ret <2 x i1> %or
}
+define i1 @PR41069(float %a, float %b, float %c, float %d) {
+; CHECK-LABEL: @PR41069(
+; CHECK-NEXT: [[ORD1:%.*]] = fcmp ord float [[A:%.*]], [[B:%.*]]
+; CHECK-NEXT: [[ORD2:%.*]] = fcmp ord float [[C:%.*]], 0.000000e+00
+; CHECK-NEXT: [[AND:%.*]] = and i1 [[ORD1]], [[ORD2]]
+; CHECK-NEXT: [[ORD3:%.*]] = fcmp ord float [[D:%.*]], 0.000000e+00
+; CHECK-NEXT: [[R:%.*]] = and i1 [[AND]], [[ORD3]]
+; CHECK-NEXT: ret i1 [[R]]
+;
+ %ord1 = fcmp ord float %a, %b
+ %ord2 = fcmp ord float %c, 0.0
+ %and = and i1 %ord1, %ord2
+ %ord3 = fcmp ord float %d, 0.0
+ %r = and i1 %and, %ord3
+ ret i1 %r
+}
+
+define <2 x i1> @PR41069_vec(<2 x double> %a, <2 x double> %b, <2 x double> %c, <2 x double> %d) {
+; CHECK-LABEL: @PR41069_vec(
+; CHECK-NEXT: [[ORD1:%.*]] = fcmp ord <2 x double> [[A:%.*]], [[B:%.*]]
+; CHECK-NEXT: [[ORD2:%.*]] = fcmp ord <2 x double> [[C:%.*]], <double 0.000000e+00, double undef>
+; CHECK-NEXT: [[AND:%.*]] = and <2 x i1> [[ORD1]], [[ORD2]]
+; CHECK-NEXT: [[ORD3:%.*]] = fcmp ord <2 x double> [[D:%.*]], zeroinitializer
+; CHECK-NEXT: [[R:%.*]] = and <2 x i1> [[AND]], [[ORD3]]
+; CHECK-NEXT: ret <2 x i1> [[R]]
+;
+ %ord1 = fcmp ord <2 x double> %a, %b
+ %ord2 = fcmp ord <2 x double> %c, <double 0.0, double undef>
+ %and = and <2 x i1> %ord1, %ord2
+ %ord3 = fcmp ord <2 x double> %d, zeroinitializer
+ %r = and <2 x i1> %and, %ord3
+ ret <2 x i1> %r
+}
+
define i1 @PR15737(float %a, double %b) {
; CHECK-LABEL: @PR15737(
; CHECK-NEXT: [[CMP:%.*]] = fcmp ord float [[A:%.*]], 0.000000e+00
ret <2 x i1> %or
}
+define i1 @PR41069(double %a, double %b, double %c, double %d) {
+; CHECK-LABEL: @PR41069(
+; CHECK-NEXT: [[UNO1:%.*]] = fcmp uno double [[A:%.*]], [[B:%.*]]
+; CHECK-NEXT: [[UNO2:%.*]] = fcmp uno double [[C:%.*]], 0.000000e+00
+; CHECK-NEXT: [[OR:%.*]] = or i1 [[UNO1]], [[UNO2]]
+; CHECK-NEXT: [[UNO3:%.*]] = fcmp uno double [[D:%.*]], 0.000000e+00
+; CHECK-NEXT: [[R:%.*]] = or i1 [[OR]], [[UNO3]]
+; CHECK-NEXT: ret i1 [[R]]
+;
+ %uno1 = fcmp uno double %a, %b
+ %uno2 = fcmp uno double %c, 0.0
+ %or = or i1 %uno1, %uno2
+ %uno3 = fcmp uno double %d, 0.0
+ %r = or i1 %or, %uno3
+ ret i1 %r
+}
+
+define <2 x i1> @PR41069_vec(<2 x float> %a, <2 x float> %b, <2 x float> %c, <2 x float> %d) {
+; CHECK-LABEL: @PR41069_vec(
+; CHECK-NEXT: [[UNO1:%.*]] = fcmp uno <2 x float> [[A:%.*]], [[B:%.*]]
+; CHECK-NEXT: [[UNO2:%.*]] = fcmp uno <2 x float> [[C:%.*]], zeroinitializer
+; CHECK-NEXT: [[OR:%.*]] = or <2 x i1> [[UNO1]], [[UNO2]]
+; CHECK-NEXT: [[UNO3:%.*]] = fcmp uno <2 x float> [[D:%.*]], <float 0.000000e+00, float undef>
+; CHECK-NEXT: [[R:%.*]] = or <2 x i1> [[OR]], [[UNO3]]
+; CHECK-NEXT: ret <2 x i1> [[R]]
+;
+ %uno1 = fcmp uno <2 x float> %a, %b
+ %uno2 = fcmp uno <2 x float> %c, zeroinitializer
+ %or = or <2 x i1> %uno1, %uno2
+ %uno3 = fcmp uno <2 x float> %d, <float 0.0, float undef>
+ %r = or <2 x i1> %or, %uno3
+ ret <2 x i1> %r
+}
+
define i1 @fcmp_uno_nonzero(float %x, float %y) {
; CHECK-LABEL: @fcmp_uno_nonzero(
; CHECK-NEXT: [[TMP1:%.*]] = fcmp uno float [[X:%.*]], [[Y:%.*]]