJ06 = exper.o explode.o extralev.o files.o fountain.o
+VOBJ07 = getline.o hack.o hacklib.o invent.o lock.o
+VOBJ08 = mail.o main.o makemon.o mcastu.o mhitm.o
+VOBJ09 = mhitu.o minion.o mkmap.o mklev.o mkmaze.o
+VOBJ10 = mkobj.o mkroom.o mon.o mondata.o monmove.o
+VOBJ11 = monst.o monstr.o mplayer.o mthrowu.o muse.o
+VOBJ12 = music.o o_init.o objects.o objnam.o options.o
+VOBJ13 = pickup.o pline.o polyself.o potion.o quest.o
+VOBJ14 = questpgr.o pager.o pray.o priest.o read.o
+VOBJ15 = rect.o restore.o rip.o rnd.o role.o
+VOBJ16 = rumors.o save.o shk.o shknam.o sit.o
+VOBJ17 = sounds.o sp_lev.o spell.o steal.o steed.o
+VOBJ18 = termcap.o timeout.o topl.o topten.o track.o
+VOBJ19 = trap.o u_init.o uhitm.o vault.o vision.o
+VOBJ20 = vis_tab.o weapon.o were.o wield.o windows.o
+VOBJ21 = wintty.o wizard.o worm.o worn.o write.o
+VOBJ22 = zap.o light.o dlb.o dig.o teleport.o
+VOBJ23 = random.o
+
+SOBJ = msdos.o sound.o sys.o tty.o unix.o video.o \
+ vidtxt.o pckeys.o
+
+VVOBJ = version.o
+
+VOBJ = $(VOBJ01) $(VOBJ02) $(VOBJ03) $(VOBJ04) $(VOBJ05) \
+ $(VOBJ06) $(VOBJ07) $(VOBJ08) $(VOBJ09) $(VOBJ10) \
+ $(VOBJ11) $(VOBJ12) $(VOBJ13) $(VOBJ14) $(VOBJ15) \
+ $(VOBJ16) $(VOBJ17) $(VOBJ18) $(VOBJ19) $(VOBJ20) \
+ $(VOBJ21) $(VOBJ22) $(VOBJ23)
+
+#ALLOBJ = $(VOBJ) $(SOBJ) $(TILOBJ) $(VVOBJ)
+ALLOBJ = $(VOBJ) $(SOBJ) $(VVOBJ)
+
+#
+# Header Objects.
+#
+
+DGN_FILE_H = $(INCL)\align.h $(INCL)\dgn_file.h
+DUNGEON_H = $(INCL)\align.h $(INCL)\dungeon.h
+EMIN_H = $(DUNGEON_H) $(INCL)\emin.h
+EPRI_H = $(DUNGEON_H) $(INCL)\align.h $(INCL)\epri.h
+ESHK_H = $(DUNGEON_H) $(INCL)\eshk.h
+MONDATA_H = $(INCL)\align.h $(INCL)\mondata.h
+MONST_H = $(INCL)\align.h $(INCL)\monst.h
+PERMONST_H = $(INCL)\monattk.h $(INCL)\monflag.h $(INCL)\align.h \
+ $(INCL)\permonst.h
+RM_H = $(INCL)\align.h $(INCL)\rm.h
+SP_LEV_H = $(INCL)\align.h $(INCL)\sp_lev.h
+VAULT_H = $(DUNGEON_H) $(INCL)\vault.h
+YOUPROP_H = $(PERMONST_H) $(MONDATA_H) $(INCL)\prop.h \
+ $(INCL)\pm.h $(INCL)\youprop.h
+YOU_H = $(MONST_H) $(YOUPROP_H) $(INCL)\align.h \
+ $(INCL)\attrib.h $(INCL)\you.h
+DISPLAY_H = $(MONDATA_H) $(INCL)\vision.h $(INCL)\display.h
+PCCONF_H = $(INCL)\micro.h $(INCL)\system.h $(INCL)\pcconf.h
+CONFIG_H = $(GLOBAL_H) $(INCL)\tradstdc.h $(INCL)\config1.h \
+ $(INCL)\config.h
+DECL_H = $(YOU_H) $(INCL)\spell.h $(INCL)\color.h \
+ $(INCL)\obj.h $(INCL)\onames.h $(INCL)\pm.h \
+ $(INCL)\decl.h
+GLOBAL_H = $(PCCONF_H) $(INCL)\coord.h $(INCL)\global.h
+HACK_H = $(CONFIG_H) $(DUNGEON_H) $(DECL_H) \
+ $(DISPLAY_H) $(INCL)\monsym.h $(INCL)\mkroom.h \
+ $(INCL)\objclass.h $(INCL)\trap.h $(INCL)\flag.h \
+ $(RM_H) $(INCL)\vision.h $(INCL)\wintype.h \
+ $(INCL)\engrave.h $(INCL)\rect.h \
+ $(INCL)\trampoli.h $(INCL)\hack.h
+DLB_H = $(INCL)\dlb.h
+TILE_H = $(INCL)\tile.h $(INCL)\pctiles.h
+
+!IF "$(USE_DLB)"=="Y"
+DLB = dlb
+DLBOBJS = dlb_main.o dlb.o alloc.o panic.o
+!ELSE
+DLB =
+DLBOBJS =
+!ENDIF
+
+#
+# Make Rules.
