// No flags are needed.
.flags = 0,
- // Set the number of threads to use.
- // FIXME: Add how to autodetect a reasonable number.
- .threads = 4,
-
// Let liblzma determine a sane block size.
.block_size = 0,
.check = LZMA_CHECK_CRC64,
};
+ // Detect how many threads the CPU supports.
+ mt.threads = lzma_cputhreads();
+
+ // If the number of CPU cores/threads cannot be detected,
+ // use one thread. Note that this isn't the same as the normal
+ // single-threaded mode as this will still split the data into
+ // blocks and use more RAM than the normal single-threaded mode.
+ // You may want to consider using lzma_easy_encoder() or
+ // lzma_stream_encoder() instead of lzma_stream_encoder_mt() if
+ // lzma_cputhreads() returns 0 or 1.
+ if (mt.threads == 0)
+ mt.threads = 1;
+
+ // If the number of CPU cores/threads exceeds threads_max,
+ // limit the number of threads to keep memory usage lower.
+ // The number 8 is arbitrarily chosen and may be too low or
+ // high depending on the compression preset and the computer
+ // being used.
+ //
+ // FIXME: A better way could be to check the amount of RAM
+ // (or available RAM) and use lzma_stream_encoder_mt_memusage()
+ // to determine if the number of threads should be reduced.
+ const uint32_t threads_max = 8;
+ if (mt.threads > threads_max)
+ mt.threads = threads_max;
+
// Initialize the threaded encoder.
lzma_ret ret = lzma_stream_encoder_mt(strm, &mt);