+#
+
+.SUFFIXES : .exe .o .c .y .l
+
+.c.o :
+ $(CC) $(CFLAGS) -o$@ $<
+
+#
+# Primary Targets.
+#
+
+# The default target.
+
+default : $(GAMEFILE)
+
+all : install.tag
+
+util : utility.tag
+
+install : install.tag
+
+utility.tag : $(INCL)\date.h $(INCL)\trap.h $(INCL)\onames.h \
+ $(INCL)\pm.h monstr.c vis_tab.c \
+ $(UTIL)\lev_comp.exe $(UTIL)\dgn_comp.exe \
+ $(UTIL)\recover.exe $(TILEUTIL)
+ echo utilities made > utility.tag
+
+gifutil : $(UTIL)\gif2txt.exe $(UTIL)\txt2gif.exe
+ echo Optional GIF development utilities are up to date.
+
+install.tag : dat.tag $(GAMEFILE)
+!IF "$(USE_DLB)"=="Y"
+ copy $(DAT)\nhdat $(GAMEDIR)
+ copy $(DAT)\license $(GAMEDIR)
+!ELSE
+ copy $(DAT)\*. $(GAMEDIR)
+ copy $(DAT)\*.dat $(GAMEDIR)
+ copy $(DAT)\*.lev $(GAMEDIR)
+ copy $(MSYS)\msdoshlp.txt $(GAMEDIR)
+ if exist $(GAMEDIR)\makefile. del $(GAMEDIR)\makefile.
+!ENDIF
+ copy $(SSHR)\termcap $(GAMEDIR)
+ copy *.tib $(GAMEDIR)
+ copy $(SSHR)\NetHack.cnf $(GAMEDIR)\defaults.nh
+ copy $(UTIL)\recover.exe $(GAMEDIR)
+ copy $(DOC)\guideb*.txt $(GAMEDIR)
+ echo install done > install.tag
+
+# The main target.
+
+$(GAMEFILE) : utility.tag $(ALLOBJ)
+ $(LINK) /STACK:100000 $(LFLAGS) @<<$(GAME).lnk
+ $(ALLOBJ:^ =+^
+ )
+ $(GAMEFILE)
+ $(GAME);
+<<KEEP
+
+#
+# Housekeeping.
+#
+
+clean :
+ del *.o
+ del *.map
+ del $(UTIL)\dlb_main.exe
+ if exist utility.tag del utility.tag
+ if exist install.tag del install.tag
+ if exist dat.tag del dat.tag
+spotless : clean
+ if exist $(GAME).lnk del $(GAME).lnk
+ if exist $(UTIL)\makedefs.exe del $(UTIL)\makedefs.exe
+ if exist $(UTIL)\lev_comp.exe del $(UTIL)\lev_comp.exe
+ if exist $(UTIL)\dgn_comp.exe del $(UTIL)\dgn_comp.exe
+ if exist $(UTIL)\recover.exe del $(UTIL)\recover.exe
+ if exist $(INCL)\onames.h del $(INCL)\onames.h
+ if exist $(INCL)\pm.h del $(INCL)\pm.h
+ if exist $(INCL)\vis_tab.h del $(INCL)\vis_tab.h
+ if exist $(INCL)\pcvideo.h del $(INCL)\pcvideo.h
+ if exist $(INCL)\pctiles.h del $(INCL)\pctiles.h
+ if exist $(INCL)\portio.h del $(INCL)\portio.h
+ if exist $(INCL)\tile.h del $(INCL)\tile.h
+ if exist $(SRC)\monstr.c del $(SRC)\monstr.c
+ if exist $(SRC)\vis_tab.c del $(SRC)\vis_tab.c
+ if exist $(SRC)\tile.c del $(SRC)\tile.c
+ if exist $(INCL)\date.h del $(INCL)\date.h
+ if exist $(INCL)\onames.h del $(INCL)\onames.h
+ if exist $(INCL)\pm.h del $(INCL)\pm.h
+ if exist $(INCL)\vis_tab.h del $(INCL)\vis_tab.h
+ if exist *.lnk del *.lnk
+ if exist *.map del *.map
+ if exist $(UTIL)\tilemap.exe del $(UTIL)\tilemap.exe
+ if exist $(UTIL)\tile2bin.exe del $(UTIL)\tile2bin.exe
+ if exist $(UTIL)\til2bin2.exe del $(UTIL)\til2bin2.exe
+ if exist $(UTIL)\viewtib.exe del $(UTIL)\viewtib.exe
+ if exist $(DAT)\data del $(DAT)\data
+ if exist $(DAT)\*.lev del $(DAT)\*.lev
+ if exist $(DAT)\data del $(DAT)\data
+ if exist $(DAT)\dungeon del $(DAT)\dungeon
+ if exist $(DAT)\options del $(DAT)\options
+ if exist $(DAT)\oracles del $(DAT)\oracles
+ if exist $(DAT)\rumors del $(DAT)\rumors
+ if exist $(DAT)\quest.dat del $(DAT)\quest.dat
+ if exist $(DAT)\nhdat del $(DAT)\nhdat
+ if exist $(DAT)\dlb.lst del $(DAT)\dlb.lst
+ if exist sp_lev.tag del sp_lev.tag
+ if exist $(PLANAR_TIB) del $(PLANAR_TIB)
+ if exist $(OVERVIEW_TIB) del $(OVERVIEW_TIB)
+
+#
+# Secondary Targets.
+#
+# The following include files depend on makedefs to be created.
+#
+# date.h should be remade every time any of the source or include
+# files is modified.
+
+
+$(INCL)\date.h : $(UTIL)\makedefs.exe
+ $(UTIL)\makedefs -v
+
+$(INCL)\onames.h : $(UTIL)\makedefs.exe
+ $(UTIL)\makedefs -o
+
+$(INCL)\pm.h : $(UTIL)\makedefs.exe
+ $(UTIL)\makedefs -p
+
+monstr.c : $(UTIL)\makedefs.exe
+ $(UTIL)\makedefs -m
+
+$(INCL)\vis_tab.h : $(UTIL)\makedefs.exe
+ $(UTIL)\makedefs -z
+
+vis_tab.c : $(UTIL)\makedefs.exe
+ $(UTIL)\makedefs -z
+
+#
+# Makedefs Stuff
+#
+
+$(UTIL)\makedefs.exe : $(MAKEOBJS)
+ $(LINK) $(LFLAGS) $(MAKEOBJS),$@
+
+makedefs.o : $(CONFIG_H) $(PERMONST_H) $(INCL)\objclass.h \
+ $(INCL)\monsym.h $(INCL)\qtext.h $(UTIL)\makedefs.c
+ $(CC) $(CFLAGS) -o$@ $(UTIL)\makedefs.c
+
+#
+# Level Compiler Dependencies
+#
+
+$(UTIL)\lev_comp.exe : $(SPLEVOBJS)
+ $(LINK) $(LFLAGS) $(SPLEVOBJS),$@
+
+!IF "$(YACC_LEX)"=="Y"
+
+lev_yacc.o : $(HACK_H) $(SP_LEV_H) $(UTIL)\lev_yacc.c
+ $(CC) $(CFLAGS) -o$@ $(UTIL)\lev_yacc.c
+
+lev_$(LEX).o : $(HACK_H) $(SP_LEV_H) $(INCL)\lev_comp.h \
+ lev_$(LEX).c
+ $(CC) $(CFLAGS) -o$@ lev_$(LEX).c
+
+$(INCL)\lev_comp.h : $(UTIL)\lev_yacc.c
+
+$(UTIL)\lev_yacc.c : $(UTIL)\lev_comp.y
+ $(YACC) -d $(DUTIL)/lev_comp.y
+ copy $(YTABC) $@
+ copy $(YTABH) $(INCL)\lev_comp.h
+ del $(YTABC)
+ del $(YTABH)
+
+$(UTIL)\lev_$(LEX).c : $(UTIL)\lev_comp.l
+ $(LEX) $(DUTIL)/lev_comp.l
+ copy $(LEXYYC) $@
+ del $(LEXYYC)
+
+!ELSE
+
+lev_yacc.o : $(HACK_H) $(SP_LEV_H) $(INCL)\lev_comp.h $(SSHR)\lev_yacc.c
+ $(CC) $(CFLAGS) -o$@ $(SSHR)\lev_yacc.c
+
+lev_$(LEX).o : $(HACK_H) $(SP_LEV_H) $(INCL)\lev_comp.h $(SSHR)\lev_lex.c
+ $(CC) $(CFLAGS) -o$@ $(SSHR)\lev_lex.c
+
+$(INCL)\lev_comp.h : $(SSHR)\lev_comp.h
+ copy $(SSHR)\lev_comp.h $@
+
+$(UTIL)\lev_$(LEX).c : $(SSHR)\lev_lex.c
+ copy $(SSHR)\lev_lex.c $@
+
+$(UTIL)\lev_yacc.c : $(SSHR)\lev_yacc.c
+ copy $(SSHR)\lev_yacc.c $@
+
+!ENDIF
+
+lev_main.o : $(HACK_H) $(UTIL)\lev_main.c
+ $(CC) $(CFLAGS) -o$@ $(UTIL)\lev_main.c
+
+#
+# Dungeon Dependencies
+#
+
+$(UTIL)\dgn_comp.exe : $(DGNCOMPOBJS)
+ $(LINK) $(LFLAGS) $(DGNCOMPOBJS),$@
+
+!IF "$(YACC_LEX)"=="Y"
+
+dgn_yacc.o : $(HACK_H) $(DGN_FILE_H) $(UTIL)\dgn_yacc.c
+ $(CC) $(CFLAGS) -o$@ $(UTIL)\dgn_yacc.c
+
+$(UTIL)\dgn_yacc.c : $(UTIL)\dgn_comp.y
+ $(YACC) -d $(DUTIL)/dgn_comp.y
+ copy $(YTABC) $@
+ copy $(YTABH) $(INCL)\dgn_comp.h
+ del $(YTABC)
+ del $(YTABH)
+
+$(UTIL)\dgn_$(LEX).c : $(UTIL)\dgn_comp.l
+ $(LEX) $(DUTIL)/dgn_comp.l
+ copy $(LEXYYC) $@
+ del $(LEXYYC)
+
+dgn_$(LEX).o : $(HACK_H) $(DGN_FILE_H) $(INCL)\dgn_comp.h $(UTIL)\dgn_$(LEX).c
+ $(CC) $(CFLAGS) -o$@ $(UTIL)\dgn_$(LEX).c
+
+$(INCL)\dgn_comp.h : $(UTIL)\dgn_yacc.c
+
+!ELSE
+
+dgn_yacc.o : $(HACK_H) $(DGN_FILE_H) $(INCL)\dgn_comp.h $(SSHR)\dgn_yacc.c
+ $(CC) $(CFLAGS) -I$(SSHR) -o$@ $(SSHR)\dgn_yacc.c
+
+dgn_$(LEX).o : $(HACK_H) $(DGN_FILE_H) $(SSHR)\dgn_comp.h $(SSHR)\dgn_lex.c
+ $(CC) $(CFLAGS) -o$@ $(SSHR)\dgn_lex.c
+
+$(INCL)\dgn_comp.h : $(SSHR)\dgn_comp.h
+ copy $(SSHR)\dgn_comp.h $@
+
+!ENDIF
+
+dgn_main.o : $(HACK_H) $(UTIL)\dgn_main.c
+ $(CC) $(CFLAGS) -o$@ $(UTIL)\dgn_main.c
+
+#
+# Recover Utility
+#
+
+$(UTIL)\recover.exe : $(RECOVOBJS)
+ $(LINK) $(LFLAGS) recover.o,$@
+
+recover.o : $(CONFIG_H) $(UTIL)\recover.c
+ $(CC) $(CFLAGS) -o$@ $(UTIL)\recover.c
+
+
+#
+# Header file moves required for tile support
+#
+
+$(INCL)\tile.h : $(WSHR)\tile.h
+ copy $(WSHR)\tile.h $@
+
+$(INCL)\pctiles.h : $(MSYS)\pctiles.h
+ copy $(MSYS)\pctiles.h $@
+
+$(INCL)\pcvideo.h : $(MSYS)\pcvideo.h
+ copy $(MSYS)\pcvideo.h $@
+
+$(INCL)\portio.h : $(MSYS)\portio.h
+ copy $(MSYS)\portio.h $@
+
+#
+# Tile Mapping
+#
+tile.o : $(HACK_H) $(TILE_H) tile.c
+ $(CC) $(CFLAGS) -o$@ tile.c
+
+tile.c : $(UTIL)\tilemap.exe
+ $(UTIL)\tilemap
+ @echo A new $@ has been created
+
+$(UTIL)\tilemap.exe : tilemap.o
+ $(LINK) $(LFLAGS) tilemap.o,$@
+
+tilemap.o : $(WSHR)\tilemap.c $(HACK_H) $(TILE_H)
+ $(CC) $(CFLAGS) -o$@ $(WSHR)\tilemap.c
+
+#
+# Tile Utilities
+#
+#
+# Required for tile support
+#
+
+NetHack1.tib : $(TILEFILES) $(UTIL)\tile2bin.exe
+ @echo Creating binary tile files (this may take some time)
+ $(UTIL)\tile2bin
+
+NetHacko.tib : thintile.tag $(TILEFILES2) $(UTIL)\til2bin2.exe
+ @echo Creating overview binary tile files (this may take some time)
+ $(UTIL)\til2bin2
+
+$(UTIL)\tile2bin.exe : tile2bin.o $(TEXTIO)
+ $(LINK) $(LFLAGS) tile2bin.o $(TEXTIO),$@
+
+$(UTIL)\til2bin2.exe : til2bin2.o $(TEXTIO2)
+ $(LINK) $(LFLAGS) til2bin2.o $(TEXTIO2),$@
+
+$(UTIL)\thintile.exe : thintile.o
+ $(LINK) $(LFLAGS) thintile.o,$@
+
+thintile.o : $(HACK_H) $(INCL)\tile.h $(WSHR)\thintile.c
+ $(CC) $(CFLAGS) -o$@ $(WSHR)\thintile.c
+
+thintile.tag : $(UTIL)\thintile.exe $(TILEFILES)
+ $(UTIL)\thintile
+ @echo thintiles created >thintile.tag
+
+tile2bin.o : $(HACK_H) $(INCL)\tile.h $(INCL)\pctiles.h $(INCL)\pcvideo.h \
+ $(MSYS)\tile2bin.c
+ $(CC) $(CFLAGS) -o$@ $(MSYS)\tile2bin.c
+
+til2bin2.o : $(HACK_H) $(INCL)\tile.h $(INCL)\pctiles.h $(INCL)\pcvideo.h \
+ $(MSYS)\tile2bin.c
+ $(CC) $(CFLAGS) -DTILE_X=8 -DOVERVIEW_FILE -o$@ $(MSYS)\tile2bin.c
+
+tiletext.o : $(CONFIG_H) $(INCL)\tile.h $(WSHR)\tiletext.c
+ $(CC) $(CFLAGS) -o$@ $(WSHR)\tiletext.c
+
+tiletex2.o : $(CONFIG_H) $(INCL)\tile.h $(WSHR)\tiletext.c
+ $(CC) $(CFLAGS) -DTILE_X=8 -o$@ $(WSHR)\tiletext.c
+
+tiletxt.o : $(CONFIG_H) $(INCL)\tile.h $(WSHR)\tilemap.c
+ $(CC) $(CFLAGS) -DTILETEXT -o$@ $(WSHR)\tilemap.c
+
+tiletxt2.o : $(CONFIG_H) $(INCL)\tile.h $(WSHR)\tilemap.c
+ $(CC) $(CFLAGS) -DTILETEXT -DTILE_X=8 -o$@ $(WSHR)\tilemap.c
+#
+# Optional GIF Utilities (for development)
+#
+
+$(UTIL)\gif2txt.exe : $(GIFREADERS) $(TEXTIO)
+ $(LINK) $(LFLAGS) $(GIFREADERS) $(TEXTIO)
+
+$(UTIL)\gif2txt2.exe : $(GIFREAD2) $(TEXTIO2)
+ $(LINK) $(LFLAGS) $(GIFREAD2) $(TEXTIO2)
+
+$(UTIL)\txt2gif.exe : $(GIFWRITERS) $(TEXTIO)
+ $(LINK) $(LFLAGS) $(GIFWRITERS) $(TEXTIO)
+
+$(UTIL)\txt2gif2.exe : $(GIFWRIT2) $(TEXTIO2)
+ $(LINK) $(LFLAGS) $(GIFWRIT2) $(TEXTIO2)
+
+gifread.o : $(CONFIG_H) $(INCL)\tile.h $(WSHR)\gifread.c
+ $(CC) $(CFLAGS) -o$@ $(WSHR)\gifread.c
+
+gifread2.o : $(CONFIG_H) $(INCL)\tile.h gifread.c
+ $(CC) $(CFLAGS) -DTILE_X=8 -o$@ $(WSHR)\gifread.c
+
+gifwrite.o : $(CONFIG_H) $(INCL)\tile.h $(WSHR)\gifwrite.c
+ $(CC) $(CFLAGS) -o$@ $(WSHR)\gifwrite.c
+
+gifwrit2.o : $(CONFIG_H) $(INCL)\tile.h $(WSHR)\gifwrite.c
+ $(CC) $(CFLAGS) -DTILE_X=8 -o$@ $(WSHR)\gifwrite.c
+
+#
+# Optional tile viewer (development sources only)
+#
+
+$(UTIL)\viewtib.exe : viewtib.o
+ $(LINK) $(LFLAGS) viewtib.o,$@
+
+viewtib.o : $(MSYS)\viewtib.c
+ $(CC) $(CFLAGS) -o$@ $(MSYS)\viewtib.c
+
+#
+# Other Util Dependencies.
+#
+
+alloc.o : $(CONFIG_H) alloc.c
+ $(CC) $(CFLAGS) -o$@ alloc.c
+
+drawing.o : $(CONFIG_H) drawing.c
+ $(CC) $(CFLAGS) -o$@ drawing.c
+
+decl.o : $(CONFIG_H) decl.c
+ $(CC) $(CFLAGS) -o$@ decl.c
+
+monst.o : $(CONFIG_H) $(PERMONST_H) $(ESHK_H) \
+ $(EPRI_H) $(VAULT_H) $(INCL)\monsym.h \
+ $(INCL)\color.h monst.c
+ $(CC) $(CFLAGS) -o$@ monst.c
+
+objects.o : $(CONFIG_H) $(INCL)\obj.h $(INCL)\objclass.h \
+ $(INCL)\prop.h $(INCL)\color.h objects.c
+ $(CC) $(CFLAGS) -o$@ objects.c
+
+panic.o : $(CONFIG_H) $(UTIL)\panic.c
+ $(CC) $(CFLAGS) -o$@ $(UTIL)\panic.c
+
+
+
+
+#
+# make data.base an 8.3 filename to prevent an nmake warning
+#
+
+DATABASE = $(DAT)\data.bas
+
+
+dat.tag : $(DAT)\data $(DAT)\rumors $(DAT)\dungeon \
+ $(DAT)\oracles $(DAT)\quest.dat sp_lev.tag $(DLB)
+ @echo dat done >dat.tag
+
+$(DAT)\data : utility.tag $(DATABASE)
+ $(UTIL)\makedefs -d
+
+$(DAT)\rumors : utility.tag $(DAT)\rumors.tru $(DAT)\rumors.fal
+ $(UTIL)\makedefs -r
+
+$(DAT)\quest.dat : utility.tag $(DAT)\quest.txt
+ $(UTIL)\makedefs -q
+
+$(DAT)\oracles : utility.tag $(DAT)\oracles.txt
+ $(UTIL)\makedefs -h
+
+sp_lev.tag : utility.tag $(DAT)\bigroom.des $(DAT)\castle.des \
+ $(DAT)\endgame.des $(DAT)\gehennom.des $(DAT)\knox.des \
+ $(DAT)\medusa.des $(DAT)\oracle.des $(DAT)\tower.des \
+ $(DAT)\yendor.des $(DAT)\arch.des $(DAT)\barb.des \
+ $(DAT)\caveman.des $(DAT)\healer.des $(DAT)\knight.des \
+ $(DAT)\monk.des $(DAT)\priest.des $(DAT)\ranger.des \
+ $(DAT)\rogue.des $(DAT)\samurai.des $(DAT)\tourist.des \
+ $(DAT)\valkyrie.des $(DAT)\wizard.des
+ cd $(DAT)
+ $(UTIL)\lev_comp bigroom.des
+ $(UTIL)\lev_comp castle.des
+ $(UTIL)\lev_comp endgame.des
+ $(UTIL)\lev_comp gehennom.des
+ $(UTIL)\lev_comp knox.des
+ $(UTIL)\lev_comp mines.des
+ $(UTIL)\lev_comp medusa.des
+ $(UTIL)\lev_comp oracle.des
+ $(UTIL)\lev_comp sokoban.des
+ $(UTIL)\lev_comp tower.des
+ $(UTIL)\lev_comp yendor.des
+ $(UTIL)\lev_comp arch.des
+ $(UTIL)\lev_comp barb.des
+ $(UTIL)\lev_comp caveman.des
+ $(UTIL)\lev_comp healer.des
+ $(UTIL)\lev_comp knight.des
+ $(UTIL)\lev_comp monk.des
+ $(UTIL)\lev_comp priest.des
+ $(UTIL)\lev_comp ranger.des
+ $(UTIL)\lev_comp rogue.des
+ $(UTIL)\lev_comp samurai.des
+ $(UTIL)\lev_comp tourist.des
+ $(UTIL)\lev_comp valkyrie.des
+ $(UTIL)\lev_comp wizard.des
+ cd $(SRC)
+ echo sp_levs done > sp_lev.tag
+
+$(DAT)\dungeon : utility.tag $(DAT)\dungeon.def
+ $(UTIL)\makedefs -e
+ cd $(DAT)
+ $(UTIL)\dgn_comp dungeon.pdf
+ cd $(SRC)
+#
+# DLB stuff
+#
+dlb : $(UTIL)\dlb_main.exe
+ cd $(DAT)
+ copy $(MSYS)\msdoshlp.txt .
+ @echo data >dlb.lst
+ @echo dungeon >>dlb.lst
+ @echo oracles >>dlb.lst
+ @echo options >>dlb.lst
+ @echo quest.dat >>dlb.lst
+ @echo rumors >>dlb.lst
+ @echo help >>dlb.lst
+ @echo hh >>dlb.lst
+ @echo cmdhelp >>dlb.lst
+ @echo history >>dlb.lst
+ @echo opthelp >>dlb.lst
+ @echo wizhelp >>dlb.lst
+ @echo license >>dlb.lst
+ @echo msdoshlp.txt >>dlb.lst
+ for %%N in (*.lev) do echo %%N >>dlb.lst
+ $(UTIL)\dlb_main cvIf dlb.lst nhdat
+ cd $(SRC)
+
+$(UTIL)\dlb_main.exe : $(DLBOBJS)
+ $(LINK) /STACK:65000 $(LFLAGS) $(DLBOBJS),$@
+
+dlb_main.o : $(UTIL)\dlb_main.c $(INCL)\config.h $(DLB_H)
+ $(CC) $(CFLAGS) -odlb_main.o $(UTIL)\dlb_main.c
+
+# Game Dependencies
+# Some files require movement as Gnu make doesn't like unix style '/'
+# directory specs and djgcc doesn't like dos style directory specs.
+# So we get to copy stuff where we might need it. Fun eh?
+
+# sys/share
+main.o : $(HACK_H) $(DLB_H) $(SSHR)\pcmain.c
+ $(CC) $(CFLAGS) -o$@ $(SSHR)\pcmain.c
+
+tty.o : $(HACK_H) $(INCL)\wintty.h $(SSHR)\pctty.c
+ $(CC) $(CFLAGS) -o$@ $(SSHR)\pctty.c
+
+unix.o : $(HACK_H) $(SSHR)\pcunix.c
+ $(CC) $(CFLAGS) -o$@ $(SSHR)\pcunix.c
+
+sys.o : $(HACK_H) $(SSHR)\pcsys.c
+ $(CC) $(CFLAGS) -o$@ $(SSHR)\pcsys.c
+
+random.o : $(HACK_H) $(SSHR)\random.c
+ $(CC) $(CFLAGS) -o$@ $(SSHR)\random.c
+
+# sys/msdos
+msdos.o : $(HACK_H) $(MSYS)\msdos.c
+ $(CC) $(CFLAGS) -o$@ $(MSYS)\msdos.c
+
+pckeys.o : $(HACK_H) $(MSYS)\pckeys.c
+ $(CC) $(CFLAGS) -o$@ $(MSYS)\pckeys.c
+
+pctiles.o : $(HACK_H) $(MSYS)\pctiles.c $(INCL)\portio.h
+ $(CC) $(CFLAGS) -o$@ $(MSYS)\pctiles.c
+
+sound.o : $(HACK_H) $(MSYS)\sound.c $(INCL)\portio.h
+ $(CC) $(CFLAGS) -o$@ $(MSYS)\sound.c
+
+video.o : $(HACK_H) $(INCL)\pcvideo.h $(INCL)\portio.h $(MSYS)\video.c
+ $(CC) $(CFLAGS) -o$@ $(MSYS)\video.c
+
+vidvga.o : $(HACK_H) $(INCL)\pcvideo.h $(INCL)\portio.h $(TILE_H) \
+ $(MSYS)\vidvga.c
+ $(CC) $(CFLAGS) -e -o$@ $(MSYS)\vidvga.c
+
+vidtxt.o : $(HACK_H) $(INCL)\pcvideo.h $(INCL)\portio.h $(TILE_H) \
+ $(MSYS)\vidtxt.c
+ $(CC) $(CFLAGS) -o$@ $(MSYS)\vidtxt.c
+
+
+
+# win/tty
+getline.o : $(HACK_H) $(INCL)\wintty.h $(WIN)\getline.c
+ $(CC) $(CFLAGS) -o$@ $(WIN)\getline.c
+
+termcap.o : $(CONFIG_H) $(WIN)\termcap.c
+ $(CC) $(CFLAGS) -o$@ $(WIN)\termcap.c
+
+topl.o : $(CONFIG_H) $(WIN)\topl.c
+ $(CC) $(CFLAGS) -o$@ $(WIN)\topl.c
+
+wintty.o : $(CONFIG_H) $(WIN)\wintty.c
+ $(CC) $(CFLAGS) -o$@ $(WIN)\wintty.c
+
+# src dependencies
+allmain.o : $(HACK_H)
+alloc.o : $(CONFIG_H)
+apply.o : $(HACK_H) $(INCL)\edog.h
+artifact.o : $(HACK_H) $(INCL)\artifact.h $(INCL)\artilist.h
+attrib.o : $(HACK_H) $(INCL)\artifact.h
+ball.o : $(HACK_H)
+bones.o : $(HACK_H) $(INCL)\lev.h
+botl.o : $(HACK_H)
+cmd.o : $(HACK_H) $(INCL)\func_tab.h
+dbridge.o : $(HACK_H)
+decl.o : $(HACK_H) $(INCL)\quest.h
+detect.o : $(HACK_H) $(INCL)\artifact.h
+dig.o : $(HACK_H)
+display.o : $(HACK_H)
+dlb.o : $(HACK_H) $(DLB_H)
+do.o : $(HACK_H) $(INCL)\lev.h
+do_name.o : $(HACK_H)
+do_wear.o : $(HACK_H)
+dog.o : $(HACK_H) $(INCL)\edog.h
+dogmove.o : $(HACK_H) $(INCL)\mfndpos.h $(INCL)\edog.h
+dokick.o : $(HACK_H) $(ESHK_H)
+dothrow.o : $(HACK_H)
+drawing.o : $(HACK_H) $(INCL)\tcap.h
+dungeon.o : $(HACK_H) $(INCL)\dgn_file.h
+eat.o : $(HACK_H)
+end.o : $(HACK_H) $(ESHK_H)
+engrave.o : $(HACK_H) $(INCL)\lev.h
+exper.o : $(HACK_H)
+explode.o : $(HACK_H)
+extralev.o : $(HACK_H)
+files.o : $(HACK_H)
+fountain.o : $(HACK_H)
+hack.o : $(HACK_H)
+hacklib.o : $(HACK_H)
+invent.o : $(HACK_H) $(INCL)\artifact.h
+light.o : $(HACK_H) $(INCL)\lev.h
+lock.o : $(HACK_H)
+mail.o : $(HACK_H) $(INCL)\mail.h
+makemon.o : $(HACK_H) $(EPRI_H) $(EMIN_H)
+mcastu.o : $(HACK_H)
+mhitm.o : $(HACK_H) $(INCL)\artifact.h $(INCL)\edog.h
+mhitu.o : $(HACK_H) $(INCL)\artifact.h $(INCL)\edog.h
+minion.o : $(HACK_H) $(EMIN_H) $(EPRI_H)
+mklev.o : $(HACK_H)
+mkmap.o : $(HACK_H) $(INCL)\sp_lev.h
+mkmaze.o : $(HACK_H) $(INCL)\sp_lev.h
+mkobj.o : $(HACK_H) $(INCL)\artifact.h $(INCL)\prop.h
+mkroom.o : $(HACK_H)
+mon.o : $(HACK_H) $(INCL)\mfndpos.h $(INCL)\edog.h
+mondata.o : $(HACK_H) $(ESHK_H) $(EPRI_H)
+monmove.o : $(HACK_H) $(INCL)\mfndpos.h $(INCL)\artifact.h
+monst.o : $(CONFIG_H) $(PERM_H) $(ESHK_H) $(EPRI_H) \
+ $(INCL)\color.h $(INCL)\monsym.h $(INCL)\vault.h
+mplayer.o : $(HACK_H)
+mthrowu.o : $(HACK_H)
+muse.o : $(HACK_H)
+music.o : $(HACK_H)
+o_init.o : $(HACK_H)
+objects.o : $(CONFIG_H) $(INCL)\obj.h $(INCL)\objclass.h \
+ $(INCL)\prop.h $(INCL)\color.h
+objnam.o : $(HACK_H)
+options.o : $(CONFIG_H) $(HACK_H) $(INCL)\objclass.h $(INCL)\flag.h \
+ $(INCL)\tcap.h
+pager.o : $(HACK_H)
+pickup.o : $(HACK_H)
+pline.o : $(HACK_H) $(EPRI_H)
+polyself.o : $(HACK_H)
+potion.o : $(HACK_H)
+pray.o : $(HACK_H) $(EPRI_H)
+priest.o : $(HACK_H) $(INCL)\mfndpos.h $(ESHK_H) $(EPRI_H) $(EMIN_H)
+quest.o : $(HACK_H) $(INCL)\quest.h $(INCL)\qtext.h
+questpgr.o : $(HACK_H) $(INCL)\qtext.h
+read.o : $(HACK_H)
+region.o : $(HACK_H)
+rect.o : $(HACK_H)
+restore.o : $(HACK_H) $(INCL)\lev.h $(INCL)\tcap.h $(INCL)\quest.h
+rip.o : $(HACK_H)
+rnd.o : $(HACK_H)
+role.o : $(HACK_H)
+rumors.o : $(HACK_H)
+save.o : $(HACK_H) $(INCL)\lev.h $(INCL)\quest.h
+shk.o : $(HACK_H) $(ESHK_H)
+shknam.o : $(HACK_H) $(ESHK_H)
+sit.o : $(HACK_H) $(INCL)\artifact.h
+sounds.o : $(HACK_H) $(INCL)\edog.h
+sp_lev.o : $(HACK_H) $(INCL)\sp_lev.h $(INCL)\align.h $(INCL)\rect.h
+spell.o : $(HACK_H)
+steal.o : $(HACK_H)
+steed.o : $(HACK_H)
+teleport.o : $(HACK_H)
+timeout.o : $(HACK_H)
+topten.o : $(HACK_H)
+track.o : $(HACK_H)
+trap.o : $(HACK_H)
+u_init.o : $(HACK_H)
+uhitm.o : $(HACK_H)
+vault.o : $(HACK_H) $(INCL)\vault.h
+version.o : $(HACK_H) $(INCL)\patchlev.h
+vision.o : $(HACK_H) $(INCL)\vis_tab.h
+weapon.o : $(HACK_H)
+were.o : $(HACK_H)
+wield.o : $(HACK_H)
+windows.o : $(HACK_H) $(INCL)\wintty.h
+wizard.o : $(HACK_H) $(INCL)\qtext.h
+worm.o : $(HACK_H) $(INCL)\lev.h
+worn.o : $(HACK_H)
+write.o : $(HACK_H)
+zap.o : $(HACK_H)
+
+# end of file